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The_Mather1

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Everything posted by The_Mather1

  1. NO, LACK OF PROPER PUNCTUATION!!!
  2. Nex, play nice, I have a feeling Sheepy here would be nice and friendly... well, to me at least after this. EDIT: Hex, you're back! :thumbsup:
  3. The jaffa dig a deep, wide moat around the village and the goa'uld pray Bob to protect them and give them the names of other gods allied to him (300 points).
  4. All jaffa build a giganti, hollow bronze statue symbolizing separatists winning then fill it with the explosive mix and a jaffa with flints. (of course there are small air-holes too.) It is then transported to a large separatist colony, where the jaffa shall strike the flints when it has stopped inside the colony. (it had wheels too.)
  5. In that case ten "deserting" jaffa "join" the enemy and plants bombs (large ammounts of explosive mix) within their ranks and ignite them.
  6. I edited. \/
  7. Then use the edit button!
  8. Now how's the (obvious) revenge assault going? There should be a lot of artillery and explosive ammo there by now, ready to help the Unionists attack those bastards.
  9. I'm third I think, and you've posted almost twice as much as me today.
  10. Earth, you are today's top poster with over 7% out of all posts made today.
  11. Ned heads to each of them in turn, converting them.
  12. Ned and his guards head out again, searching.
  13. The eagles return and some gnomes are told that bear demon tastes delicious, then those are brought as ammo.
  14. Large ammounts of rock are collected and several eagle mounted gnomes are sent to drop them on the demon. The gold is collected. The village is renamed Deepwood Motte.
  15. A group of both gnomes, humans, a few wolves and an eagle (with a gnome mounted on it) is sent out to look for more gnomes, interressting stuff and new lairs. Ned and his men storm through the now opening gate and sloughters all resistance (but not unarmed civilians).
  16. Speed painting? More like slo-mo painting.
  17. I'm here! Just reminding you that I chose ice for the level ten magic rack thingy... The rabbits are given a large area with lots of grass to live in, the dead ones are fed to the eagles. Third round in the assault?
  18. The_Mather1 replied to Seraphi's topic in Falador Tavern
    Name & Gender: Tyrion Lannister - Male Race: Dwarf Description: Misshapenwith stunted legs, a jutting forehead, mismatched eyes of green and black, and white-blonde hair. When he grows a beard, it contains both blonde and black hair. Class- Druid Ability Scores- Strength - 11 Dexterity - 14 Constitution - 13 Intelligence - 14 Wisdom - 17 Charisma - 6 Alignment- Lawful neutral "Judge" Spells- Create Water: Creates 2 gallons/level of pure water. Detect Poison: Detects poison in one creature or object. Mending: Makes minor repairs on an object. Read Magic: Read scrolls and spellbooks. Feats- Nimble fingers Inventory- Wolf
  19. The_Mather1 replied to paul191600's topic in Falador Tavern
    "Ok, I'll just follow you to our camp then..." I follow him.
  20. The_Mather1 replied to paul191600's topic in Falador Tavern
    I respond; "I found taming Dog quite easy, he seemed as if he wanted to join me. Now to the point; do you have any task for me?".
  21. The_Mather1 replied to paul191600's topic in Falador Tavern
    I head to the ecologists and introduce myself and Dog, I then show them the crystal.
  22. The_Mather1 replied to paul191600's topic in Falador Tavern
    I continue walking around. (Will I ever meet anyone?)
  23. The_Mather1 replied to paul191600's topic in Falador Tavern
    I take the crystal.
  24. The_Mather1 replied to paul191600's topic in Falador Tavern
    A shoulder can get popped into place by holding something immobile and pushing the arm's joint back into the socket. I take both the cash and the clutter before walking randomly around again.
  25. The_Mather1 replied to paul191600's topic in Falador Tavern
    I missed two of three heads at point blank range!!! I blow some more brains out, try to pop my shoulder back together and loot the cabin and zombies.

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