I was interested in this Order from the moment I started the quest. After completing it and buying the armor, I realized that this could go very deep into Runescape. Apparently the Knights - more specifically their upper ranks - even controlled the KING. That's some amount of power, which could potentially lead to the human error of power abuse. This in turn leads to the opportunity of futher quests. I was imagining in the shower earlier several levels of the Knights. 1. Initiate 2. Novice 3. Adept 4. Master 5. Counciller 6. Regent 7. Grand Master Everyone would have the ability to reach each of these statuses. There would be a guild - Similar to the Legend's Guild - where being one of the seven ranks would ensure you better access to the extensive guild. Each rank would have it's own armor and perhaps weapons, getting better from Initiate up to Grand Master, which would be rather expensive. 1. Initiate - 3. Adept You would be able to use the guild's bank and alter, and an item which would teleport you instantly to it. From there two people could teleport you places - One would teleport you to Camelot castle, the other to the edge of the wilderness. 4. Master - 6. Regent You are joining the bigger leagues now. You report for quests directly to Sir Vey (I believe it was the guy who gets orders right from Saradomin). Periodically you recieve an allowance-like pay, your wages rising as you gain rank. You have access to nearly all of the guild, including the Agility Arena, Dragon's Pen, and even more teleportations to places, also being able to now enter the Council Chamber and learn the secrets of Runescape. Perhaps this means gaining the chance to pursue the artifacts of Runescape, the powerful and deadly weapons used in the God Wars. Only the most elite would be able to gain the next rank. 7. Grand Master This is it. The end of the line. Don't expect a free ride from now on - after this though, you could be set for life. Sir Vey has approached you with an offer - He wants to Retire, and Saradomin is calling him to the Pearly Gates. There is one catch- You must defeat him in Combat. Being a blessed man, he is nearly impossible to defeat. In the high 200s in level, you can expect him to be wearing Dragon-quality items and weilding godly weapons. If you defeat him you become the Head Honcho - The Grand Master of the Temple Knights. -------- Ideas? Suggestions?