It's a good point. If your game looks like a clone of RuneScape with different graphics, then you need to be prepared to overcome that prejudice. Looking at the first Google result for ItsyRealm, I think it'd help a lot to just talk about the traits that make your game enjoyable, not what games you drew inspiration from. So talk about the sense of adventure, character progression, world-building, etc. instead of saying "It's basically RuneScape but 2d". Another thing: I know your game is 2d-ish and the engine probably isn't as full-featured as Unity or Unreal, but environmental effects and aesthetics are so important to how a game is perceived. The right ambient lighting, color grading, fog, particle effects, and skybox go a long way in making your game more appealing