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The_Mather1

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Everything posted by The_Mather1

  1. Tomorrow I think I'll start Hegemony V3: I'll mod (and not play at all (the dice rule NPCs). I'll decide between oposing theories or roll for wether or not individual theories prove true.. It'll start as 01.01.2010 and progress at a rate of 1:365.25 (one year per day). When we get into deep-space then most planets will be uninhabbitable. There will be no existing sentient life in the Milkyway, but there might be in other galaxies (depending on the dice). Annexing will take one year, but it will only have a 25% success rate, 50% if you have a lot in common and 75% if you are lucky enough to have the annexed country ask you. No nuclear, chemical or biological weapons will be allowed on Earth and for other planets decontamination will take from 1-10 years depending on what's used. All products made by ones own nation will cost only 10% of the global price. Global warming will not start as irreversible. You start as humans, but gene-modification will be accepted to any degree. I will not do this if it the majority of you are opposed. Also if this proceedes into starting then please keep track of your economy/population like I did (and keep a word/notebook document of your techs).
  2. Can you please try to not take such long breaks the next sessions, it's annoying to wait for them to continue then suddenly waking up the next morning, lying on top of my cellphone.
  3. The_Mather1 replied to paul191600's topic in Falador Tavern
    Can you please start the next sessions earlier, it's annoying to wait for them to start then suddenly waking up the next morning, lying on top of my cellphone.
  4. OMG, this doesn't happen often, I agree with Rocco!!!
  5. The_Mather1 replied to paul191600's topic in Falador Tavern
    I ask my way to "the professor" and ask him for an assignement.
  6. Maybe wait for Retech to log om first?..
  7. C'mon, don't let me fall asleep yet.
  8. The_Mather1 replied to Seraphi's topic in Falador Tavern
    I'm not gonna download any tools on this computer so playing will have to wait until Monday.
  9. The_Mather1 replied to Seraphi's topic in Falador Tavern
    [spoiler='Now?] Name: Tyrion Lannister Gender: Male Race: Dwarf Class: Druid -Wolf Alignment: Lawful neutral "Judge" Description: Misshapenwith stunted legs, a jutting forehead, mismatched eyes of green and black, and white-blonde hair. When he grows a beard, it contains both blonde and black hair. Ability Scores: Strength - 11 Dexterity - 14 Constitution - 13 Intelligence - 14 Wisdom - 17 Charisma - 6 Spells: Create Water: Creates 2 gallons/level of pure water. Detect Poison: Detects poison in one creature or object. Mending: Makes minor repairs on an object. Read Magic: Read scrolls and spellbooks. Feats: Nimble fingers Skills: Appraise Balance Bluff Climb Concentration Craft Decipher Script Diplomacy Disable Device Disguise Escape Artist Forgery Gather Information Handle Animal Heal Hide Intimidate Jump Knowledge Listen Move Silently Open Lock Perform Profession Ride Search Sense Motive Sleight Of Hand Speak Language Spellcraft Spot Survival Swim Tumble Use Magic Device Use Rope Inventory: -Blank
  10. The_Mather1 replied to Seraphi's topic in Falador Tavern
    [spoiler='What's missing?] Name & Gender: Tyrion Lannister - Male Race: Dwarf Description: Misshapenwith stunted legs, a jutting forehead, mismatched eyes of green and black, and white-blonde hair. When he grows a beard, it contains both blonde and black hair. Class- Druid Ability Scores- Strength - 11 Dexterity - 14 Constitution - 13 Intelligence - 14 Wisdom - 17 Charisma - 6 Alignment- Lawful neutral "Judge" Spells- Create Water: Creates 2 gallons/level of pure water. Detect Poison: Detects poison in one creature or object. Mending: Makes minor repairs on an object. Read Magic: Read scrolls and spellbooks. Feats- Nimble fingers Inventory- Wolf
  11. EDIT: EDIT2: Håkon shoots the two golems.
  12. The_Mather1 replied to Seraphi's topic in Falador Tavern
    I'll get the charger on Monday, but I might do it tomorrow.
  13. Håkon jolts the golems from behind with a continous (or several rapid) bolt(s).
  14. The plasma isn't neccessary for my plan to work.
  15. You won't get hit, electricity travels towards ground, not into dead ends.
  16. Which would be highly illogical seeing how we're inside an iron golem and inside it all the golems we have encountered have bben made from iron clockwork.
  17. The_Mather1 replied to Seraphi's topic in Falador Tavern
    Because I've used them all. The new charger should be here any day now though.
  18. Good luck doing that with level 5 lightning magic... I still should be able to make a continous bolt, or at least rapid ones, the rest should occur naturally as a (desired) bi-effect.
  19. I believe you mean allomancy seeing how we're in an iron golem. Lightning magic is the best choise seeing how they are electricall conductors with lots of Ohm.
  20. Or I could jolt them with a continous bolt and the lightning will arc between them, continously heating them and the air between them until the air turns into plasma and heats them even further until they melt.
  21. The goa'uld priests attempt to translate the texts like this:
  22. Hey, they didn't toss me out! :thumbsup: Guess who's up for some jolts and shockwaves next session.
  23. That's be one wierd thread, filled with pointless, poetic, complex and sick stuff.
  24. Duh, threats does not make enemies, actions do.
  25. Retech doesn't have a distaste for me, there's not yet been a game where we have been enemies. Håkon tells a small golem to walk two tiles forward.

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