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MotherBrainII

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Posts posted by MotherBrainII

  1. Possibly it's being updated to degrade like Nex equipment, which would make it more viable. Even with that, if you have Nex equipment, Ports armour is useless.

     

    I don't feel like wading through 163 pages, so could someone briefly summarise why this is the case? The damage bonus on Nex armour doesn't seem that significant and weapons are getting to the point where the extra defense seems necessary. Even with the accuracy penalty that comes from wearing a full set of off-class armour, drygores cut through virtus like a hot knife through butter, and I imagine monsters aren't much better in that regard.

  2. Finished the diary, was a good set of tasks :) nice to have a nardah tele now anyway.

     

    Upgraded Ancient staff isn't exactly great..

     

     

    Same tier, accuracy, no damage increase. +2 prayer and small cluster of particles on the end

     

     

    LOL.

     

    Overs and unders on that getting upgraded next week?

     

    P.S. Pictures, please.

  3. <ModDrebin snip>

     

    [qfc]15-16-590-64188307[/qfc] (page 8, first post)

     

    I have no idea what to say about this.

    Since when was Virtus the standard armour for anyone with over level 80 defence/mage?

     

    Yep. Them making that kind of assumption would be insulting even if they weren't simultaneously bending over backwards with direct price manipulation to ensure that this is not the case.

    • Like 1
  4. most bosses don't have a specific weakness anymore (it'll show a three weapon symbol meaning all types are neutrally effective), so it's open season for them as long as they don't use huge magic attacks

     

    keep in mind that they may have minions that do go by the triangle, though

     

    K'ril is weak to fire spells. Dharok's is still vastly superior to Bloodfire Barrage there.

  5. Downed him!

     

    I think the trick is to kill the very first ranger he spawns before he spawns anymore, afterwards he will spawn melee adds, thats where your deflect/prot comes in handy, you need to stun him continuously after knocking him down to half health, he will go to the lava flow to heal every 15 seconds (exactly the length of a stun cooldown), you MUST have this stun on your action bar, and DO NOT use it on anything else.

     

    If you manage to let him get to the lava fountain, he will heal to full health, and the fight is basically over for you.

     

    Where did you find the sword of Absolutely Guaranteed To Hit Every Time No Matter What?

     

    I'm using an autoattack that stuns with maxed out accuracy and even I can't stop him healing reliably.

  6. (The same complaint does apply to smithing and crafting, but it's less important because you can at least powertrain those skills if you have enough money.)

    Because you can't powertrain runecrafting.

    Right.

     

    I would LOVE to know how to get 200k runecrafting XP per hour. I'd pretty much donate my ingame liver for that.

  7. Good for them. They care about efficiency and feel that putting a herblore requirement means someone will always bring certain pots.

     

    It's just the same if you went into world of Warcraft. Pvmers there expect clans to collect and obtain certain material for the clan buffs or supplies used in PVMing. They aren't indicators of your skill, but of your preparedness. Just the same as your gear.

     

    I suppose Summoning's not a combat skill either, but is instead merely indicative of my preparedness to bring along a steel titan.

    And Prayer's not a combat skill either, it just shows I'm prepared if I bring along Turmoil or the new equivalents.

    And Magic's not a combat skill. I'm just "prepared" if I bring along Ice Barrage. (Alright, that one's a bit more sketchy, but you get my point.)

     

    As far as I'm concerned, if a skill is strictly mandatory to be competitive in (non-specialist) combat activities, it's a combat skill.

  8. No duh its not a combat skill and smithing aint a combat skill either is it?

     

    No, but herblore is, and I don't want to see every other production skill go the same way.

     

    (The same complaint does apply to smithing and crafting, but it's less important because you can at least powertrain those skills if you have enough money.)

    Herblore is not a combat skill.

     

    Of course it's not. That's why it adds to your combat ability (once you get past 88) and why every good boss hunting team in the last three years has a herblore requirement.

  9. No duh its not a combat skill and smithing aint a combat skill either is it?

     

    No, but herblore is, and I don't want to see every other production skill go the same way.

     

    (The same complaint does apply to smithing and crafting, but it's less important because you can at least powertrain those skills if you have enough money.)

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