Everything posted by Dire_Wolf
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Why does the spells not work well?
It looks like your not reading what i am TYPING...i have suggested that casting weakening magic should be more successful WITH magic offensive equipment. And it seems you've misunderstood, all weakening spells weakens a monster up to 10% of their defence, str or attack depending on which spell. So its 10% of defence gone for high level monsters, not ALL of their defence. So you will still hit 0s. And let's say that my idea got released ok? Then in order to use vulnerability at Mithril dragon, you will need to wear Ahrims robe and top. And you know what that will do? You will get damaged more by Mithrils than if you wore Black d hide or Karil. And you would only have 52 magic attack bonus, so you would have 52% weakening spell perform success. Even with that, you would still splash. just not as much. You talk about my way and that i don't think of the consequences. Ok, lets look at your way and my way. Your way: Your against Jagex working on finding a way to make weakening spells worth using. This means weakening spells will still be crap to use and only useful for splash magic training. My way: I am for Jagex working on finding a way to make these spells work better. If it is to be a Mage only benefit, then so be it. I am just saying they should work on fixing these spells, so that people can actually use them and not waste loads time splashing. I can assure you that with even overwhelming attack bonus/accuracy with melee, i hit 0s on Chickens, men/woman and guards now and then. And how exactly will 10% weakening of Mithril dragons defence make you achieve 100% accuracy? Let me repeat, even if Mithrils had same defence as a bloodveld, greater demon or other weak monster, no matter what i would still hit 0 damages on them now and then. So your wrong, its not possible to achieve 100% accuracy in Runescape.
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Mithril Dragons with Statius warhammer spec
When you say it that way, then it's not so bad. Like you say, it will be abused if not. But...the beginning of your post is just troll, so do me a favor, do not come into my topics, if you can't get that i tend to ask more questions ok? [bleep]en idiot. I repeat [wagon], my topics are Help and advice topics. If you think they are not, then PM a Moderator/Admin. The highlighted text is only constructive critism you have displayed in this topic, and i give you credit for that. But start of your post is just trolling rant.
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Why does the spells not work well?
Melee being better than range/magic is not relevant to me. And may i remind you? Runescape is about using all three forms of combat. Not just one of them. So that you shouldn¨'t use a magic weakening spell while meleeing don't make sense. This topic aint about discussing which combat form is better than other. If you ask me, the three of them are pretty good except for magic. Now lets end that there and go on to the topic: How is my suggestion of 1 magic attack bonus= 1% spell performing success ONLY FOR weakening spells a bad way to go? This means you need magical equipment to achieve +100 magic attack bonus to always be able to weaken a high level monster without splashing. Now, its stupid that one would weaken a level 1 rat. Or a level 100 greater demon. Whats the point of casting a weaken spell on them? They are very weak as it is. However casting weakening spells on a high level monster is better. This way the spell serves its purpose. And how is it not fair for someone to be able to weaken a high level monster without splashing once, if they bring magical equipment to get 100 magic attack bonus? Is it better that weakening spells continue to splash and noone using them for their true purpose? Or should Jagex work on making them useful.
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Why does the spells not work well?
Actually Jagex can make exception with weakening spells. For example they could make it so that you get higher percentage success at performing a weakening spell. And you would get 1% for 1 magic attack bonus, and 100 magic attack bonus would be 100% spell perform success. OR a similar approach. This would benefit mages. How this should be in PvP is not relevant because it's should be aimed at monsters.
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Why does the spells not work well?
When i went with magic equipment to use Vulnerability on Mithrils i was ONLY Mage, yet spells splashed. I am also level 99 Magic. And yes monsters have defence/ressistance. But it's a dilemma you know? Low level monsters are easy to weaken, but also very easy to kill. So a weakening spell is no good on them. While High levels monsters are good targets for weakening spells, but they have so high ressistance. And even with good level and magic attack bonus, you still don't have great chance of success.
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Why does the spells not work well?
In Runescape there is no "I am a Warrior or Meleer" or "I am archer" or "I am mager". Everyone does all of them! So why should this be any different? And if you want to keep success rate of weakening spells to players who are gonna mage, then how about this: For every 1 magic attack bonus you have, it will mean 1% success rate when casting weakening spells. So if you have 100 magic attack bonus, it will be guranteed success. The point is to make the weakening spells worth using in PvM in particular. And no my question is not like "Why does the Fire Blast spell not work well when I'm melee-ing? It splashes pretty often so they might as well just take it out of the game". Because i wore magic equipment with 90 + magic attack bonus and cast the weaken spells and splashed. Also i am not suggesting to remove the spells, but make them worth using. What's point of these spells if people only use them to splash train magic?
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Why does the spells not work well?
Again i know they have high magical defense. But Jagex should make a exception with weakening spells. They are not being used at all. Only purpose they have is for splash magic lvling. Imagine how nice it will be to be able to use these spells and not actually splash! And here is a formula or whatever you'd call it: with no magic attack bonus you have 90% chance of succeeding to weaken a monster. And if you have +50 magic attack bonus, you will be guranteed to weaken a monster each time u cast a spell. That "formula" is just a example of how it can be dealt with.
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Mithril Dragons with Statius warhammer spec
I know how Mithrils defense are. But for once i would love to see Weakning spells to be actually used... Weakning spells should have 95% chance of working always, and 100% when you have +50 magic attack bonus. Chaotic rapier + vulnerability -10% Mithril dragon defence would be nice...
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Why does the spells not work well?
Vulnerability, Enfeeble and Stun are spells that weaken a monster or opponent. They weaken defence, strength and attack by 10%. Now i have tried to come up with a better way to kill Mithril dragons. First i thought of specing fast with Statius warhammer spec each mithril dragon, trying to use 10 secs to spec each time. But someone told me that if you get attacked or something, it automatically burns off 1 minute of the 60minutes a Statius warhammer has. Another poster backed this up by saying i would get 60 kills for 60 mins. Now i thought then "Chaotic staff+Vulnerability to weaken defence of Miths by 10%!". I went and looked at Chaotic staffs attack bonus and it was a lousy +17 magic attack bonus. So that plan won't work. I then went to see how much i would splash/succeed with spell. It didn't look good. I thought then "What if i have a partner who weakens all mithril dragons for me! Lootsharing them?!". So i went back with 90+ magic attack bonus, only to find out that i splashed often. Now my question is: Why do these spells exist if they aren't used for their purpose? It's stupid. By time i weaken a mithril, i could have dealt 100+ damage, nearly half of Miths life! Short said: The weakening spells Vulnerability, Enfeeble and Stun are inefficient. They splash even with decent magic attack bonus, and this sucks. I have never heard someone mention in a guide or something "Use weakening spell X".
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Mithril Dragons with Statius warhammer spec
I think it would been worth using Statius on Miths if i cud manage 10 secs each spec. But as someone said, 1min is burned off>which is [bleep]ed up. EDIT: I wonder if Vulnerability spell with Chaotic staff cud be nice to use on Miths? NVM, +17 magic bonus stinks.
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Mithril Dragons with Statius warhammer spec
Also if i consider the crap of changing wep, itl's another reason why not to go for it. Ill stick to Korasi spec. :shades: Thanks everyone.
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Mithril Dragons with Statius warhammer spec
Wow sad? 1min is automatically burned off? I was thinking maybe i would use up 10 sec when specing each time! Now i am unsure if i should go for it...
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Mithril Dragons with Statius warhammer spec
So i want to speed up Mithril kills. They have 250 hp which is not so little. So i was thinking, if i use 1 spec each mithril dragon, how long do ya think it would last? Like how many ACTUAL hours, or how many mithril kills?
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Dark Souls
Dark Souls' predecessor is Demon Souls, and it's coming this year! They are both RPG games. I love RPG, and honestly Demon Souls is #1 RPG Console game for me. Here is the trailer: http://www.youtube.com/watch?v=YcENOxIqOoQ&feature=fvwkrel I can't wait :thumbsup: I lost my darn Demon Souls CD, otherwise i would have uploaded Youtube videos to share with people. <_<
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Dungeoneering's Impact on the Community at Large
I THINK majority of females like to do skilling over combat. However, i don't think females are slow. Few inviduals are not enough to conclude that. And Dungeoneering is a combat skill that uses non-combat skills. Age is also a good factor. And we know many over 30+ plays Runescape. And honestly i know people who are 45+, and they get really stressed easily if they have to deal with alot of info. That last setence about age goes for men and woman.
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Dungeoneering's Impact on the Community at Large
Soloing is probably better than 117, but not 148, especially if you key your own floors (not a sexual innuendo). Sounds good, Thanks.
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Dungeoneering's Impact on the Community at Large
is solo dungeoneering good compared to w148/117?
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Dungeoneering's Impact on the Community at Large
Could you tell me or direct me to a topic on DGS forum explaning: 1) What Attackers should do (the 4 non keyers) 2) How Keyer should key for best time
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Dungeoneering's Impact on the Community at Large
I remember the day you came into the clan chat and offered to help me with the clan, then you joined polarcup's floor (a leader of ours) and ended up quitting less than half way through that dungeon. I have always meant to ask you what happened but you never returned to the clan chat oddly. And 40 minute dungeons generally mean someone messed up or the dungeon had a lot of bad mono/ramo/merc doors. My internet went for a while. I am curious, how do you manage 20-30min Dungeons? What is the procedures?
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Dungeoneering's Impact on the Community at Large
The poll is missing 40min floors as option. Also 20-30min dungeons sounds more like time that mostly 100+ Dungeoneererers manage.
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If you could re-name Runescape, what would you...
Quest Plane :unsure: ?
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If you could re-name Runescape, what would you...
Please read whole topic before you post:) Ok, if you could re-name Runescape. What would the new name be? You can participate two ways in this topic: 1) Post a new name 2) Support a someone's new name by adding "+X number supporter you are". So hopefully the highest supported names will be put in poll and winner will be voted. Example User A: I suggest name "ScapeRune" User B: Quotes User A and adds "+1" with or without thumbs up icon.
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Tip.It Times - 6th February 2011
I kinda wish i voted no. It seems alot more kids have come back to Runescape.
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Runescape membership cards?
Thanks
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Runescape membership cards?
Is tehre Runescape membership cards in Norway? We have seven eleven lol.