Everything posted by jjjon123
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World Selection
Recently ive started playing on w7 cuz of tif :thumbsup: otherwise its a tossup for which world has the best ping
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contradicting opinions: fast dung xp
Reading previous threads in H&A about dung xp there are a few different opinions about how to get fast dung xp and im wondering which one is truly the fastest: 1- Do all levels on Complexity 6 teaming on later levels (what Im doing currently but soloing on all) 2- Rushing through icy and abandoned levels with com 1 (or 5?) and 4-5 teaming on furnished for max xp 3- Solo early levels on com 6 and solo rushing through later levels on com 1 (or 5) (probably a bad idea) There are some other variotions combing duoing/ 4-5 teaming/ solo on different levels Should I stick with soloing all levels on com 6? Or which option/variation is the best? It would be nice to get this topic settled for future reference, so maybe give multiple answers for different cbl's and solo/duo/team preferences :mrgreen:
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Alching
Just superheat, its faster than alching and you get free smith xp
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Dungeoneering - Crafting/Ranging
Uh... Unless they made the range str system different for dungeoneering, you should be getting about the same max from fractite that you get from steel arrows
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F2p Magic
Seriously? 137k magic xp hour? thats 2600 superheats an hour And i dont know how your getting those numbers, you must be EXTREMELY concentrated or something. Use the guide in my sig to decide which method is most profitable, usually its steel or adamant Here are some more reasonable rates if you multi-task (watch tv/ browse forums) iron, ~84k per hour steel ~65k per hour mithril ~55k hour adamant Probably less than mithril.
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tokkul
On one post i heard it was 22+ hours with maxed melee, turmoil, and extremes.
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Training smithing
Good Just one small problem, I don't have magic level 43. weaken/curse your way to 43
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longsword verse rapier
Imo, longsword is better than rapier because of its +30 atk and +19 str, but if you have no problem with accuracy then rapier + defender is good, just make sure you pick one your happy with since 200k tokens is ALOT. EDIT: The longsword would also be better for boss/higher level monsters
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Training smithing
superheat mithril. Only way to do it without spending massive gps. (in f2p that is)
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Your Highest Level?
74 magic second by 65 smithing lol superheat ftw
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POLL: In your opinion, should Jagex forbid Price Manipulation/Merchanting Clans?
They should make a rule that only allows clans to manipulate the prices of maple longs (u), tiles, and fire runes haha
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Magic Training (F2p)
If you plan on sitting in front of your computer for 50+ hours then go ahead, but like every one else said, it would be better to curse with tome+earth staff (if you do it on high detail, and strategically place the curse icon over a mage dummy, you can never move the mouse. :P ) or superheat with coal bag (MUCH faster xp + free smithing xp + little loss/profit)
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Where does it say that law/nature staff gives +10% magic damage???
Thats the same thing i'm thinking but theres been two threads where that has been brought up, but no one gives proof or disproof!
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Where does it say that law/nature staff gives +10% magic damage???
Where in the manual does it say that law/nature staff gives +10% magic damage, i cant find it anywhere! I know gravite staff gives +5% damage but i cant find anywhere where it says law/nature staff gives damage bonus.
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Dungeoneering RCing?
Rc is cut by 1/50th... Dungeoneering Stronghold of safety Fist of gunthix Runecrafting guide Cant think of others atm
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What do you have bound right now?
Fire staff + 125 death runes F2P :P
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Dungeoneering Journals - *I Need Your Help!*
Look at top of post, it says what we already have.
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Pots and Bones - F2P suggestions
:thumbup: F2p should get the lower tiers of attack and defence potions maybe mage/range pots but i doubt it will ever happen :( The pray thing is a little tricky, you would literally have unlimited prayer if you are fighting things like hill giants/moss giants/ armored zombies in mem's ect. so that would be a bad idea
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Easy way to fix fix Javelins!!!
See new thread Here
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Most annoying dungeoneering boss
What is the most annoying dungeoneering boss -for solo -for duo/trio/4-5-man team Its a tie between the unholy curse bearer and Bulwark Beast Bulwark beast is a pain in the arse, even when fighting him 20 levels lower than me, with full mage robes, mystic might, AND maging him, he does major damage depleating my food even when hes 20 levels lower than me. Thank goodness he has low hp <_< Unholy cursebearer is just plain [developmentally delayed] 'nuf said
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Optimal Dungeoneering
I always thought level modifier meant how high your cbl/ toatal level is. haha So here is some unbiased fact: I have soloed all 38 of my dun levels, on every level I kill ALL the monsters and search ALL the rooms I can. For the resources, I usually fish only 1 short-finned eel spot, and maybe the occasional tree for wc xp. Every time I always got 10% level mod no more no less, therefore i always thought it was because of my combat level.
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Nature Staff + Law Staff are scams.
I demand proof...
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Quick Dung Question.
Here's a good idea if you want to "rush" Do beginning floors at complexity 6 since they usually have no skill doors or challenge rooms Do middle floors at complexity 5 so skill doors and challenge rooms dont hurt your base xp,speed and bonus multiplier Do top floors at complexity 6 since they give highest xp.
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Quick Dung Question.
I dont know why people want to "rush" through the last floors on complexity 1, the last floors usually have the most xp. When I dungeoneer, i look FORWARD to the last floors for the high xp. Do ALL floors on complexity 6.
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Steady cash inflow
If you are opposed to skilling than why not do MTK? When i think of steady cashflow, i think of MTK, it doesn't require alot of effort and you can do other stuff while it goes.