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fenrir321

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Posts posted by fenrir321

  1. They're just pets.

     

    It just raises your combat lv.

     

    It costs too much.

     

    Charms aren't tradable.

     

    Combat familiars are bad.

     

    If you mean "bad" as in poor fighters, no. If you mean "bad" as in the AI is [developmentally delayed]ed, then yes, they suck badly.

     

     

     

    In pvp worlds your combat level is adjusted back down if you're not carrying any summoning utensils, so the cb lv inflation doesnt matter. Personally i like it. Its more impressive to be a lv 112 than 102 (or 103 idk at time of writing)

     

    Actually, since most people are not a pvp world or a pvp situation, you can't always know, and kids like to know, A LOT. It makes me wonder why they don't just hiscore people.

     

     

     

    Charms arent tradable cause Jagex didnt want to make an already expensive skill obscenely more expensive as a balancing factor to deter people from buying a 99 within the first week or two. It costs a lot because of the SIGNIFICANT advantages you get from having a familiar. I make far more gp per hour with summoning a helper familiar, than without. I get far more xp per hour as a result also.

     

    I disagree with this post. Although not buying the skill completely is a good side affect, I think the main reason why is so people wouldn't be lvl 15 with 99 summoning. It's possible seeing as there are several lvl 3 skillers out there.

     

     

     

    In short, Grow up and do wolf whistle. Summoning ftw. You want a moneypit skill? Go Firemake.

     

    Firemaking is technically not a money sink since no gp is leaving the system. but if you're talking about a skill that you can buy and does absolutely nothing for you, then yes, firemaking is a "moneypit".

  2. It's called being bored and wanting attention.

     

     

     

    Me or the Knights Who Spam "Noob"?

     

     

     

    And yes, that was a very obvious Monty Python reference.

     

    You go pk'ing enough, it gets boring waiting around. I see a lot of people start fights just like that purposely. Not because they're stupid, but because often it's entertaining getting in dumb arguments over just waiting around.

     

    P.S.: Ni.

     

     

     

    True, but they were standing in a safezone next to me, so it was just a waste of time.

     

     

     

    And from the looks of it, neither of them were very accomplished PKers.

     

     

     

    P.S.: AGGGH! MAKE IT STOP! PLEASE!

     

    He's right, really. Google "Barrens Chat" and you'll find the same phenomenon.

  3. Even better, get rid of the +/- 10% caps on Grand Exchange trades.

     

     

     

    RWT. :roll:

     

     

     

    Undoing all the hard work Jagex has put in to stop RWT with such an update?

     

     

     

    []

     

     

     

    Because you could so easily put a Party hat in GE for 1gp and have nobody but your customer get it?

     

     

     

    Oh no, wait, you couldn't.

     

     

     

    Without the cap, you could put an item that nobody trades for 500mil and the other RWTer would buy it. Why people are always assuming you can only RWT with phats and rares?

     

    exactly +1

  4.  

    My point is that the people who claim to be dating on RS tend to just be really good friends. No need to hate on it.

     

     

    I was originally thinking that Rachet was being overly frank, but this just proves everything. Dating someone implies a serious, romantic relationship with said person. If you know that person in real life and are just furthering that relationship online, that's different from getting a boyfriend/girlfriend online in the first place.

     

     

     

    It's not dating if it's not romantic. What you're describing is just "hanging out". This is almost as /facepalm as those noobs on the rsof who think merchanting = price manipulation.

     

     

     

    Getting a "romantic" relationship online is like sticking your hand above the stove and striking your finger across the hot eye. If you do it right (mutual "mind messing"), you won't get hurt. Do it wrong, and you could end up with a 2nd degree burn.

     

     

     

    It's also about as lol as watching hundreds of girls at the movie theater drooling over Edward.

  5. Libs, from rereading your posts, I'm getting the feel that you want this:

     

    1. every month, a high lvl piece of content that outweighs last months

     

    2. no bugs in anything

     

    3. everything perfect with no tweaking needed

     

    4. Jagex to tailor to what you want and not especially to what the majority want or what is best for the game.

     

     

     

    Regardless if number four is inflamatory, that's what I'm getting from reading what you wrote.

     

    2. can be almost completely negated by investing in PTR's or ("servers" in this case) for public beta testing like Blizzard does (I hear it's quite effective). 3. is impossible. There's always room for improvement. 1. could be possible with enough people, but Jagex definitely does not. There's also the worry of game balance. I'm sure no one wants weapons stronger than the godsword with the current game mechanics. And quite frankly, why should Jagex turn out those kinds of updates? Jagex's aim for the game seems to be emphasizing on mid-tier gameplay and not endgame (although one could argue that endgame is around lvl 100). To churn out high lvl content, that means players have the be a high level. Thus, you will either get a update that no one can enjoy because it's too hard or you will get a massive flood of lvl 126's from all the grinders. The minute a quest came out that required 99 in all melee stats, I would immediately drop what I was doing and start grinding armored zombies.

     

     

     

    I know there are other people who feel the same way.

     

     

     

    138 is supposed to be prestigious. Lvl 80 in WoW is anything but prestigious. Why? Because almost all content created by Blizzard is tailored for lvl 80s or the current lvl cap players (60 in vanilla, 70 in TBC, 90 in the next expansion). If people cannot enjoy the majority of content because they are too low, then they naturally grind to a higher lvl. 80 is the standard there. 100 is the standard here. Anything above 100 is basically just showing how committed you are. Jagex rewards those higher lvls, but I suspect that their focus is mainly on mid-tier players (which is why the "high lvl requirement" for WGS was 75 magic).

  6. The problem that most people seem to run into during this discussion is the illusion we call "common sense". The fact is, common sense is one of the most dangerous concepts in the world. This is largely due fact that common sense solely relies on such: There is a high probability that people will conform to a "normal" strain of actions, or behaviors. For those who don't know what normal is considered, it's simply a median which dictates what everyone is doing. Deviation from normality, which is referred to as "abnormal," denotes a 5-10% deviation from what is considered normal, or common.

     

     

     

    What's wrong here, is that everyone is not doing the same thing. Everyone is not "normal," nor are their actions common. What may be common sense to one person, is probably worlds apart from what the next person may consider common sense. It was common sense to invade Iraq from an executive point of view. From a civil point of view, it was probably a horrible decision. That's what I mean.

     

     

     

     

     

    ~American, kicking reason to the curb: "Yes we can!!"

     

    You're right; there is no universal common sense. But there are rules of thumb; one of them is "no free lunch". Regardless if everyone knows that (I highly doubt that even a majority of people exercise this advice), it's something that you should know because knowing behooves you tremendously.

     

    It's not common sense that iron ore is the best lvling ore because there are probably 5 billion people in the world who don't know this. But it is a rule of thumb when applying to runescape.

     

     

     

    Trying to make a universal RoT is like trying to make a universal currency. Eventually, you can do it, but I guarantee that bread price in the US will be different than bread price in the UK simply because of chaos theory and 1 person can through off something as intertwined as universal currency or a universal RoT.

  7. Honestly, RuneScape was and still is one of the "safest" games on the internet.

     

    You mean in contrast to EVE online where the makers don't give a damn that the entire player economy crashed last year because the game's largest and most successful player run business had a coup?

     

     

     

    Heh, I lolled myself silly when my friend gave that article to me :lol: .

  8. There is no point arguing about what you cannot prove/disprove... unless you happen to have a photo....

     

     

     

    arguingOnTheInternet.gif

     

    Heh, but since you can edit any photo, I guess you can get anyone to believe anything, right? :lol:

  9. I thoroughly agree with everything in this rant (and that's not something I do lightly seeing with a bunch of spam in these forums and the rsof). Just a tip: you might want to add the argument on how adding multiple ores per rock would not "nerf" mining. you still have to mine the exact same number of rocks; you just won't get carpal tunnel doing so.

     

     

     

    Hopefully, this also means that the coal rocks in the mining guild can be conglomerated into fewer rocks resulting in more room for mithril and adamant and possibly rune in there without having to bend over backwards to design another, unneeded layer in the guild.

  10. So...going without an update for a week is living hell and a rip off of your money, I guess?

     

    3.1

     

    3.2

     

    ^^These are major WoW patch dates. The Rs equivalent would be The Chosen Commander patch and Mobilizing Armies patch, with everything just before MA part of the chosen command.

     

     

     

    Granted, the end game raids will take you maybe 4-6 weeks to get the gear since there have instance locks for 7 days, but everything else for those 4 months I completed in maybe 2 weeks. And this is, what, $15 dollars a month. Go to a game that said that they were going to nerf riding training cost by like 90%-40% depending on the lvl for SIX [cabbage] WEEKS and did nothing...

     

    I heard about 3.2 when I was lvl 55 in June, leaping for joy. 3.2 came out just 3 days after my subscription ran out and I had been lvl 80 for 2 weeks...You have no idea how frustrating that is unless you were in my shoes...

     

    It's like the summoning cost nerf except the shard cost was reduced to 5 gp and you didn't get a refund...and you have 99 summoning.

  11. Never start an argument with someone about the three following subjects:

     

    1. Religion

     

    2. Religion vs. Science

     

    3. Politics

     

     

     

    You're life will be a hell of a lot easier if you stay clear of those 3, trust me.

  12. Any mmorpg you play will emphasize team work in at least a few areas of the game. If you want to be by yourself and not have to work with anyone but still want to play fantasy based games, I suggest the Tales series for wii, ps2, and gc. You could also go Oblivion or Fable 2.

     

     

     

    But really, you cannot just compare runescape with WoW. Their mechanics are so different, trying to compare them yields less results than apples to oranges. For example, death. Death in WoW causes you to either lose durability in a world death or none in pvp. In Rs, you either lose your items or you keep them. The former allows the player to "safely risk" their hard won items against monsters and allows death to be about as much as a commodity as food to us is. Unless you 1, 3, or 4 item, you will lose your items, which makes players think twice about their limits. I would never try to solo a GWD boss with all of my armor. I would gladly walk up to Illidan and type: /y YOU ARE NOT PREPARED!!! and then run around like a screaming two year old until I died...twice in full epics. There are several single links to "Death" that basically dictate the mechanics of the overall game. the best example between death and X is gear. World of warcraft = world of gearcraft. Relatively speaking, a lvl 138 and a lvl 138 in rune and barrows respectively have a relatively even match. It is not uncommon for a person in rune plate to beat a person in guthans (both with a whip). If you have full blue items and you fight someone with full purple, you WILL lose. I don't care if they're a noob and you're leet, you WILL lose. Well, unless they disconnect.

     

     

     

    I could go on with the stark contrasts, but I won't.

     

     

     

    Instead, I'll reply to those saying WoW is boring and it's unoriginal:

     

    WoW appeals to a wide range of players, from hardcore to casual. It also places them into the same blender and pushes the button. What you get is a highly critical fanbase about everything else. If you so much as ask an "obvious" question, you will have more people just laughing at you and posting spam than you would say on rs or here (I blame the American based attitude since we're supposedly less refined than the British or other countries) There is less moderation on the forums and thus gives way to both positive and negative trolling, though the main reason is probably that there is no page 51 monster, so Blizzard can soak up trolling spam/jokes. Back to the criticism. Casual gamers cannot and should not raid. They lack the motivation and asperity to realize that 9 other people are depending on them 100% of the time to be at full capacity of the stereotypical class. They don't expect you to be at the top of your game but to maximize your class' potential 100% of the time. Some leaders are just plain [cabbage]s though. They think they know everything when really they're just as clueless as the newbie hunter.

     

     

     

    WoW is boring to some because it pushes teamwork more so than a lot of games. However, this is for practicality reasons. You can just glance at the corporeal beast and see the limit of a single player. With raids, there is no limit to the difficulty "cap" except memory for having 25 or more people in a single instance running several instances at the same time. The quests are actually quite interesting if you're a geek like me. I did all of the quests in a single area and I could recite the context of armies, the groups, the area's history, etc in a blink of an eye. Try actually reading the text. And the only difference between WoW quests and Runescape quests is that the quests are simply "jobs" like in Lumbridge OR they are cut up pieces of rs quests. You could take the underground pass and turn that into a quest chain of about 10 quest links long, maybe 15.

     

     

     

    To my knowledge, WoW was one of the first mmorpg's in existence. I believe it came out in '05, earlier than a bunch of those cardboard cut outs. Rule of thumb: if the game has action bars and moves with arrow keys or wasd, it's most likely a rip off of WoW. Probably FFX is the "original" seeing as how Devious MUD wasn't a true mmo and rsc in '01 was hardly "massive". I've thought of playing FFX, but never really got around to doing it. But from the wiki article, it sounds like Tales series put in multi player perspective.

     

     

     

     

     

    As for my final note, I want to ask the OP, why he does not like working with other people. If you actually look at the endgame content in Rs, it was team based, even before WoW with the KBD. I guess the main difference between wow and rs encounters would be:

     

    In rs you work together for enjoyment

     

    In WoW you work together to advance

     

    When some people are just plain idiots and can't follow simple instructions (you think BA noobs are bad? Please...), it makes you want to stab them through the internet. That makes me rather play runescape, but when you get in a group of people who know what they are doing, dungeons are quite enjoyable. As for the big numbers, it's most likely scaling issues. Like the military, you are expected to gain more stats for an invisible "survivability timer" and "kill timer". If you attack a mob who has 50 hp and you have 5 dps, it will take the same amount of time to kill a monster of 4,900,000 hp if you have 490k dps. If there was no scaling in WoW, then you'd be killing Arthas for aesthetics seeing as how the gear you get upon leaving the starting area would be the same as the gear from looting his scourge corpse.

     

     

     

    Scaling is also a part of life. As you grow older, you are expected to have more responsibility because of the "standard". There are a few very important life examples: military, jobs, management in particular, parenting, any other job that grows as time passes.

  13. The bribe was obvious though I viewed it more as a "thank you" sort of thing instead of "I scratch your back twice you scratch mine once". This is probably because I played some private servers where you received "gifts" of in game services for "donations" to the severs, so I'm used to it. It does seem slightly odd that the Jagex who was adamant about not letting the outside world influence one's status in game for advantages, Mark G. did bring new perspective this year. Perhaps this new outlook is one of them.

     

     

     

    For response to the second article, Inflation's detriment only affects prices that are static. For example, a communist economy with higher inflation rates will suffer until a certain breaking point where buyers will not be willing to spend as much. The game of inflation is all about currency ratios to the commodities. If the average American makes $X and buys the popular item for $Y in year 1 and earns $2X and buys the item for $2Y in year 10 because of inflation, then the ratio is the same and there is absolutely no effect on the economy. However, if the Average American earned only $X of dollars in year 10, the ratio between the X and Y would be different and therefore limit the amount of commodities the person can buy. That is where it hurts the economy.

     

    A perfect Runescape example was pre-dec 07 updates. You could buy nats, yew logs, and bowstrings for X gp, alch for 738 gp and STILL make a profit without doing much of anything. Today, you cannot do that. The same effect would have occurred Jagex had kept the nats, logs, and bs at a static price at the time but adjusted the high alch price to the correct proportion (though that's much harder). What you would have is deflation. As the static prices travel farther and farther away from the current market prices, the buyer will be looking for least amount of money lost. At point Z the buyer will not be willing to lose Z amount of gp and will stop buying the commodity. At that point, the steady balance would either keep the price at a thin margin or the value would crash only to zoom back up again.

     

     

     

    However, keep in mind of the "balance" and "zooming back up again". There is no "broken market" (except for a stagnant one with a growing population). Even now in the recession, if GM or any of the auto companies were to go out of business right now, people would begin to have a demand for either new or used cars. In doing so, there would be a person willing to fulfill that demand at a high price. Then another person would be willing to do so at a lower price, introducing competition. essentially, we'd be right where we were in the turn of the century over a hundred years ago.

     

     

     

    [hide=Things that the government doesn't want you to know]Of course, nothing in the economy is predictable to even half certainty. There are just too many variables to plot it on a single graph. If I appear to be saying things that seem "smart" or "complex", don't be fooled. It's extremely shallow. Everything that I have said about the economy above can be summarized in one sentence:

     

    The economy behaves like waves; you buy when low and sell when high.

     

    If anybody thinks they can predict the economy beyond any bread and butter principles e.g. a line goes in two directions indefinitely, they are fooling themselves; there are dozens different variables affecting the economy, some which are almost invisible. Butterfly Effect and Chaos Theory. It's wikipedia, but it serves its purpose well.[/hide]

  14. Old pkers didn't have teleblock at low levels, freezing at low levels, incredible power at low levels.

     

    -Ever heard of a pure?

     

    I didn't know pures at lvl 7 had ice rush and teleblock

     

    Old pkers were not that same strength in f2p as they are in p2p.

     

    -Yes they were, since summoning didn't exist.

     

    That's odd, I thought the max hit for f2p was 32 with a rune 2h and the max hit for p2p was 92 with an ags.

     

    Old pkers had a brain.

     

    -Just means they can plan how to kill you easier

     

    Which translates into a more difficult opponent...

     

    Old pkers could be killed for decent drops.

     

    -Not if they killed you first

     

    True, there was risk in old pking versus rev hunting.

     

    Old pkers ignored random explorers, and don't relentlessly chase something that will drop a few pieces of cake.

     

    -Not any of the ones I encountered, I lost track of how many times I was killed walking to the mage bank with only a knife

     

    also true since the motto of several pkers was: "You never know, they could be carrying 500k on them."

     

    Old pkers RAN AWAY.

     

    -Only if they underestimated you

     

    actually, revs will "backpeddle" after freezing you but won't run away. It's more annoying than frustrating, really.

     

    Old pkers generally didn't attack someone at the top of there level range.

     

    -If they were pures they did

     

    And... the list goes on.

     

    -Yes it does

  15. I have the same problem.

     

     

     

    I is a pushover :wall:

     

     

     

    I solve it by saying ok, adding them, wait 'til they log off, and delete -> private chat off

     

    Usually works, other times, not.

  16. This is MONTH 6 of the updates year, and so far this year is graded as failing.

     

     

     

     

     

     

     

     

     

    1. Skills have not been updated or improved

     

    (DO NOT mention minor tweaks, they do not count they were adding the odd update to a skill through quests etc. forever)

     

     

     

    DO NOT MENTION SC tools - These cheapened skills, and wrecked skills more than improving anything. Especially the smithing cape, so few people had it and after SC 1000's more have this cape now.

     

     

     

    DO NOT TIE IN SKILLS TO EACH OTHER without reason, summoning was big for doing this, but penalized skillers who stay level 3 - but now that summoning exists, its only fair that if you have a 99 skill you should be able to unlock the summon monster for that skill, these monsters wouldn't give the combat exp. just the skill boost, like if you had 99 herblore you could get a macaw for the herbsSo, if you go to college and get a doctor's degree in medicine, you should automatically be able to have a geology degree? Or better yet, if I can get a doctor's degree in the history of Rock and roll (yes that's an actual course), it should also count as a doctor's degree for Russian history. It's only fair that those people who want a macaw should suck it up and get the combat levels. You are only holding back yourself

     

     

     

    What I would like to see for skills:

     

     

     

    Update the exp points for certain skills, currently we all train using the "fastest and cheapest" method which means that lots of areas of a skill are neglected - currently skills are innovative and offer a variety of ways to level but the other ways to level are ignored becuase it's not good exp, especially in skills like hunter, chinchompa's are boring, but the skill is so rich that its a pity people don't lvl using other wayswhile I do agree that we need to diverse ourselves, it's default that everyone would go to the best exp rate, whether it beat second place by 100k exp per hour or just 100 exp per hour. So, it's actually our fault for this, not Jagex's

     

     

     

    unlocking more with skills as your level goes higher, this doesn't have to always mean new things to make, but maybe giving more experience bonus's as well if you are higher level in a skillIt would be nice to get more hp for doing mining or more magic for runecrafting, but it's still somewhat limiting and could be OP if overdone.

     

     

     

    Expanding some skills that have been neglected, such as smithing, or firemaking and making these useful again.

     

    They could come out with something in november or near the end. Just chill

     

     

     

    STOP making it easier to gain level 99 in a skill, instead focus on making each skill richer and more rewarding, especially the original older skills which haven't been updated in foreverROFLMFAO, easy? If you think it's easy to level up in a skill, you obviously haven't played WoW. You can go from lvl 1-225 in a single day with a max of 300/375/450 depending on your WoW version. But yes, it would be very nice if there were more rewards for higher skills. But I'd rather just have runite more plentiful since rune is the standard armor. Being able to make rune armor is a definite advantage in pking.

     

     

     

    Make skills earn gp instead of losing gp, even if that means bringing in more NPC's that buy skiller produced items at good prices

     

    If npcs bought items at higher prices, then the market would compensate by making higher prices from players, and you'd be in exactly the same position.

     

     

     

    2. CONTINUATION of favouring mellee

     

     

     

    Corrupt dragon drops in PVP F2P only give mellee an advantage as usual magic and range are not factored in

     

    There's no magic or range equivalent really...Mage's lvl 60 armor is battlerobes. Range armor at lvl 60 is red dhide but skips blue. heh, why not? Give mage mystic and splitbark and range blue dhdie. That should work.

     

    Slayer mask provides boosts only for mellee, not magic or ranger, this needed to be fixed ever since this slayer mask was introduced, instead we are in month 6 of the update year and no sign of any updates.That would be nice, but range is pretty quick in kills already. Wouldn't it be OP? and no one uses magic in slayer assignments...If the bonuses were balanced so they would, then the market would compensate and we'd be right back to square one.

     

     

     

    Sort out the combat triangle, give us more hp its clearly needed

     

    Frankly, I like Blizzard's version of hp with stuff into the thousands. But if our hp was increased, Jagex would have to balance EVERYTHING else'. I'm sure you'd want to play new stuff than wait for hp to be balanced, correct?

     

     

     

    3. STOP ruining your own game

     

     

     

    PVP drops have ruined huge sections of the game, which will now be deserted, such as Dag Kings etc. Keep monster drops as monster drops, and maybe just give pvp straight up cash rewards if they aren't willing to make new pvp only items besides corrupted.the cash reward might encourage RWT as you can still do the 26k trick without the 26k in Bh worlds. I personally think that pvp should drop nothing but more pvp armor so as to sustain the victors in their slaughtering.

     

     

     

    4. DESERTED AREAS OF RS this is MONTH 6 of the update year and the poll's are about naming a pub??? HuH?????!

     

     

     

    While the pub is in the middle of nowhere what about the enormous area's of RS that are neglected. Why not give exp bonuses in deserted areas or put in special events once a week in one of the town's of rs... there is so much they can do creatively if they so wishedEvents=Distractions and diversions. Oh, you mean MORE of them. Again, if you favored one area over another, people would flock to it and leave other areas deserted.

     

     

     

    minigames --- there's so many that are just never played either because the drops are now pvp or there are better and easier methods to train, why not tweak the exp or something for these but also cap the exp - so it would give great exp but you could only do the mini-game for half an hour max or something dailyBecause some people actually play the minigames for fun and not rewards.

     

     

     

     

     

    5. COMMUNITY? WHAT community?!

     

     

     

    Where is the promised clan support? Clan chat... big deal.

     

    With the lack of random's I've noticed that most players are now afk especially while skilling.THis problem is huge in F2P especially. YOu can be at trees and there will be silence as everyone wcing is also doing something else. Congratulations jagex for making it so we never have to interact with anyone else, ever.You have no idea. They could be pming friends or chatting in their CLAN CHAT. And you got the Jagex Cup...that's pretty big already

     

     

     

    6. New updates WRECKING old content and skills

     

     

     

    Stop doing this, new updates should build on and improve old content not just ruin it, there is so much ignored and abandoned content on rs, its not even funny Gives some examples. You're contradicting yourself here. At first you say that the little things don't matter; now you do?

     

     

     

    7. New updates that are IGNORED because they don't improve on prior items, or content

     

     

     

    why make yet another set of low level armour or robes when there are already so many items that people aren't using

     

    diversity breed individualism

     

    why make another agility course that will never ever be used outside of the quest?

     

    it was actually the best agility course until they nerfed it. Unfortunate. Maybe they'll revisit and fix it.

     

    stop wasting time with pointless updates while ignoring what does need to be done

     

    now you're just repeating yourself, again: GIVE EXAMPLES

     

    8. FINISH quests, finish creating items that were demanded from players for ages

     

     

     

    We want to go into the elf cities, we want crystal halberds, we want to know what happens (thanks for letting us find out what happens to zanik) but what about the original rs quests?Patience is a virtue. They're working on Zanaris and the Dwarves. Those are some pretty old quests.

     

     

     

    wrap some up before rolling out new quests

     

     

     

    9. STOP listening to players / STOP changing like the sea with each CEO

     

     

     

    NOt that Jagex ever really does listen to players, but Jagex needs to plan and figure out what they want their game to be and what needs to be done.They have. You don't know, because you're not a part of Jagex. Any business withou a plan for the future WILL sink within a few years if not months. Jagex has been going strong for, what, 8-11 years? That very fact is evidence that Jagex has a plan.

     

     

     

    jackjonson wrote:

     

    listening to the players is absolutely key. even with their ever growing staff they will never be able to compete with the imagination and attention to detail provided by the millions of players. the only way to keep the game going strong is to listen to players, but to listen through a filter, do not try and use every idea and to not try to please everyone. but to take ideas and modify them to work and benefit the most people they can

     

    Agree this is more of what I meant, to filter player feedback.

     

    If you means this, you might want to edit the above post

     

    I hate to say this but the game was much stronger and better content-wise, and even for skills the first few years that Jagex didn't really listen to players. Of course players will whine for easier skills and easier leveling, but now it's so hard to gauge accomplishment in RS. Phat's are cheap, lvl 99 capes are bought, even combat lvl is harder to gauge because of summoning. I remember when combat 126 was an accomplishment before gilded alters or ecto. Now I see a combat 135+ and it's not a big deal. It's just not the same level of respect or acheivement.Jagex needs to gauge accomplishments through achievements like on funorb. That would do nicely.

     

     

     

    We want good suprises, we want you to make things we haven't even thought of yet or aren't expecting.

     

     

     

    Set a goal for a new skill at least each year if not two. There just needs to be lots more content added but with thought.

     

     

     

    STOP changing like the sea with each CEO

     

     

     

    Great so the new CEO has new visions, but really how much does he know about RS the game or the community etc. to be able to make decisions and changes for us? We want more stability than CEO's who are here, make changes then leave, and new ones come in make promises, and then are just missing in action.You'd be saying the same thing no matter which CEO joined, so just accept it.

     

     

     

    The game was much better with Andrew guiding it.I believe Andrew G. is still guiding the project, just not CEO. And considering that he OWNS the company, he has more power over it than Mark will ever have...unles he owns it :o

     

    The bottom line that you really just need to accept is that it's only half way through the year. If you're going to gauge a year, then you must look over it at the end. You can't watch half of a movie and say it was bad or good.

     

     

     

    Just have patience young Paddewan; all will come in due time.

  17. wait, how does this bother you? Just buy one from Winkin's Farm btw (vinesweeper).

     

    And it offers no other benefits other than teleports which happen to be very close to other more conventional teleports.

  18. After on another site, I found a very good way to explain this:

     

     

     

    [hide=example ftw]Say there are two players: Tabitha and Christopher (for that medieval-like name quality).

     

     

     

    Tabitha is wanting to know where to fish that is close to a bank.

     

    No one responds.

     

    However, her friend, Christopher, pm's her saying, "Ask the question again; this is for future reference."

     

    So, she asks again, "Where is the best place to fish?"

     

    Again, no one responds.

     

    Christopher answers, "Lumbridge."

     

    Immediately, five people berate him saying, "omfg, noob. Here it's..." "You noob. Fish here:" "Haha, noob. This is best place to fish:" "stop saying stuff you don't know about froob" "Get a life noob". All five say "Catherby for mid fishers and the fishing guild for the higher levels."

     

     

     

    Christopher pm's Tabitha, "People are never willing to give good advice but always ready to criticize."[/hide]

     

     

     

    Therefore, although getting angry at the criticism won't make the facts true (e.g. scimitar will ALWAYS beat longsword), it surprises me (well not really) how many people are willing to criticize others to order to "selflessly help" people.

  19. A) The only real, true sand box game is Half-life Series, but then that's not really an mmo, is it? As for comparing runescape to other mmo's sandbox, runescape is completely superior to them in freedom. However, it trades that freedom for profit. Since everyone can do everything at any time, the production leveling skills go down. As opposed to WoW, since you can have only two primary professions at any given time, they tend to balance out more easily.

     

     

     

    B) My only disappointment in WoW is the lack of minigames. I hate it that there's only Capture the Flag and Control the Points at level 20 until level 50. Runescape will be my only love for minigames, hands down. But I think Jagex could learn a thing or two from "teleporting to battlegrounds from anywhere" (hint hint nudge nudge, Jagex give us a quest that let's us teleport to castle war games indefinitely out of combat!)

     

     

     

    C) The quests in WoW are about as interesting as the Baiyou Tapestry (sp?) in France. If you didn't know what that is, then case in point. They have a lot of history in them, but so much that trying to absorb it all in about 30 mins will make your head explode. Of course, quests are the best thing to gain experience, especially kill X monsters. Exp reward and exp from kill are +1.

     

     

     

    D) Runescape combat sucks. It's boring when compared to WoW pvp. (maybe that tells us something about how fast it is to get to end game content). Runescape survives without the complex combat mechanics. Take that out of WoW and I guarantee some 13 year olds will be at Blizzard's door with a shotgun. There is strategy in runescape combat. But it's mostly timing (dds spec ko) instead of kiting mechanics, debuffs, freezing and backing up (farcasting). It's all about who has the best sustainable dps. If Jagex somehow managed to make combat mechanic on par if not superior to Blizzard's, then Blizzard would lose a HECK of a lot of money.

  20. Hmm...this is a difficult question to answer.

     

    On one hand, the essence has no purpose since macroing is virtually dead

     

    On the other, the essence has been so intertwined with the economy that removing the essence would cause many people to lose their investments.

     

     

     

    But I really do think the essence needs to go. But in order to keep, well, order in the economy, Jagex would have to resort to temporary communistic actions of the price range (like hard ceiling prices and minimum prices for a set amount of time) which goes against everything that they believe. So, although I would do so, I'm not Jagex. They wouldn't so it won't happen.

  21. Well, completely ignoring any practical benefit from multitasking (since ethics is not based on practicality or rationality), I would say it's legal because you are stay at the computer. And if you think playing another online game while playing runescape is "bad", there's a game caleld Silkroad Online that allows players to stay online FOREVER, or at least until a new patch ;)

     

    Although there is no auto-retaliate in SRO and only leaves the benefit of a stall (essentially the G.E. for us) the players must be online to do so. Which begs the question how those servers can stand so many people logged in constantly?

     

     

     

    I could be on vacation for two weeks and "playing" SRO ftw. :lol:

  22.  

    2. Ok, I think you're ignoring the fact that there ARE people in BA who AREN'T trying to learn and are standing around doing nothing. Not all of those people are like you and genuinely trying to learn/get better.

     

    Sooo, how do you know? Like I said, they could simply be watching and learning - just as I do. That's the point of my argument against his rant.

     

    Ah, I see what you're saying. I was wondering how you were tying "learning by experience" and waiting around together; now I know #-o

     

    Ok, yeah, that's pretty much the answer to the argument. You can't expect people to do good on the first try, and trying to learn your job while doing it is pretty hard. But still, there needs to be some compromise until Jagex fixes this.

     

    You learn to do your job by playing.

     

    But to play you need to learn your job.

     

     

     

    It's the unfortunate catch 22 cycle :wall: :wall: :wall:

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