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Michael

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Everything posted by Michael

  1. I was gonna swap mith legs for addy, but idk if its worth risking that much
  2. Since the update yesterday, I've been experiencing worsened door lag in dungeons.
  3. [hide=Previous Trivia.] [hide=Week of: Monday, April 18th, 2011.] Hope Devourer (level 101 dungeoneering boss) will target any players not using the protect from melee prayer. If every player is using protect from melee, Hope will switch at random. Thus, one player (the blocker) can stand between Hope and the rest of the team and pray melee, forcing Hope to target the mages behind the blocker. [/hide] [hide=Week of: Monday, April 25th, 2011.] Blink (level 95 dungeoneering boss) only moves north and east. Furthermore, he appears on the minimap for a split second before moving. Thus, standing near the northeast corner and using the minimap to anticipate Blink's path make him a tad easier.[/hide] [hide=Week of: Monday, May 2nd, 2011.] Blazer or blitzer? Blazer has higher raw DPS than blitzer from t1 to t9, but t10 blitzer is better than t10 blazer. However, blazer is better for kiting and for using a celestial staff (to conserve fire runes until there's a large enough supply to use them freely). Thus, most players would use blitzer while celestial staff users use blazer. When maging Dreadnaught, change your kinship ring to a blazer/blitzer combo; use blazer while running from Dread and switch to blitzer when he starts following someone else.[/hide] [hide=Week of: Monday, May 9th, 2011.] In the fishing ferret puzzle room, the ferret always moves diagonally before moving straight. Thus, most puzzles can be done in 2-3 fish.[/hide] [hide=Week of: May 16th, 2011.] Contrary to popular belief, only one person is needed to complete the hunter ferret room. There are two ways to do this, depending on the layout of the room: 1. One-shotting. In the picture above, the red dot in the middle of the room is the tile that the ferret spawns on (this may or may not be true for this particular room layout - I just found this picture and made up a spawn point). The blue dot is the player. The green numbers represent the number of tiles between the player and the ferret. If you can place yourself such that there are two tiles between you and the ferret, you can simply click on the ferret and catch it in one-shot (assuming it doesn't bite you). This method is not possible in the majority of hunter ferret rooms. 2. Using traps. This will be used far more often and is a little slower. The second red dot in the picture represents a point that the ferret will stop on if it can't stop on its original spawn point. In most ferret rooms there only two of these spawn/stop points - the original spawn point itself and directly across from it next to a long wall. Some ferret rooms have three. Place a trap on one of the two points and stand on the other one. The ferret will be forced to stop on the trap. It's also useful to place traps on both (or all three) spawn/stop points and leave the room to do something else for a few seconds. The ferret will be caught upon return. Congratulations - you no longer have to tell the team to GGS and stand in the corners of the room while one person runs around with his/her head cut off[/hide] [hide=Week of May 23rd, 2011] Fleshy tentacles. When doing fleshspoiler it's possible for the tank to avoid almost all damage by praying mage until fleshspoiler pops his eyeball out, then praying melee. This (for some unknown reason) will make him melee for the rest of the first form. If you have bloodragers out they will make fleshspoiler aggressive to whomever has the bloodrager. To stop him switching targets just use the scrolls then dismiss the bloodrager to avoid all damage. If you're not tanking on the first form, it's actually better to not pray mage and just soulsplit as mage pray does not reduce damage.[/hide] [hide=Week of: June 6th, 2011.] Slapping and headbanging: Most of us know that the Warped Gulega can be fought without taking damage - Pray melee by default while hovering over the mage/range pray, switch to mage when he rains down yellow spheres, switch to range when he sends out green droplets, and run from the centre of the root special. While it is definitely possible to switch prayers based solely on this (with 1 tick reponse time), you can actually switch much earlier by watching his arm and head movement (2-3 tick response time). Before a magic attack, he will raise both arms and slap downwards; before a range attack, he will pull both arms back and pump his head forward; before a melee or root attack, he will slap only one arm downward. Note that watching his movements will work only if his movements are not interfered sometimes by a player attacking on the same tick.[/hide] [hide= Week of: June 13th, 2011.] Grid Red X's can be either ferret spawn or the pressure tiles, it can be any two, all are solveable within 3, the majority two. The ferret moves diagonally first, then straight as shown in the example. [/hide] [hide=Week of: July 2nd, 2011.] The lodestone room can be completed in significantly less time using the one shotting technique. By activating a lodestone just as the coloured lights are about to enter the center where the puzzle unlocks, the newly activated light will be in sync with the lights you timed it with, completing the puzzle much more smoothly than having multiple people delay the lights. Thanks to Matt Marche and z0diark for this week's trivia. [/hide][/hide]
  4. Skype + knowledge of dungeoneering metagame + friends = FUN FUN FUNFUFNFUNFFUNFUNFUFNFUFNFUFNUFNFUFNFUNFFU. Skype + Dg is fun.
  5. To not do it? Codman 1, Obtaurian 0. next time i'm putting the ggs next to spining blades and calling GGS HOOD OMG Obt [bleep] log on now lets do a few fl00rs
  6. At least last 10 spiders I've killed have dropped no hoods.
  7. I didn't even bother really training dungeoneering till I was in the late 70s. Before then it's kind of meh.
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