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jjjon123

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Everything posted by jjjon123

  1. mining iron at rimmington then banking at deposit box is (probably) the best money-making method for f2p
  2. monkfish are about 25k per hour in my experience Powerchop teaks then, its faster anyway. And yes with the gloves, they work on both. If monkfish is really 25k/hour (sounds kind of low, only 208 monks an hour?) like you say and he doesn't care about profit/loss then he should just do salmon/trout Theres a really good wc guide for teaks in the AOW here < like he said teaks arne't really that fast anymore but if your bored with ivy.
  3. I believe it only turns up if you have the highest complexity. Yeah, you were probably not playing on com 6
  4. http://forums.steampowered.com/forums/showthread.php?t=1278483&page=2 loooooooool just what i was thinking ^^^ [hide=Red Phat ftw!!!!!!!!1!!12@21] i cound't find an image with the blue one sadly[/hide]
  5. They should release a "dragon war hammer" and "dragon war gong" that was once used to usher in the "elite dragon guard" to battle
  6. Tired of getting all those javelin drops but no way of using them? Heres your answer: The Atlatl! This is a example of one: [hide][/hide] The arching motion of the swing maximizes the power of the throw increasing the range of the javelin. (i got the idea from one of the redwall episodes lol > http://redwall.wikia.com/wiki/Javelin read last sentence of first paragraph) The Atlatl does not have a longrange option but the accurate and rapid options fire 10 spaces away. It would be equipped in the weapon slot and be 1-handed (thus the javelins would be wielded in the ammo slot) Along with the increased range the atlatl's will give small range atk and str bonuses (this would be added to the javelins bonuses). Willow Atlatl: +5 atk +5 str REQUIRES 25 RANGE Cost: 10k tokens can wield up to mithril javs Yew Atlatl +12 atk +12 str REQUIRES 40 RANGE Cost: 20k tokens can wield up to addy javs Magic Atlatl +20 atk +20 str REQUIRES 60 RANGE Cost: 40k tokens can wield up to rune javs Or what about thrownaxes? Thats where Barbarian Ranging (part of Barbarian training) comes in. At the ranging guide a new master awaits, skilled at thrown weaponry. He can teach you to upgrade your Magic atlatl to a barbarian atlatl with a 85 smithin, 85 fletching and 1 rune bar. Barbarian Atlatl +30 atk +30 str REQUIRES 70 RANGE can wield up to hypothetical dragon javs (+750 fletching and smithing xp) The special is a instant attack (similar to granite maul) that uses 50% special and a damage bonus but with lower accuracy. He also will perfect the normal thrownaxe to barbarian standards. With a more balanced and sharper edge, they are much more effective. Name-cost (per 5)-Range atk-Range str Bronze-50-5-6 Iron-100-8-10 Steel-300-12-16 Mithril-750-19-24 Adamant-1250-28-35 Rune-2000-56-65 (hypothetical) Dragon-71-83 Morrigan-93-117 (with 1,15,30,55,70, and 85 smithing respectively you can use your thrownaxes with a whetstone, after learning how to from the master to perfect them yourself for no cost with a small smithing bonus) These can all be tweaked but the general idea is to get them in between arrows and javelins (with atlatl equipped) or cbow A few bonus ideas: Poison dart anyone? A poison dart (with strength similar to bronze dart) that has a poison more powerful than p++ (think 25-50% more powerful) Make the seercull (mage-killer) immune from Miasmic?
  7. are you using safari? Firefox. I have been having problems on tip.it with firefox lately hide tabs stop working... tip.it forums loses its formatting... (it shows text on white background)
  8. I think the spear is pretty useless for f2p (in p2p it can be poisoned) exept maybe the furnished levels where you get alot of bats/dogs because of the pathetic slash bonus against mysterious shades,zombies, dungeon spiders. (this is MY Opinion so please no excessive flaming) Fractite 2h sword beats maul/spear/longsword because of the high accuracy of its slash/crush combo everything in dungeoneering is weak to slash or crush exept bats and guard dogs This is what I have bound: fractite 2h fire staff 125 deaths
  9. I bet theres some guy who was mercing furys or flipping them or something like that. And all of a sudden he sees furys multiplying 7x and hes like "wtf?!?!? :shock: holy crap, i am rich" because hes now 200m+ richer
  10. I think it would be great to have a RSC cape
  11. lolol y so many void dbowers? that should be considered terrorism. all those dbow specs coming at you at once. eek ooh. and a claw'er. just saw him. wow, didnt notice all of them until you pointed it out :blink: I was trying to figure out why it was so funny...
  12. So why dont you revive every old suggestion topic and uber-flame it <_< @zaaps1 those pictures r awesome =D> :blink:
  13. If you pull out a corr weapon people will safe at like 40 though. Gravite ko > corr ko 45 atk (gravite 2h) 70+ str 70+ range 85 magic (less if other stats are lower) 1 def (str pure) 40 def (range/2h) 45 def (f2p zerker pure) 70-99 def AND 50 Dung (f2p range/2h tank) 1 pray (CBL under 80) 44 pray (CBL over 80) 50+ (maxed) pray (f2p range/2h tank)
  14. (from the article you linked) I think bows can shoot accurately a little further than that. If my range figures are off, well... just keep javelins (relatively) short-ranged weapons. Second: Dragon javelins might go a long way to make javelins viable weaponry. Extrapolating and guessing, they'd have low 50's attack and high 50's strength. That's about as good as the +58 ranged attack and +57 ranged strength for the magic atlatl/rune javelin combination, and the +69 and +49 for obsidian rings, which are also level 60. Since attack bonusus are easier to come by, the atlatl/javelin and (possibly) the dragon javelin are in the same leage as or better than the rings, which are pretty good, I hear. Third: The fun part! Dragon javelins/dark atlatl anyone? 200k tokens, 80 range, +30 attack, +20 strength, for a grand total (based on a guess) of +82 attack and +76 strength. Ouch! No threat to Morrigan, I suppose, but it's a ranged whip! And it totally beats the chaotic crossbow in awesomeness. In short, I support this. I think it needs very little tweaking to make it fit right into my bank :thumbsup:. Do you have a solution for throwing axes? The whole point of the atlatl is to make the javelins Throw Farther, The throwing range could be tweaked But there needs to be a oomph that makes javelins worth it and runescape is not exactly realistic for example, if you put a sight on a longbow does that really make it 4x more accurate? That is a good point though.
  15. Coal bag and arcane stream necklace are must gets, so get those first :thumbup: Personally, I recommend just finding one or two folks to rush small dungeons at com 6 on 2:2/3:2/4:3/5:3 difficulty UNTIL FLOOR 31+ Then find a good clan and get together and do large 5:4, 5:3 dungeons on floor 31-35
  16. oops. haha I really misread that one didnt I :D
  17. then why does it work on scellatons? The blood is produced in the bone marrow? :twss: theres also: ghosts Living rocks Tanglefoots zygomites animated axes, spades, ect. shadows Ice warriors elementals shall I go on?
  18. Wow, that is a great idea right there ^, I would actually use curses/entangles in pvp if it worked like that. =D> no you wouldnt youd have like 3 brews and one rocktail. everything else would be runes. Im f2p so... Death Chaos Law Nature Earth Water Fire Body (air staff) That leaves 20 spots for swordfish
  19. then why does it work on scellatons?
  20. Wow, that is a great idea right there ^, I would actually use curses/entangles in pvp if it worked like that. =D>
  21. Longbow. Unless you have 99 range? :???:
  22. Though its probably not the fastest, i reccomend ice giants because of the prayer and money you'll recieve.
  23. f2p or p2p? I assume that there is a big difference between the two for f2p Its probably the zerker shield/rune gaunts

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