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Kalaq

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  1. oh...I see, not trying to argue with you but the definition of crescendo is gradually getting louder unless you are using some metaphorical view then i dont know. but a good word to use there would be 1. din 2. cacophony
  2. this is really old and probably wrong but im really bad at grammer but isnt that sort of redundant since crescendo implies getting louder and louder?
  3. i said that wasn't sure of the damage so yeah... i guess you could tell me how much damage is good for each animation (btw the takes off chunk of meat was a joke)
  4. the attack speed would be a good idea sort of e.g. assuming dagger is fast it would be 1-2 assuming 2h is slow 2-3/ 3-4 depending on stuff the animation if you hit a certain number do certain action e.g. melee (damage not sure) 1-5 sword bounces off 6-9 poke 9-14 good slash/stab 14+ takes good chunk of meat off ^.- finishing blow decapitate range (damage not sure) low= leg shot med= chest shot high = head shot ^.^ finishing blow= head and they stagger and die and mage is pretty much the same as range except the explosion would be bigger
  5. it is a good idea with few flaws but as said before or similar that this would promote RS for younger children as most of them don't type very fast (sorry for more mature people who just type slow)
  6. When Christmas comes EVIL SANTA lvl 3 very aggressive so it attacks everything that moves and it hits 1's but rapid fire and roams around EVERYWHERE! YOU might be next ehehhehe :wall:
  7. In my opinion scrap the 1 hit kill idea. It wouldn't even let the opponent have a chance, but rather make it a rapid fire 10-15 damage monster and cut through prayer lots of armor =). I'm not really sure what you could want more for drops (machine-gun would be nice though). Hope you like the idea. ^.-
  8. wow someone who has similar stats (yours are slightly better i made my def 49 before i knew def sucked)
  9. That's a good idea but you for got the dragon dragon XD

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