This is my first guide so please leave comments on how to improve. Here goes. Introduction The Yellow circle shows the location of Osman The Red circle shows the location of the Sorceress's Apprentice, and the location where the beer glasses can be found. If you talk to Osman, you learn that he used to enjoy a glass of sq'irk juice before the sorceress stopped supplying him with it after they had a fall out. During the conversation, Osman asks if you could get him some as he is too busy to do so him self. Go to the house just North-East of the Shanty Pass and talk to the apprentice there. She eventually offers to practice her magic on you, and if you accept, you will be teleported to the sorceress's garden. The Requirements To gain access to the Sorceress's garden, you need to have completed the "Prince Ali Rescue" quest. To be able to access the Autumn garden, you will need a thieving level of 45 or above. Sugested Items For this Minigame, it is highly recommended that you keep your weight as low as possible. Boots of lightness, spotted or spottier cape and penance gloves can be used to reduce your weight, allowing you to run for longer. You may also want to bring energy potions to top up your run energy, but these are not essential (strange fruits can be used for the same efects, if you have any spare). Depending on what you would like out of the minigame, you should also bring the items suggested in the categories below. Note - This is with spotted cape, boots of lightness and penance gloves. Sq'irk gathering - Pestle and mortar, empty beer glasses (can be obtained in the house where you talk to the apprentice by searching the shelves) Note - The three spaces are for the fruit you will need to collect Herb Gathering - As much space in your inventory as possible so you can carry more herbs. The Garden The Autumn garden is located south of the fountain (which is in the centre of the Sorceress's garden). Chose the open option on the gate and you will enter the Autumn section of the garden. The aim of the minigame is to navigate your way around a sort of maze without being detected by the autumn elementals patrolling the garden. Towards the end of the maze, you will chose weather to receive herbs or sq'irk fruit (more on these later on in the guide). Below is a map (created by my self) showing the basic outline of the maze. The brown squares represent a wall, the light green squares show places where you will not be seen by the elementals, the dark green squares represent the location of the herb patches, the dark red squares show the location of the Autumn Sq'irk tree and the orange lines show the path of the elementals. 1) To start off, move to the location labelled 1. 2) When the Autumn elemental is facing West, move on to the spot labelled 2. 3) As the elemental passes over you towards the east, proceed onto location 3. You could miss out step 2 by running from 1 to 3 when the elemental is positioned over spot 2 facing west. 4) As the elemental spins from facing north to south, run to spot 4. 5) This part is a little tricky. You will need to wait until the vertically moving elemental reaches its most southern position, and the horizontally moving elemental reaches its most western position. As both of them spin around, you will be able to run to spot 5. 6) Move onto the spot labelled 6. 7) When the elemental patrolling above spot 7 reaches its most western point, run to spot 7. Decision time Now you have the choice of what reward you would like to take from the minigame. If you would like to make sq'irk juice, continue to spot 8. If you would like to gather herbs instead, skip stage 8 and 9, and move onto stage 10 (spot 9 on the map). Sq'irk fruit 8) When the elemental is directly below you, wait until it is about 1/3 of the way towards the east. Then you can progress onto spot 8. 9) Now all you need to do is to pick the fruit off the tree. you will then be teleported out of the garden and have to start off from scratch. Herb Picking 10) From spot 7, run diagonally to spot 9 (watch out for the elemental). 11) Move along the wall to spot 10. 12) Run to spot 11, and make sure you don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t get caught. Then simply click on the herb patch and you will receive two identified herbs (totally random with the exception of snapdragon, toadflax and torstol). Rewards For each trip, you will recieve one fruit or two herbs (thats if you make it to the end). From picking either the sq'irk fruit or the herbs, you receive a small amount of Farming experience. The experience gained for this particular garden is 50 for both of the options. The herbs can be used in herblore, but the sq'irks can be used to gain experience in thieving. All you need is an empty beer glass (see above), a pestle and mortar, and 3 autumn sq'irks per glass. Use the pestle and mortar on one of the fruits to make an Autumn Sq'irk juice. You can now chose what to do with these drinks. You can keep them for your self and drink them. They give +2 thieving levels and increase your run energy by 15%. Or you can hand them over to Osman, who will give you 2350 thieving experience for every drink. I did a quick trial of herb collecting and gathered 56 herbs (2 inventories) to give an outline on the herb possibilities. Here is the list of what i gathered- 3 gaum leaf 9 marrentill 6 tarromin 10 harralander 6 ranarr weed 8 irit leaf 6 avantoe 4 kwuarm 4 cadantine Thank you for reading my guide, and comments are welcome.