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Gin_and_Tonic

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Everything posted by Gin_and_Tonic

  1. Well, when you double nats, you make about 110 nats a run ~ Thats 36k ish. You can easily run about 50-70 trips an hour with all the best skills, mining, theif etc, and a high level of agility. Thats about 5-6k an hour, if you're a veteran. ( I might ask H Rassy how many does). That like 1.6m an hour you could make. And even more if you were at a mates house and he/they can carry ess for you, you double it, and keep it - Hey presto, even more moolah.
  2. I hear it is Agressive. A few people choose to use it to train strength. Agressive also hits a little faster and a little harder.
  3. Dragon Scimi then... Whip is the best weapon to train with defence, but you can afford, so use Scimi.
  4. Selling a falling rare and using the money to get 99 fletching is the best possible invesment i can see. However, if you wanted to make killer money, you should have brought (u) and strings, and not logs. I really cant be bothered with the maths, but you make twice as much, and the (u) are even cheaper in the first place. Not to mention you can string two bows for every one fletched. Good luch though.
  5. All money, in theory, comes from Alching. So if someone were to make enough bows, craft enoughs nats and make enough strings, they'll have infinite amounts of money (in theory). But, i seriously doubt, like said, people can actually earn 450million gp in cash, without owning/using rares.
  6. H rassy and Metal hear used about 33k to get from 90-99 using pots. Chins are about 650-700ea.
  7. This is expensive but; Buy about 50k red chinchompas, go onto Ape Atoll, go to the dungeon where you find the Wizard, hide under a ledge where Skeleton monkeys spawn, get a whole load of them together, turn on protect melee, then you'll get about 200-300k xp an hour.
  8. All Berets are about 80-120K. Goggles you can get in the Gnone Cusine mini game (i think), or just buy them. Not 100% on the price though.
  9. Rune pieces can only really be picked up cheap in members worlds, to make full sets, and sell in f2p worlds for a nice profit. Rune Scimis seem to be around 25-30K now, but i doubt you'll be able to pick up bulk for 20kea, and sell for 40kea. 1. What are they for? - The make every rune, but in the only type of ess which can make nats, cosmics, bloods, souls, (basically rune ess can now ONLY make the 4 basic elemental runes) 2. Where do you get them (F2P / P2P?) Can only be mined in members, but can be used in non-members. 3. How much is the lowest price, the median price, and a high price: You wont ever be able to merchant it in F2p anyway. But; It sells cheapers 90ea, med 100ea, highest 110ea. It was released to help combat rune ess macroers f2p. Hope this helps.
  10. It takes ALOT longer than 30seconds for an answer to come in. Please dont see this forum as a place to spam, or expect replies within 5minutes of posting...
  11. Gnome Goggles. 8-)
  12. Well i just hit 70 attack using my method at rock crabs. Took me about three days to get 60-70. Going to get a Rune Defender, then i'll return. Any more feedback?
  13. Looks like the one im making one im 1 pray, 70/60/45 : Goodluck
  14. Sadly, no one really wants 99 fletching anymore. Im rank like 1100, but i dont wear the cape as im not proud of is :-s Not degrading it, as its a hawt cape with alot of profit... Goodluck. :
  15. I'd do World 116 or 16 (of them) Open airs. Just give them 2k for every lot of ess. That depends if you can afford it though.
  16. Oo, i'll add some of that in. Reason i didn't add Firecape and achievement cape is because most people those wouldn't tend to train at Rockies. I'll add them anyway ;) Thanks.
  17. Al-Kharid Mine is an ok place i think.
  18. Wouldn't say i'd miss this thread... Seeing as its going to be locked at Authors request. Anyway, goodluck i guess.
  19. Someone who has done it can still help.
  20. Hey, this is my first guide, and given I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ve been training solidly at Rock Crabs for the past week, i thought I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢d write a guide on fast, effective killing and transportation to and from them. [hide=Requirements] Well, there aren't really many, but 30 attack and strength or higher will work best, as you can benefit from the potions, and it helps to prevent two appearing next to each other, making one run off as they both try to attack you. (Which i'll explain later). 45 Mage, or a Camelot Telly Tablet will ease the trips. No quests are needed to get onto the Island, but if you have not done Fremmy Trials, you'll need to pay 1000gp to get taken to Waterbirth Island. (This covers the return cost if you do intend to return to Rekella).[/hide] [hide=What is a Rock Crab?] Thanks to the Tip.It Bestiary for this; You may see some of the drops have white boxes around them, this is because, the Rock Crabs on Waterbirth rarely, or never, drop them. (I've killed over 15 000 Rock Crabs and never got any of them). Points about the Rock Crab; -They have a very high ratio, so they're extremely good to train on. -They're agressive, so you don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t need to pay much attention to this screen, provided you listen out for random events and watch life if you're 1 defence. -Unlike Bandits, after twenty minutes they'll stop being agressive, meaning they'll no longer pop up and attack you. When this happens, you need to get a 'loading screen'. However, i have found just running back to the Boat you got off of and back again, will reset them to being aggressive, even if you do not see a 'Loading' screen. -Even with 1 defence, they will very rarely hit you, so pures can benefit from this, just as much as any other player.[/hide] [hide=Where are they?] As you can see from the picture of the Rock Crab, there are two well known places to train on them; - A little East of the City of Rekella Or - Waterbirth Island - (You want to come here). Here is a map i have taken off the Runescape Site, and cropped it to show the path from Seers bank to The Ship in Rekella, which you want to take. This is the quickest path, i find, to get there; Other ways of getting there even quicker include; -Having a POH in Rekella, and using the House Teleport spell, or a House Telly Tablet. Then running to the Ship. (Shown in Red on the map) -Using the enchanted lyre obtained from The Fremmy Trials, provided you have made a sacrifice, can teleport you to Rekella. Look here for help on the Lyre. -Using the Mine Carts, to get from the Dwarfen Mine to Keldagim. The cart takes you from the Dwarfen Mine, near the Dwarf who sells pickaxes as you come in, and drops you off where is says 'Cart conductor' on this map. Then once off, run down the river, and talk the a someone and ask him to stake you to the Fremmy Province. Then, straight across then tunnel and you're a Rock Crabs. - Then to the Boat, across to Waterbirth, and hey presto.[/hide] [hide=What to take.] There are a few set up and inventories you could take depending on what kind of character you are, so I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll post the two most popular set ups. This guide is assuming you do not have above 60 defence, so keep it in mind. I have not done Fremmy Isles, or got Rune gloves yet. Runepure/Bezerker Pure/Normal player. Low Defence pure (assuming its 1-20). [/hide] [hide=Why these set ups?] For a Runepure/Bezerker pure/Normal player, you ought to use all the options available to max out your offence, while keeping a good defence. Here is a list of items to use or substitute for, in order. Fremmy Isle Helm > Zerker > Rune Full helmet. Fury amulet > Glory > Power amulet. Fighter torso > Rune plate > Rune chain. Rune Legs > D hide legs > Addy legs. Rune boots > Climbing boots > Snake skin boots. Defender > Zammy book > Guthix book. Whip >Scimi > Long > Warhammer. Armour gloves > [bleep]ed Vamps > Regular vamps. Bezerker ring > Warrior ring > Ring of Wealth. Fire Cape > Achievement cape >Obby cape > God Cape For a 1 defence pure, you need to max out your defence, while still keep offence high. As, i would guess, you'll be training strength, we'll compensate for some items using different ones. Iron full helm > Iron med > Bronze full. Fury > Strength Amulet > Glory. Iron plate > Iron chain > Wizzy top. D hide chaps > Iron legs > Leather legs. Climbing boots > Leather > Coloured. Zammy book > Guthix book > Sara Book. Whip > Scimi > Long > Warhammer. Mith gloves > [bleep]ed Vamps > Vamps Bezeker ring > Warrior ring > Ring of Wealth Fire Cape > Achievement Cape >Obby cape > God cape. Obviously some people may find some things better than other, but this is just a short list of some alternatives.[/hide] [hide=Attack plan] Now, this plan took me a very long time to make, and i have tried to make it a clear as possible, but believe me, it was not easy getting it to look like this. I will go through every attack stage in writing, but i hope the strip also helps. You'll see i have colour coded the three crabs to distinguish between them. I'll call them; 'red', 'green' and 'blue'. 1) When you first reach the Island the Rock Crabs look like this. To stop every single one popping up and trying to attack you, then wondering off and making you chase them down, you need to do it in a set order. 2) Walk forward into Red, and it will pop up and attack you. Before hitting it, move into the position i have shown, 1 square south, and one square east of Green. This is so when you kill Red, Green will pop up and hit you, while Blue stays in place. 3) Red is now killed, and Green will pop up and hit you. This is already shown. 4) Green will now move into attack you, and be in place where Red was before. (Shown by the yellow line). You now need to move your character next to Blue, before killing Green, as shown by the White line. 5) Green can now be killed, and as you can see, Blue will pop up and hit you. Now, there is no need to move any more. 6) Just kill Blue now 7) Now Red will reappear to your left hand-side, pop up and hit you. Kill him like before. 8) Then once Red is dead, Green is back in place, so he'll pop up and hit you. Once again, no need to move. 9) Wee... And its back to Blue to get a good old killing again, with no need to move or do anything.[/hide] [hide=What will effect this attack plan?] Please note now, this plan will not always go this smoothly, and there are a number of factors than can influence this attack plan, and it can easily go wrong if you don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t pay attention at the start. - If you are a relatively low level, or you find it hard to kill one before two respawn, you'll find they'll both pop and try to attack you, meaning one will wonder off... I have no problem with this, and im only 60 strength. If you do find this happens, go to an empty world where the respawn time is longer. - If you find you're killing them to quickly, and keep logging out, go to a busier world. - If you have a Dragon Dagger, or a weapon with a good spec, i would advise you keep atleast one of them incase one Rock Crab does wonder of. You need to aim to kill it ASAP, and get back in line. - People running past to go to Dagganoths of to pick up Snape Grass (this happened to me yesterday), will cause your Rock Crabs to try and attack them. Make you check often to make sure one hasn't wondered up to the hill, or to the West. If you find someone keeps running to pick up Snape Grass, meaning the Crabs often run off to follow him/her, i would advise you hop, as it can get very, very tedious and frustrating. - If another player happens to log into the world you're in, and does not intend to hop (i like to call them arrogant, little...), then this will really mess up your training. Don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t start a war-of-words with him, just ask him nicely to move, and if he doesn't, be mature and hop. I know its not essentially fair, but it will save alot of time and remove the risk of getting reported.[/hide] [hide=How long will you last, and what xp are you looking at.] Well, in theory, if you're a regular player with 40+ defence, you can last forever, i would say. (Provided the random events are nice ones, and you don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t take alot of damage). On an Xp base, I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢d say, at 60 attack and 60 strength, with potions, you'd get about 50-65k xp an hour. This varies with spawn time, randoms, hits etc. As of course, as the potions wear off, the hit rate will most likely fall. I've never really recorded the Xp, but I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ve gone from 60-69 attack in about 4 days there, so it's a good place to train.[/hide] [hide=What randoms to look out for.] Alot of people say, 'randoms are random, they're never the same', but that, to me, is very, very wrong. In the last 2 days, i have had; 6 Evil Chickens 4 Plants 3 Security Guards 2 Mysterious old men boxes 1 Cap'n Hand No Mimes, no mazes, no Camo ... Yet, in 1000 yew long alchs, i got full mine and 2 emotes... And 100 tellies, i got full Camo... As you can see, there is some difference depending on what you're doing. -I would say look out for the Evil Chicken the most, as it has fast, potent mage attacks, and if like me, you have 1 pray and wear metal armour, you can take some quite big damage. Take off your Plate, legs and helm, and just pump specs into it. -Also, SET recoveries if you haven't. The Security Guard, well any random i guess, can really mess up the attack plan, and he comes often. -I did hear a rumour that when training in places which require little attention, (rock crabs, bandits), you're more likely to get randoms which can kill you. So watch out. -I'd say on average you get one about every 45-60 minutes.[/hide] [hide=A few tricks and tips] -If the Rock Crab happens to drop edible seaweed, make sure you pick it up. It is useful if you've just been attacked by an NPC, or are a one defence pure. -Open caskets, as sometimes the gems can prove useful. -Respect places. If you log in and see a player attacking them already, HOP. Do not snoop to a lower level to playing, just to save a few minutes. -Remember, the amount of players in a world effects the respawn time. If a low level, go to an unpopulated world, if a high level, go to a populated world. -Watch out to make sure you don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t get force logged. As when you log back in, if they're still agressive, they'll all pop up and start hitting you. Which can mess up the attack plan. -If you really mess up, just walk back to where it shows me standing in Picture 1, and wait for them all to respawn - Then start over. -Potions really do help, so make sure you keep potted up so you can gain xp faster. -You can buy regular Attack and Strength potions from the Warriors Guild, for a small fee, or buy them from other players. (I got 150 of each for 300ea) - Or, of course, make them.[/hide] [hide=Credits] I'd like to thank; Jondea0 Armybuilder Kama The Tip.It Fansite ImageShack.Us Runescape tools.[/hide] Im open to any suggestions, constructive criticisms and any ideas of how to improve this guide. It is my first, so please be nice.
  21. Erm, iron arrows at King Latha's traning ground. Knifes at Ogres. Pc with any arrows.
  22. Use Crystal shield if you can afford.
  23. They're not expensive, as people often dont tend to buy. If you really want one, just say 'Buying Clockwork cat 50k', and you should get a seller. Or... 'Buying Clockwork Cat, nice offer'. Then ask them to post a price. You could end up paying less than 50k for one ;)
  24. That is also true, but i found it extremely hard getting to the safe spot, and the Gnones very rarely hit the Demon. He hits for 32 without pray, and can do so often. Seeing as you are 43 pray, it would seem pointless doing it any other way than praying against him and ranging.

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