Nerf? All they're doing is dropping the slash bonus I thought? Correct. In turn they're increasing the duration time of the armour by 3-4 times. I really don't see how this makes it useless. As usual, people just like to over-exaggerate and rage at every little thing. By nerf I meant lower stats. Not sure how saying the word nerf makes it automatically an over-exagerated rage but ok. And this sentence could be said about the people complaining about the stats "As usual, people just like to over-exaggerate and rage at every little thing." But I guess since you sound like you're for this change in stats that doesn't really matter. I'm not for or against the change, if anything I'm largely indifferent to whatever changes they decide to make. I said people over-exaggerate because it's not even a real nerf. The only stat being reduced is the slash defence, and in return for that reduction the armour lasts longer. Sounds like a fair compromise to me. I'm completely against having mage armor that has the equivalent of pernix + more mage defense bonus (because isn't mage=mage in the combat triangle...?). Having high mage defense is stupid. However since mage > melee they should leave the melee defense stats of it and set the mage defense = to the attack. Lowering the melee defense does not "solve" the combat triangle crisis. The gear should have: High defense bonus (which is dumb their nerfing that) Low range bonus (which it does) EQUAL mage defense (If it has 20 mage attack, have 20 mage defense. Not 120..) But going back on the topic of reducing its slash, I still think that's kinda of stupid when mage > melee, but oh well.