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jjjon123

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Everything posted by jjjon123

  1. If you mean f2p than its swordfish/tuna I believe
  2. So if you die with a "destroy" item on you, you lose it forever? :thumbdown:
  3. Can you still get more of 1 quest/reward item by dieing and having some one bless your grave? Does it work that way with items that have a "Destroy" option? Has anyone tried to get more than one coalbag/gembag this way? I would try but dungeoneering points are too valueble to waste them like that.
  4. Since im f2p always on prayer But if I were p2p it would be herblore.
  5. Make it a prayer like the above poster said but let it drain prayer rate similar to 2x heal or the 5% boosts It would be to short for major afkers to use but long enough to be usefull otherwise Even with that said, jagex would NEVER do it since it only encourages "afking" and frankly, there no other use for it that doesn't encourage "semi-afking"
  6. This is gold? And am I having to mine these ores? No no no! Buy ALL the ores and runes then sell the bar If you superheat steel you make less than a .2gp/xp loss
  7. Superheat and you pay next to nothing and you get free smithing xp
  8. If f2p is a demo like you said.. the "Instant Demo" of runescape is actually a Super-demo?
  9. How should i superheat? :) What ores, how should i get the ores to break even? Using my spreadsheet calculators IN SIG vvv Superheating mithril atm is a 2gp GAIN per bar and steel is only a 6gp loss per bar. Just buy all the ores and runes (use a fire staff) and then sell the bars at the end. And go get the coal bag :thumbup:
  10. Fletching, yes. Ability to equip skillcapes, yes. Increased crafting capability, it depends on what you look at. Coifs, studded armor and snakeskin should be given and craftable (given that they are all under 40 ranged). Craftable green d'hide is a no for me. Balanced combat triangle, again it depends. Magic now has the arcane blast necklace and the tome of frost, ranged already has the longbow sight, and melee has gravite weaponry. Arcane blast necklace changes the max hit of magic from 160 to 176... when magic is already a tick slower than a scimitar. Scimitars can also hit ~260 with 99 strength, or ~310 with a corrupt d scim. That's hardly balanced. not to mention stafs have +10 accuracy, and the scimy has +45 (yes mage armour helps but tradeing accuracy for defence to efectively gain nuthing? :thumbdown: ) anyway if it has not been sayd, f2p should get attack, defence and maybe a few other of the low level potions no member ever uses anyway. First of all, the max hit of fire blast is 198 in f2p (Arcane blast + gravite staff + mind bomb) AND mage gets TB and incredible accuracy Max accuracy for mage in f2p is 55 You can get a perfect Defensive mage setup with an average of 122 defence and still with a +15 magic attack, coupled with 85+ magic, mystic might, and vs meleers in full rune it can stand up enough the pk effectively. Low level mages uber-own in pvp geting max hits well over thier range and melee counter-parts. I like magic...
  11. Never alch, always superheat its faster and cheaper And it not practically possible to not lose any money per alch
  12. Gravite 2h, Gravite 2h, Gravite 2h Get the gravite 2h first, the 90 strength makes it the best ko, pking weapon that exists for f2p With controversy surounding the longswords stregnth bonus, it would be best to just get the 2h Personally the first gravite weapon i'm getting is the gravite staff for the 5% magic boost.
  13. High alch is NOT a members spell But superheating IS better than high alching, its faster magic xp, cheaper and you get free smithing xp. Thanks for all the suggestions. I have to ask though, how is superheating faster magic xp or cheaper than high alch as each uses one nature rune. Why its faster magic xp: The animation for superheat is faster than the alching animation, enough so that even with 12 less xp per cast and the clicking you get faster xp Also, if you plan on getting the most gp out of your alch, you can only buy armor/weapons at 100 every 4 hours Otherwise you would have to buy gold bars (10,000 every 4 hours at a ~3gp/xp cost) or gold necklaces (1,000 every 4 hours at a ~3gp/xp cost) to get fastest xp Why its cheaper xp: The best item to alch in f2p is addy pl8s (somtimes mith pl8s or steel pl8s are better/same) Nature runes cost 261gp Adamant pl8bodys cost 9788gp Adamant pl8bodys alch for 9984 gp 9984 - (9788 + 261) = -65gp or a cost of 1gp/xp Iron ore costs 219 Coal costs 255 Steel bars sell for 974 974 - (219 + 261 + 255*2) = -16gp or cost of .3gp/xp The cost of alching never wavers much from 1gp/xp at best, it is also much slower to alch if you go the most cost effective way. The cost of superheating is always either a very small loss or a even a small gain and the materials almost always buy/sell. Why its Better xp: Superheat along with magic xp gives you free smithing xp which is very expensive or very slow.
  14. EDIT: looking at your mining level your better off power mining iron for a few levels before mining coal Coal + Coalbag then concentrated coal + coalbag
  15. The Base xp you get from magic is 1/10th of what you would get above world magic. But you still get .2xp for every point of damage from combat spells. Other than combat spells, Compared to above world methods, It would be cheaper AND faster to superheat than to train magic in dungeoneering The only exeption is creating a gatestone which gives the FULL 43.5xp per cast but you must use it after each cast.
  16. High alch is NOT a members spell But superheating IS better than high alching, its faster magic xp, cheaper and you get free smithing xp.
  17. im 57 ranged and im only getting utuku bows though
  18. Bump, this hasn't been resolved
  19. What range level do you start to get splinebeam bows in dungeoneering on complexity one
  20. jjjon123 replied to mage_kid657's topic in Help and Advice
    I just wanted to know if you had a lot of them or just a few Why do you want your crafting level higher? It would be faster if you mined iron at rimmington and banked at port sarim deposit box and superheated mithril for the smithing xp You dont really need the crafting levels unless your trying to raise your toatal level, being able to make diamond amulets is a waste of money since diamonds cost way more than power amulets.
  21. Read the official description http://www.runescape.com/kbase/guid/controls_trading
  22. jjjon123 replied to mage_kid657's topic in Help and Advice
    I doubt they sell well, just offer it and let it sit there PS, How many do you have?
  23. weaken/curse ect. mage dummys (if they still exist, otherwise do hobgoblins west of crafting guide)
  24. jjjon123 replied to mage_kid657's topic in Help and Advice
    Sell them, even if you plan on using them to train rc, it would be way too expensive get the talismans. Otherwise buy body talismans and get rc exp
  25. Yeah, the gravite shortbow is also dumb, +11 range attack for 40k tokens??? The gravite 2h and staff are worth way more

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