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United

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Everything posted by United

  1. Nah, the stuff that rose for the weekend will crash hard. And things that declined before the weekend (ie. Bandos items) will go back up since they were sold to buy, buy, buy before double experience weekend. That's a pro tip right there for anybody looking to profit during this. Once you're done flipping all of your raw materials, buy up the under priced items and flip them once they go back to normal to make even more money off of this hooplah. :twisted:
  2. I'm not sure if you're trying to link the graph to the joke about inflation, but the CTI does not necessarily represent inflation or the value of your money/gold; it just means more items/wealth are/is changing hands. Also, this might be pedantic, but Runescape would be considered to have galloping inflation rather than hyperinflation. I put the chart in because people were wondering how this would effect the economy. Since no one can accuratly predict what will happen, I figured I would provide before and after shots and compare them to peoples' predictions. I read all of the info on the CTI page as well as the discussion page and found no evidence that it's based on trade volumes. All of the discussions that I saw were about prices. If I am mistaken, please provide proof so that I don't keep going on blindly in the wrong direction. Yes, I know that CTI doesn't reflect the value of GP but as far as I know it does reflect the vlaue of items. Since GP has a static value of 1 any perceived change in value would have to come from other items changing in relation to that base value of GP. And, I am no economist so I don't know the exact definition of galloping vs hyper - inflation. I just have used that term since we saw inflation go from 1-2% per month for quite a while to 10-20% durring the summer. I think that 'hyperinflation' is a nice, simple to understand substitute for 'inflation that is well beyond the natural and healthy inflation'. And with the emount of economy noobs here (myself included) a simple to understand term is much more helpfull then big economist lingo. Well, it's based on trade volume, but you seem to agree that it does not depict inflation: "I know that CTI doesn't reflect the value of GP." Anyway, yeah I understand that it isn't particularly common knowledge, but hyperinflation describes EXCESSIVE amounts of inflation to a degree you probably don't have any idea of. Let me explain. 1-3% inflation is called "creeping inflation," galloping inflation is around 100%-300% (so what you want to call Runescape's economy depends on the time frame), and hyperinflation is generally very... hyper. Hyper as a prefix means "excessive." Meaning inflation of over 3000%... the inflation is so high that your money is literally worthless and your currency will literally fail; inflation is so high that the CONCEPT of inflation is worthless. ie Germany following WW1, prices rose on average by a factor of 20 billion. Or in places in Africa where they wipe their [wagon] with their money because it is actually worth less than toilet paper. So I guess for all of that my point is that the term hyperinflation misrepresents the situation completely lol.
  3. I'm not sure if you're trying to link the graph to the joke about inflation, but the CTI does not necessarily represent inflation or the value of your money/gold; it just means more items/wealth are/is changing hands. Also, this might be pedantic, but Runescape would be considered to have galloping inflation rather than hyperinflation. The part about selling early and not being greedy is a great tip. It's important to keep yourself firmly rooted in reality and to think everything through (although there is always risk versus reward considerations in merchanting). Holding your wealth in items is just common sense in an inflating economy as they will always have an inherent value (as long as they are not nerfed, new update with a better item, etc) due to their utility/purpose while the value of your gold is subject to shifts in the market, etc. However, I'm not sure what you mean by not investing in items you don't know the future of since the future will always be uncertain until it happens... there is always risk versus reward, and (usually, except for maybe right now!) you have to gamble big to turn big profits. Even with no clear reason to determine whether an item's value should increase or decrease (ie. no recent updates, no future updates mentioned, etc), there are a few ways to make a reliable investment in items as long as you are careful (back to not being greedy).
  4. No, those games were not designed to have double experience weekends -- double experience weekends started long after their respective releases. But, yes, they are "designed" completely differently in that Runescape is much more intricate and there is a much larger fallout with something like this. Yes, there are large implications to consider as the result of such an event, but I consider Jagex smart enough to have at least considered these. Maybe they are incorrect, but I will at least give them a shot. Just because a double experience event has never been tried on Runescape before does not inherently damn them, don't you think? Because when you think about it, nobody really stands to lose anything (assuming the rising prices are not over double...). Especially us -- being some of the earliest to know about it -- since we can act early. Yeah, there probably is an ulterior motive to such an update, but I don't really bother myself with that... all I know is that I'm going to benefit greatly from this. Indignation is totally understandable, though. Hoarders (myself included) will flip for massive profits and prices will be left inflated in the days (or weeks) after the event until they fall to their original levels... I'll wait and see, reserving my judgment until after the event. Although maybe my opinion will be biased by my huge new stacks of coins... but I better not get ahead of myself. :twisted:
  5. Right, but has it occurred to you that maybe, just maybe, a BUSINESS wants to make MORE money? No way, that is just plain stupid! #-o (In this case, this would be done attracting new customers -- and keeping current customers interested -- by upgrading the graphics.) Why is it all the recent Tip.It Times articles read like rants?
  6. A pun or two is fine in an update, but 23 in one... not humorous.
  7. Regarding part in bold: No, a lot of the economy (logs, bows, nature runes, green d'hide bodies, etc etc) is dependent on high alchemy values, not rares. Very interesting/informative post inner_breed.
  8. I lol'd at the 'concrete proof that graphic updates are a complete waste of time' part. Zomg go play wow. OT: I love the new Varrock. The new museum was entertaining and a good source of experience for the low levels... (insert comment about high levels needing more updates) Also, a quest could easily be fitted in somewhere with the new museum in the future.
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