Hi, I am The Great One (RSN: Sir Jancelot), and this is my solo guide to tormented demons. I hope you enjoy reading the guide, and above all, I hope it helps you in pwning these demons. I have been killing tormented demons for a while now, and so far have picked up 2 d claw drops, and unfortunately I was too excited to take screenies of em :P . I have been trying out many different methods, from hallying (which totally reeked for me) to going head on with a godsword and then trying out many different spots and tactics. Tormented demons are definitely a better money maker than say, Graardor, and possibly Armadyl too! [hide=What are Tormented Demons?]Tormented Demons are a powerful level 450 monster that can only be accessed after the "While Guthix Sleeps" quest at the Stone of Jas area. They have flayed skin and are set alight - a state of torment which makes these demons extremely aggressive and highly dangerous. They use all 3 styles of attack - Mage, Melee and Range. They are very well known for dropping dragon claws - an item that is worth over 27m at the time of writing. They also drop the pieces for the dragon platebody extremely rarely, which are worth about 3m each. On top of that, they are great droppers of blue charms.[/hide] [hide=How are they Fought?]Tormented demons pray against the style you are using after receiving around 30 damage from that style, which means you must have at least 2 different styles of attack (preferably range and melee). They will keep using the same attack style for a while, then they will switch to a different one. This means that you will have to pay constant attention to what attacks they are using - and switch to the appropriate protection prayer when neccessary. They aren't exactly "Jadable," that is, the first attack of their new style won't give you enough time to pray against, but you can pray against the ones after that. They also have a fire shield that reduces the damage you do to them significantly, which can only be removed if you successfully hit it with a darklight. Once this is done, the shield will be removed for 1 minute. It is reccommended you slap on the 15% attack prayer while trying to do this - it can take a while! There are a total of 6 demons in the room - and many can attack you at once if you do not fight them properly! It should also be noted that protect from melee is the first prayer they use upon spawning, and mage is the first attack they use.[/hide] What are Their Attacks? Tormented demons have 4 different attacks, all of which have a maximum hit of 26. They are as follows: Mage Attack The mage attack is the first attack these demons will use upon spawning. It is fairly accurate and of course very dangerous if you are wearing metal armour. This attack is a small fireball that is launched from the demon's head and makes a sort of flaring noise. It is the most difficult attack to detect both visually and sound-wise (but still not too hard). Melee Attack The melee attack is the demon's least accurate and least dangerous attack, but still dangerous nonetheless. When the demons uses this attack, it will swipe at you with its right claw, and will leave slash marks in the air. Unsurprisingly, it makes a swiping noise. Note that the demon will not try to use this attack if it cannot reach you, unless you are standing exactly one square diagonal from it. Range Attack Ah, the range attack. The demon's most accurate and dangerous attack it is. It is truly glorious as the demon rips out one of it's own bones and chucks it at you as if his bones instantly regenerate. The bone it chucks is remarkably shiny and sparkly :o . This attack makes a loud snapping noise, and the demon uses its left hand to rip out the bone from the right side of his ribs (or his arm or leg, it is really quite hard to tell!) and then holds it high up in the air and chucks it at you. Charge-up Mage Attack It is extremely important that you read this!! This is an attack that takes about 3 seconds to launch. The demon will lean backwards and shake before launching a splash attack fireball at the ground near your very feet. You have plenty of time to pray mage before the attack hits you. As soon as the demon launches the fireball it will already use its next attack, and you won't know what that'll be until he uses it, so always pray mage when the demon charges up. It is important to note that this attack can be used straight over obstacles! And when it does launch this attack over an obstacle where it can't actually see you, the demon will lose focus on you and will become stationary in the place where it's standing, and will remain like that until someone gets in its sight and it attacks them! This is a very important thing to know when fighting them; do not forget it! ------------------------------------------------------------------ Starting Out Got that last bit, did you? Good. Now that we have that stuff out of the way, lets move on to what you should have and do. Having While Guthix Sleeps done if you haven't done so already would be an excellent start. And if you have that accomplished, you already know that you need a sapphire lantern to get to the Stone of Jas area. Reccommended Levels - 90+ attack - 90+ strength - 85+ defence - 80+ magic (for magic defence) - 85+ range - 90+ hitpoints - 70+ prayer (I myself got this by getting it to 65 first then using the 400k xp reward from WGS on it) - 52+ summoning - 45+ construction (and get an altar at your POH) Other Things to Do - Get a few sapphire lanterns in bank so you can get back to grave if you die - Set your respawn point to lumbridge - Get the 6-minute angel of death grave. - Move your house to either Pollnivneach or Relekka, so you can recharge summon points just outside Equipment The best weapon to use here is the godsword. It is powerful, and because the demons are constantly pray switching, slow but strong hits are very much preferred, so whip does not work as well. That said, whip + defender is still a viable choice, but it is a bit harder, and ALMOST as good. When killing the demons, you should flash piety/eagle eye so you kill them much faster without using too much prayer. This takes a bit of practice, but after a while you'll get the hang of it and it'll be quite easy. Don't give up on it when you try it out and mess up constantly, that's just what happens to beginners. Make sure to use the f4 + f6 keys to switch between inventory and prayer menu quickly; it helps an absolute ton. If it is your very first time at Tormented Demons, I'd probably practice without flashing and get the hang of that first. Once you get good at it, make the switch. Or should I say, many switches. Also, when flashing prayers, try to flash as close to the precisely right moment as possible, it'll save you a lot of prayer. [hide=Unicorn Inventory (best)]Imagine the ss is a gs :P The unicorn. This is a place where it truly shines. You can fit in 2 super sets with a unicorn, and the unicorn can most of the time keep you alive on its own. Unfortunetely, you can get unlucky, and that's where the brews come in. If you have a SGS, then you can subtract one brew. When you pot up, first drink a dose of brew(2 if your low on health, but use the 3rd brew sparingly), then drink a dose of super restore, then the rest of your super set. Do NOT drink a brew before you need to pot up again. The best godswords are: SGS > AGS > BGS > ZGS Now for the bolts. First of all, do not use ruby bolts with a unicorn. You need all the hp you can get, so you don't want to be sacrificing any. Diamonds are the best, but are very expensive. You can use broads which are cheap but boring, if you want. The rune defender is for when you need to weaken the shield with darklight. It helps immensely. Only re-equip it for that. Remember that you need an invo spot for un-equiping the defender. Now when you are leaving the bank to go to the demons, don't summon your unicorn until you are at the demons. No, don't summon the unicorn at the bank and put a potion or whatnot in its place, you need space for picking up drops! Pot up every 3 kills. When your unicorn is about to run out, renew it. Note that you can use a veracs skirt and/or helm. But imo, offence is more important than defence, for the most part. The range accuracy really helps a lot, too. If you are hallying, you can use void. You possibly could when GSing too, but I found it not to work too well, and when you switch an item and then quickly switch your prayer if the demon changes style, often the prayer fails to activate. That makes switching 2 items with a gs pretty bad.[/hide] [hide=BoB Inventory]Imagine the ss is a gs :P + BoB filled with food The BoB method works well for those who do not yet have a unicorn, and there are not as many things holding you back, like the need for the special move bar to recharge. Unicorn is still better, though. The best godswords are: AGS > SGS > BGS > ZGS The bolts. A good combination is using ruby for the first half of the demon, then switching to diamond or broad. Or you can just use diamond or broad all the way through. It's your choice, they each have their advantages and disadvantages. Remember that diamond is powerful but very expensive, while broad is cheap but boring. Ruby is in the middle. I'd say use ruby for the first half. The rune defender is for when you need to weaken the shield with darklight. It helps immensely. Only re-equip it for that. Remember that you need an invo spot for un-equiping the defender. Pot up every 2 kills, and tele on your 8th kill. Use whichever BoB will allow yo to last that long. For me that is the terrorbird, and the bird's scrolls allow you to run all the way to the demons, and the bird is cheap. Try a tortoise first, and if you finish with lots of food left switch to the terrorbird instead. Note that you can use a veracs skirt and/or helm. But imo, offence is more important than defence, for the most part. The range accuracy really helps a lot, too. If you are hallying, you can use void. You possibly could when GSing too, but I found it not to work too well, and when you switch an item and then quickly switch your prayer if the demon changes style, often the prayer fails to activate. That makes switching 2 items with a gs pretty bad.[/hide] Some people use a d hally, which allows you to save a good amount of prayer, but the slower kills are not worth it. I'd only suggest using this if you can't yet afford a godsword. In the following setups, if you are hallying, subtract a prayer potion or two, and obviously replace the gs with a hally. Remember that the demon will only try to melee you if you are no further than 1 diagonal square away. For hally spots, look at the "for hallyers" section at the bottom of the guide. Methods for Killing Them There are 2 main spots to kill these, which both work very well. Those are the north-west spot and the north-east spot. Thanks Tip.it for the map. I have edited it to show many of the obstacles that don't appear on the minimap. I'm pretty sure I have the sizes near-perfect. Not every obstacle is shown, however. Read on for explanations of how to do things. The arrows that have lines coming out of them like a sun indicate to get the demon to use its charge-up attack. Refer to this map if you are unsure about any of the following instructions. Note: Absolutely NO obstacles in this place can be shot over. North-East Spot (Blue) The north-east spot is very simple to use with very little luring required, and you will never be attacked by another demon unless you are careless. It makes use of the north-easternmost column. To start off, head east along the north side of the room and get the north demon onto you and go to the north side of the big northern rock. If you got the north-west demon on you, then log out and back in there. Now get the north demon stuck on the west end of the big rock, and wait for it to use charge-up: Now go over to the east of the big rock and get the north-east demon hugging the south end of the column that is just to the south, by getting its attention then going to the north end of that column. Then fight it at the east of the column like so: The demon to the south wont come close enough to attack you (watch out while collecting your drops, though), and the far north-west demon will only be able to get you while you are luring your demon to the column, but will hardly ever come close enough, and even if it did you could just wait until he goes away. Your demon spawns only a couple squares south of the column, so luring it doesn't take very long at all. In fact, you wouldn't need to bother luring it at all, but I prefer to in order to be more on the safe side. If you have a hally, don't use this spot, it won't work. [hide=Horrible Situations]The south demon is on you: go hide at the big northern rock, and log out. Log back in, and resume. Important note - if you log out anywhere in the Stone of Jas area, you will lose most of your potion boosts for some reason. If you just potted, you may run out of the area where it's no longer playing Temple Desecrated music track, and log out there to keep your boosts. Otherwise, repot when you log back in. Some person came along and got the north demon out of its spot: go get it trapped again. If you somehow got it stuck on the east side of the rock, run to the south end of the east column and get it touching it, then run to the south-west side of that medium-sized rock that is to the west of the big rock. Once it comes to you, get it trapped in the spot. You have been going bad and you are down to very low health: well, hopefully you are now praying against whatever style it is using. Go hide at the big northern rock and slowly heal with the unicorn. This is one of the worst situations IMO, try very hard to avoid it. The north-west demon is on you (I mean the most western one): You could probably lure it near the big northern rock at the torch, and fight it while standing somewhere north of the column so the NE demon can't attack you. Be very careful not to get the NE over here. If you fail at this, log out and back in. Some idiot came along and lured a bunch of demons over here (intentional or not): this happens quite rarely thankfully, but if it does, I'd probably just log out and hop. Got more horrible situations? Tell me, and I may add it here, whether you know what to do or not (helps the other people :) )[/hide] North-West Spot (Green) The north-west spot is the first spot you see upon entering the area. With the correct tactics, you will be able to fight the demon here without ever being attacked by another one. To start off, head over to the south, while being very careful not to get the north-west demon on you (if you do, run away and log out then back in). Stand west of the south-westernmost torch. When you are ready, get the central-western demon on to you and trap it on the east side of the big rock, without any part of the demon being in the way of the gap just to the north of this rock. Or you could get it at the south side of the rock touching the torch. You will be standing in the same spot either way. Now wait for it to use its charge-up attack so the demon will be unable to move (obviously keep out of its sight). You can also get the south-west demon trapped like this if you wish, and you'll have to if you accidentally get him on you, lol :wall: . Once you have accomplished this, you won't need to do it again for your following trips, unless someone messes it up. Now head up north and get the central-north demon trapped in that bit to the west of the big northern rock there. No need to wait for it to use charge-up, just go straight to the north-west demon after doing this. You could also get this northern demon stuck at the east end of the big rock and get it to use charge-up. If you do this as well as getting both south-west demons stuck, then you can fight the north-west demon right at its spawn point. Only do this at quiet times, though. If you did it the first way I suggested, then head over to the north-west demon and lure it over to the north-westernmost column (the north demon will able to attack you in some spots around this demon's spawn, so make sure you do this). Then fight it while standing a square east of this column. That demon spoke the truth. Ignore where it says specing, that don't matter no more. If you have a hally however, then instead of luring your demon straight to the column, get it stuck on the east side of that rock which is jabbing out to the north of me. Then, stand exactly one square diagonally south-west of the demon. Here, the demon will still try to melee you, but because all NPCs step east-west before north-south, it will be unable to reach you. And you will also get your arrows back from the accumulator when standing there! That south-west spot you might know about doesn't offer that! This is definitely the best spot for hallyers. Once it's dead pick up its drop and wait at the square where you were fighting it, activate protect from magic just before it respawns, then lure it over again, and repeat doing that. After the trip is over and you're coming back, you will need to get the central-north demon trapped in that bit again. [hide=Horrible Situations]For horrible situations similar to the ones in the NE spot, you simply log out/heal away from the Temple Desecrated area. If one of the southern demons are somehow on you, go lure them again. The north demon shouldn't be able to move out of its spot. Sometimes the north demon simply refuses to get stuck in the intended spot. Chances are, its actually the north-east demon. I'd log out if that happens. Got more horrible situations? Tell me, and I may add it here, whether you know what to do or not (helps the other people :) )[/hide] Finishing Up When you have finished your trip, tele to your house, dismiss your familiar, recharge your prayer points, exit the house and recharge your summoning points outside, then use home tele to get back to lumbridge, and then repeat the process. Anyone could figure that out really, but yeah. Concw00sion Well, that's the end of my guide which took me hours and hours to write. I hope you enjoyed reading it, and that you found it very helpful and informative. But above all, I hope I am now a god to you!!!!!! You must now sing songs of how great I am, write poems to comemorate my many victories, and...... yeah forget it, just sacrifice some RAM to my horribly slow computer that can not even run HD -Update: got new computer!! W00t!. Oh, and go show those Tormented Demons just what true torment is! What do you want now?!? The d claws drop rate you say? I'm so sorry for forgetting that, young Jedi. It's about 1/300, I'd say, but it can vary a lot. Who knows how rare those fragments are. If you find any mistakes (apart from my terrible map!) or something missing from my guide, then please inform me by posting about the problem. Not that I really had to bother saying that, but anyway. [hide=For Hallyers]:idea: :idea: I just had a brilliant idea for those who prefer to hally! You see that rock bit jabbing out just to the north of me? Well, follow my guide on this north-west spot, except get this demon stuck on the east side of that rock jabbing out, and then move yourself exactly on square diagonally south-west of the demon. Because all NPCs prioritise stepping a square east-west before going a square north-south, the demon will not be able to get to you. However, because you are standing exactly one square diagonal from it, it will still want to try use its melee attack! Pure ownage! I also got another hally spot for yas. You get your arrows back here too and it's pretty safe from other demonses. It does take a little more luring of your demon, but it's still a lot better than the SW spot. Luring doesn't take that long really. And you don't need to be as quite as careful as you do with the NW spot. To get the NW demon where it is, first do step 1 and 2 with the north demon, then go get the NW demon over where it is, along with the NE demon, and get them to use charge up. You gotta do step 1 and 2 to get your demon out of the way, otherwise he'll be in between the other demons which isn't going to do you much good! :P Enjoy![/hide] Big thanks to: Compfreak and totalpwnage. This guide would suck without them.