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deletergod

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Everything posted by deletergod

  1. I deserve ten million coins because I entered this contest. Seriously, that's my reason. After reading the rules and regulations of this contest, I have come up with an entry to the contest that fulfills each and every single one of those rules. This is, of course, that entry. Any inspection of this entry will determine that it is indeed worthy to qualify me for the ten million coin grand prize. Not even counting the number of words can disqualify me, as this sentence ends in the ninetieth word.
  2. Smith-X, Fletch-X, Cook-X, and anything else that exists-X is limited by the number of items in your inventory, meaning that the game will do no more than 28 in a row for you. Alch-X doesn't have these limits because you can alch notes, so there'd be nothing to stop you from having the game alch upwards of 10k items for you. In other words, it'd be like Jagex releasing an auto.
  3. Jagex is trying to pin the blame of quests being super-easy on fansites, when instead they should be blaming themselves. Even without any sort of experience in video game design, I noticed several fundamental flaws in MEP2 that should have been exceedingly obvious to someone who makes MMOs for a living. The major flaw is that it's a puzzle quest with no other way to do it. For a short one-off with a weak reward like Murder Mystery, this isn't even a flaw at all, because there's no reason to do that quest if you don't enjoy puzzles. If you're not a mystery fan, you can just walk right on by the path to Sinclair Mansion without losing anything. Freedom is the most important element of an MMO; it's the very basis of the genre. Murder Mystery works well with this concept. If you don't want to do the Murder Mystery puzzle, the only thing you miss out on is an experience you wouldn't have enjoyed. MEP2, on the other hand, flies right in the face of "the very basis of the genre". If you want to craft death runes, you have to do MEP2. No Abyss, no sneaking in through the dwarf camp, no nothing. Do the puzzle or no crafting death runes, period. And even if there was no death altar from this quest, that doesn't change the fact that this is the seventh quest in RuneScape's most popular quest series; a quest series which, to this point, had never done anything particularly puzzle-like. The quest had a wide varying array of players eagerly waiting for the next part of the series. So why on earth would a puzzle with no alternate solution be a good idea? Jagex's designers should damn well have known that this would not go over well. The sliding puzzle in Monkey Madness got so much hatred that Jagex inserted an alternate method of doing the quest. It was blindingly obvious that many Plague series's fans would have no desire to solve a puzzle and Jagex forced them to anyways. Gee, I have no idea why anyone would use a guide for this particular quest. And as if that isn't enough evidence that Jagex needs to reevaluate what they're doing when they're making quests, there's the shadows. Doing the puzzle while being repeatedly attacked is kind of like solving a Rubik's cube while someone's punching you; there won't be as many puzzlers willing to do it. I don't know what Jagex was thinking when they came to the conclusion that consistently losing hitpoints adds to a puzzle-solving experience in some way, but I'm pretty sure they didn't think about it for much longer than a minute or else they would have came to the same conclusion that I did. If your reward for doing the quest the way you're "supposed" to do it is a lot less food/pray pots than the so-called "cheaters", then you're a lot less likely to do it on your own. Jagex basically took what was easily bound to be the biggest and most popular quest since Desert Treasure and alienated everyone who wasn't a hardcore puzzle lover. Jagex should have accepted that a quest that would only attract a narrow fanbase has no business being in a popular quest series and giving out a long-awaited reward, and moved this puzzle outside of the Plague series and with a different reward so that puzzle haters would have no incentive to use a guide to do a quest they don't want to do. Instead, Jagex decided to put the responsibility of reducing guide usage where it doesn't belong. I'm glad to see that it isn't working, maybe Jagex will learn from this and design their quests better.
  4. An idea like this needs some severe restriction to work. If unrestricted, leveling would be far too easy. Essence pouches do make it easier to runecraft, but it's still not the cakewalk that unrestricted telebanking would make everything. Not to mention that you could telebank all your stuff before getting PKed. The first sentence, "Dont worry about the complete imbociles," indicates that we should not worry about what his post means.
  5. So let's see, you want: Removing an entire major skill completely from the game for three whole months each year, due to no woodcutting during the winter. Periods of time where simply walking causes damage. Potions becoming unusable. Taking damage for fishing. I like this idea, but I don't think you go far enough. I think we should have every skill except firemaking and agility removed year-round except for a short two-hour period on June 17th. The price gain will more than make up for the fact that lots of people won't be able to do their favorite skills! Furthermore, I think taking even one step should automatically kill you. Why waste everyone's time by taking a few minutes to kill them, when we can get it over with right away? Everyone will be happy with how sped up the death-for-no-good-reason process is. And although this is off-topic a bit, since we want realism so bad, let's make it so the first person to start a quest is the only one who gets to complete it, ever. Why would Lathas need to kill Iban hundreds of thousands of times? Just how legendary is Excalibur if everyone has it? How many times can you lose a blurite sword before you start keeping a closer eye on it? It doesn't make sense to have all these quests done multiple times, so only one person gets to do them, ever. Finally, I like these seasons, so I have a new season to propose: "human season". For as long as they feel like it, King Black Dragons respawn everywhere, even in F2P, and roast everyone. The best part is that if someone tries to run away, they die for taking a step! Seriously, sacrificing large amounts of game playability just for some worthless "realistic" environment is somewhere between item protecting a spot potion and reporting sheep for autotyping in terms of stupidity.
  6. The hall of shame is absolutely a bad idea. Trolls just want attention, and a hall of shame gives it to them in a big way. You'll likely even see people trolling just to get on the hall of shame; back when GameFAQs had a banned user list, troublemakers would often create a new account and then get it banned just so they'd be on the list. The same thing would certainly happen on RuneScape. A way to ignore these people would be a good idea as it'd decrease the attention they get, don't know about the black dot though.
  7. Even the so-called "leechers" do more than just use bandwidth. They can reccomend RuneScape to friends who may wind up paying. Another thing, free players often make the game more enjoyable for members. For example I could just quit RuneScape and go play EQ or something if I really wanted, but one of the big reasons I don't is because my friends and family (who are all lousy no-good leechers ;)) play RuneScape, and I enjoy chatting and going to events and such with them.
  8. That's a completely moronic idea. Just because you have a high combat level doesn't mean your five dollars is better than a low level member's five dollars. You don't deserve special treatment; get over yourself.
  9. So do I get to guess again now, or do I have to wait until the actual clue is given? If it's the latter, then pretend I didn't post this until after then. :P coin holy symbol of saradomin tile
  10. It's not john12372136725348924724324432's fault that there were 12372136725348924724324431 johns before him. yea it is, he shoulda gotten on RS earlier. So what do you suppose he do about it? Invent a time machine? Good idea, Dr Emmett Brown.
  11. It's not john12372136725348924724324432's fault that there were 12372136725348924724324431 johns before him.
  12. What exactly would a smithing guild have? Anvils? Varrock has those closer to a bank than any guild could. Furnaces? Al Kharid has those closer to a bank than any guild could. Furnaces AND anvils? I hope you can figure out why that's not going to happen. A smithing guild would be pointless.
  13. Even if it was scientifically proven that the fetus is a human, abortion still wouldn't be murder. Just correcting popular but incorrect slogans here, don't mind me.
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