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FalconBomba

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Everything posted by FalconBomba

  1. I agree, everything is way tooooo hard, yeah sure, lets go with some positive comments, make little I don't feel good about working hard feel good... *sarcasm* I'm f2p I rather just play this game to talk to friends mostly but, come on the idea of the game, the grinding, is to WORK!!! If it's too much work then be a macroer so I can report you and you are forced to find a new game... :wall:
  2. Dude, can't you tell when I'm just trying to have a little fun? I know the max is 200mil... JimmyMcNabb, get a sense of humor, PLEASE! Yay favorite smiley :wall:
  3. Yesterday, just minding my own beeswax and fishing for some swordies to sell,then suddenly... Incoming, alert the captain! Man the report buttons! Fire the anti-macroing tests! gosh! like 20 lvl 3 macroers come in and wipe the floor with all of the other people fishing... their troop went off with some bad injuries though, at least 6 of them got banned by the 30+ non-macros, but, they'll be back and stronger than ever tommorow... I need an anti-macro missle that kills them instantly and they don't respawn, new skill, macro killing... edit: oh great I just put this up, guess what ad is above this? An ad for macro bots... oh thats kinda ironic and is (bleep) (bleepiedie) (bllllllleeeeeeeeeeeeeeeeeppppppppppppppppppppp) bots!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! DEATH TO THE BOTS!!! I hate the people who say you can't get rid of them, yeah, because of you you can't I always say, hypocritical losers... :wall: :wall: :wall:
  4. Yeah, really, did you even read Dark_Leader's posts? Or the rule segment? There may be a live map version if they really want. Probably both. And there is the bank that can all only be accessed in the fort... that is pretty much a stockhouse that you can't access anywhere else, actually pay attention to the posts. ps. what's a bbcode? Remeber I'm rather new to forums... My favorite smiley :wall:
  5. I like the tank room, I LIKE THE FISHY!!!! Can you see the fish inside interact? You would have to pour a lot of fish food and it should slowly refill automatically, otherwise its semi-pointless... Maybe a hot-spot could be a fish food maker. You would use 50 boxes of fish food, 3 clockworks, 30 steel bars, and 5 molten glass. It will give free fish food when you left-click it.
  6. I'd kill the genie, for the obvious, kill him, enslave him, and therefore get 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000xp in every stat, oh yeah! (and instant life membership...) I actually don't care about rares so no phat for me! (the only thing I like about rares, putting ruby uncuts in ashes out in the widly, saying its a santa, laughing histarically as everyone without a brain runs out and eventually figure it out.) edit: woot! I had an original idea that is yet to be used by someone else! my favorite smiley: :wall: visit clan construction... my ideas for it, includes the starting of exploration as a skill and a quest... I also support live maps... check those out too... (no shame in advertising...)
  7. BOOOOO!!! I don't support 100000000000000000% The macroers would really screw the poop out of the economy, even worse then they already have... Don't be a macroer's best friend... Don't support
  8. Yeah, since everyone is supporting I'm anti-supporting to be different... just kidding! Good idea, I support. I just like this smiley... :wall:
  9. maybe a live map version and a tele area for those who want to duel in an arena versus another equal clan. And I know the ships are kinda rediculous and thats the idea, they will be hard to use except for their main purpose, battle mode transport and exploration, boats will be huge in exploration. The ships a battle mode in the tele, a special wildy island, surrounded by water. And doughnut, I support the live maps and if you read the early ideas that was my original idea to make it in the wildy but, the biggest problem is that not many people could do it with the small amount of space in the wildy... So with the idea of live maps you can build the lvl one buildings for your army to use, that way everyone can try their hand. Yay.
  10. Man I would love this, reminds me so much of my beloved EVE-online!!! (Everything was live, player corps warred, npcs warred in politics and battlefields that players could join in and help their faction rule!) Everything sounds great to me, especially sephiroth_king's, kinda is working in a way my exploration and clan construction could fit into this perfectly! I support 12000000x 100000000000000000000000000000% (yeah I like it that much) I was also thinking about it and using the lvl 1 land deed clan construction ideas (look and read my clan construction idea for an idea of what I'm talking about...no shame in advertising lol) and you can build walls that can be burned down if the enemy got close enough and you can put it out with buckets of water, but, they can be destroyed. Also field hospitals of tents that will give you regeneration bonus, also burnable if they get too close. Then they can build watchtowers behind their walls to fire upon the oncoming enemy and it then forces the enemy instead of normal runescape tactics, hit hit hit hit... to go to a more tactical fight with divisions and squads to take down the walls and fortifications, repair their structure, tank, keep archers and mages busy, and of course once the meleers come out, you have to protect your archers and rangers with more meleers. I think that would be fun. Then you can really get into it, I mean on a hill you can fire into a field below swarming with the opposing army and then once they arrive on your doorstep you can really engage! Army trying to grapple over the wall, force their way through the gate, burn a hole and enter, all the while fighting. :) A spy could have specialist weapons like special daggers and the abbility to "hostage" important enemy npc's if they can fight them into submission and then can interigate them for enemy movements and such. Then when the guards come you can tell them you have a hostage and if they are important enough you can trade the npc out and get a 20second free period, you can also wear a mask or something during this so the npc can't tell who you are and you can continue back-stabbing... ps. I know what being a double agent is like, did it on EVE, got me killed when they found out, my poor brutix... I bought an Eros with the money I made backstabbing though... \ That would make the game more realistic. Maybe like the east and west aroudgune or whatever could war too... My clan construction could be used to set up mobile hqs and battlefield tactics would be implied... so awesome! None2None, pm me and we could think of how to encorporate my clan construction... if you disagree with my earlier ideas
  11. Ok this is part 2. I've always been thinking about a conjoining affect of the clan construction. Well Exploration is a group of ideas that I thought of awhile back and this clan construction gives me the abilty to start it. Here we go! There will be a quest called The Lost Lands to start the Exploration lands. There aren't any restrictions to start the quest but, it may help that you can pass some enemies of varying levels. The idea is that in the Seer's village a surprising man has come over the mountains to the west that no-one has crossed since the godwars in the 3rd age. It is a human traveler but, with strange weapons and armor, a slender version of the scimmy and twice as long, it is a 2h weapon that is much faster but, somewhat weaker, not by much though. There is also a strange armor of pieced metals with rings holding it like a skirt at the bottom of the legs. (Think samuri armor... now you know where I'm headed if you know what I mean.) The man is exhausted and wishes to tell the people of his "village" that there are others across the "white wolves teeth." He is covered in wounds from teeth, claws, and something unknown... It is you job if you choose to accept to cross the towering peaks and face the unknown! There are 3 modes of this as to not bore the more expirenced, an easy-walking fork of the path that has weaker monsters but, lessens your reward, a slightly steeper path with stronger monsters and a better reward when you reach your destination, and a steep path that is perilous to all but the most expierenced, it is here you find the strange monster of the peaks. :ohnoes: You accept and you should load up your best armor and plenty of food. The low-land pass will start out with a small pack of wild dogs attacking you of 5 or 6 lvl 12 dogs. As you proceed through the space between the peaks you find a new monster protecting a cave that seems to be the only way through to the other side after the peaks bases grow closer together. It will be a much smaller kin of the great beast of the peaks. It will be lvl 58. It will have large glittering ice dagger-like claws, a shiny white body of scales, a muscular build, standing on all four's, a short swinging tail with large [bleep]es coming out of it, a elongated head the rough shape of a snakes, only it has stubby horns protuding from its head and razor sharp teeth that glisten like ice... Yes it is a supposedly extinct white Dragon!!!! Died off in the god wars... or so we thought. Though the low level one gets a baby one, medium expierenced gets a "young dragon" that is lvl 108 and the experienced gets a very powerful, "White Dragon Adult" which is lvl 205. The fully grown dragon has a special ability to instead of dragon-fire breathes dragon-ice, it has the effect if not wearing an anti-drag shield to both do insane damage but also freeze you for 15 seconds. All dragons have the ability at half health to have their fangs fill up with a green posionous liquid and give posion damage. All of the quest areas start similar except the wild dogs for medium are instead 2 moss giants, and the experienced trail has 3 ice warriors, they are also different sloping paths that make running harder as it gets steeper. Baby white dragon stats: lvl 58 str: 55 def: 45 hp: 50 young white dragon stats: lvl 108 str: 65 def: 55 hp: 75 Adult white dragon stats: lvl 205 str: 85 def: 75 hp: 140 You then walk down the opposite side of the mountain to arrive in a bustling town with wooden walls and japanese style with rs flavor buildings. People carrying strange weapons and armor with no magic skills it seems. You walk then to a dominating building in the center of the town. You are then surrounded by guards of some sort and taken to see the ruler of the town. You tell him of your tale and he is grateful for his son to have made it across the white-dagger-tail mountains. You are then given a reward depending on which "boss" monster you have defeated of being able to start exploration, 5000 strength xp, 2500 defense xp, and a pass to Horymishi town at its lowest to the same xp, exploration, and pass with a set of bronze weapons and armor from the town, to 6000 strength xp, 3000 defense xp, pass, exploration, and a set of steel weapons and armor from the town. This is the end of the quest, much much more to come. Apparently with the godwars ended, guthix threw all of the super-powerful monsters beyond a region that would be near impossible for most mortals to enter as to not destroy the last of their kinds and his best creations, after 2 ages the creatures are on the rise and enroaching near the people of the human dominated lands, like the white dragons you encountered. I will edit this to continue on the quest idea. Please post and flame openly... it makes me better and my ideas more possible. Happy 'Scaping and keep coming back for more... I doubt there will be pics since I don't know how do that really. I am good at describing though. I still like this smiley :wall: edit: I'm now making pics for clan construction, possibly exploration
  12. ok this isn't that funny but, it made me laugh a little... not real noobish either (it was a lvl 61 who said it) Ok I was sitting on the banks fishing and someone goes press 2 if you were killed by Elvarg, 3 people pressed 2. Then there was a noob that pressed 3 and said, wait thats not what I meant. I meant 4. Then the person asking goes what about 4? The noob goes, because 4 is awesome. lol a little
  13. I read this article the day it came out and it inspired me so now with my tip.it registration I started a thread based off clan construction when I heard about the steamships, they are the last lvl 99 thing you can do in "clan construction." Easily my favorite tip.it times. Keep going tip.it crew! \
  14. Well here is the last installment into the clan construction. :( This is about the npc's that will attack during construction mode and during the battle mode. At lvl 1 you can be attacked by a horde of lvl 1 chickens, lvl 2 giant spiders, lvl 6 giant rats, lvl 15 unicorns, and lvl 19 bears. At lvl 2 you can be attacked by a horde of lvl 19 bears, lvl 17 barabarians (can wield melee and ranged weapons), lvl 21 guards of the battlefield (guards in a funky camo-like uniform but, still guards with the same stats), lvl 25 skeletons, and lvl 28 hobgoblins. At lvl 3 you can be attacked by hordes of lvl 28 hobgoblins, lvl 34 giant red spiders, lvl 25 wizards, lvl 58 moss giants, lvl 59 fire giants, and lvl 60 ice giants. (The giants may come in mixed groups.) At lvl 4 you start getting attacked by more powerful enimies... starting out with a giant horde of lvl 58 moss giants, lvl 59 fire giants, and lvl 60 ice giants, then a group of lvl 82 3-5 lesser demons, then 2 lvl 92 greater demons, a lvl 109 green dragon. (or whatever lvl green dragons are supposed to be, I'm f2p so I'm not totally sure.) You can protect yourself from lvl 1 monsters by building a bonfire to keep away chickens, walls to keep away giant rats and giant spiders, lanterns in the watch towers keep away unicorns and bears. You can protect yourself from lvl 2 monsters by upgrading your walls to protect against barbarians, a moat to protect against the guards of the battlefield, an upgrade for the watchtowers defends against the skeletons but, the hobgoblins keep coming till next lvl. You can protect yourself from lvl 3 monsters by upgrading your moat to protect from hobgoblins, upgrade the walls for protection from red spiders, and the upgrade for the castle brings protection from the moss and fire giants but, not the ice giants. You can protect yourself from lvl 4 monsters by upgrading your walls with the stakes to keep the giants away, the rest you have to fight through. I'll try to sum this all up in one post later. Happy 'Scaping and feel free to pm Falcon Bomba in game if I have private on and send a hyt or how you feel about this idea. Keep posting and keep watching for when I start exploration (probably continue on this thread as it is interconnected) I just like this smiley... so here it is :wall:
  15. Everyone on p2p probably knows about cats. But, I want a dog. I got the perfect idea when the varrock update happened. My idea is to have a stray follow and you and if you feed it and don't scare it off you can take it to a home portal and it will follow you through. From there you keep feeding it raw meat and it will get a healthy coat and become a dog instead of a stray. (like a kitten becomes a cat.) Well you can train it like a cat on rats to become stronger or on sheep (sheep dog or ratter). It doesn't really matter which one you do because they will eventually go to the dog equivelent of the fat cat, the mellow dog. You have to feed it a special food from an npc and it becomes a fiesty dog. This is the highest form of dog. The special things you can do with a dog other than using it on sheep? You can use it while fighting npcs or in pvp as a companion. By training it on sheep or rats you can train it up to hit 5's. They can take damage but, not die, they only go back to being mellow after taking 25 damage. This can be increased as you can make or buy dog armor. This goes up to rune. It will look like a little plate along the dog's back and it connects or other smaller pieces protecting the sides and limbs, it also has straps that go underneath the dog made of leather. The dog armor helmet is just a round cap of metal with a piece protecting the top of the nose. The greaves will just be little metal disks protecting the knees that is straped on and a little piece of metal protecting the paw. That is dog armor. You can also name it. Whatever you want as long as it isn't crude. You can also buy a 5k pack from the npc who sells you the food to be used in the place of the dog plate armor. It holds 10 more invy and your dog lugs it around. The dog never leaves your side and you can only have 1 at a time. You can also get rid of the dog, but beware, you can't get it back then. You can also build a doghouse in your poh's garden where it will stay in your house. Post ideas and you can flame if you want, the more you flame, the better I can make it by editing bits of it. Happy 'Scaping. (Yes, I'm a dog lover.)
  16. Heck I support, spears were very important in ancient history, they made up the back-bone of almost every army in ancient history and its a shame its not used as much. The Spartens were the world's greatest soldiers at one time and they very effectively used the spear. So I want to see a rise of spear bearers! (I agree with 30mil, keep it out of the noobs hands) :thumbsup:
  17. Ok these are some small upgrades you can get for your fort. The upgrades for the buildings are also the same lvl you can make it. The tents you can use 10 balls of wool, and 5 wool to make a blanket and pillow that increases the regeneration speed. (You can do this with any of the housing) The fires in the fort can be upgraded with an iron spit to give the ability to cook some other stuff. You can add lanterns to the watchtowers and upgrades by using tow bullseye lanterns on each one, this wards off npcs and gives a +1 def and att to range and magic. The bridge can be made fire-proof by using 10 steel bars on it. In the furnace room, you can build a cabinet with 4 maple planks, 20 nails, and 2 steel bars. It gives free hammers and chisels. This sums up small upgrades. Next is the npcs that attack
  18. It is a little off the wall but, I got the idea from the tip.it times awhile back with the raid on Jagex towers. A clan can only have 1 iron-rune clad, 2 caravels, 3 gallays, and 5 fishing boats. I invision them mostly as just transport and they are connected to the exploration skill... more on that later. Happy 'Scaping.
  19. Hey Harrinator1! Saw you were holding a bot killing trip. If I'm free I'll come help out... I hate those dungbag autoers. They screw the economy up so bad in a sandbox game. (In EVE-online the macroers were smart... on Rs, they are really stupid. Lets kill some stupid macroers...) \
  20. Well, this is it. I will now make the end of the lvl 4 deed ideas. These take you all the way to lvl 99 construction. Thee will be no lvl 5 because I'm at the limit. :( but, I will make an upgrades post after this that give you a little better versions of your stuff, an npc attack list, and formalize the rules for the clan fort wars. At lvl 93 construction you can start construction of a trap workshop. This is like the siege workshop in some senses. You will make traps here that you can place throughout the battlefield in the fort wars. You will need 40 maple planks, 25 ropes, 5 granite, 100 nails, 20 steel bars, and 20 limestone bricks. The things you can build are noose traps, which all you need is a nail and a rope. You can carry them into the battlefield and string them up on trees. If an enemy gets within 1 space of it they get stuck there for 10 seconds and cant't fire or move as they hang from a tree. You can also build bear traps with 1 steel bar and 4 nails. These are used to do some damage, they do 2-3 damage when an enemy steps on where you've hidden it. A final trap is that tripwire we love. (or not if your the one that trips it) You need 2 balls of wool and 2 nails. These alert you to an enemy presence and also make them fall for 5 seconds that they can't fight. If I was to use these I would set them up in around my base and if you are going to attack the enemy it might be wise to set some traps around a point where you will group up so you can't be ambushed. At lvl 94 construction you can upgrade your dock once again to make it bigger. 30 more maple planks, 20 more steel bars, 75 nails, and 10 ropes. You can also fit another multi-cannon on it. At lvl 95 construction you can start building caravels that can be equiped with a multi-cannon and the same fishing equipment as a galley. You need 100 maple planks, 200 nails, 20 rope, 20 silk, 30 steel bars, and 10 balls of wool. This is an exploration vessel for the exploration skill and can be used to carry 10 people. It can also fire upon an enemy fort. (They can fire back, once everyone on board is dead, the ship sinks with everything on it.) At lvl 96 construction you can build an embessy room. It is an upgrade for the castle, the big room for the meetings will be upgraded. It needs 10 maple planks, 20 teak planks, 10 mahogany planks, 1 gold leaf, and 90 nails. It is here where that in a more than 1 on 1 battle can make alliances. The affects can be amazing. A free for all between 4 clans can become 1 alliance against 2 clans. This is where 2 clans work together to fight off the other enemys. They then share the prizes and don't lose their bettings. You may get less but, it could save you losing your stuff. At lvl 97 construction you get acess to a farming patch. You need lvl 25 farming to build this too. You need 20 maple planks, 5 super compost, 40 nails, and 5 normal compost. You then get 5 farming patches by the dock that the clan can grow some extra food in. At lvl 98 construction you get the last upgrade for your dock, it becomes a port. You need 80 maple planks, 160 nails, 40 steel bars, 35 rope, 20 limestone bricks, and 5 granite. You can also build another auto-cannon on the port. At lvl 99 construction you can build the master of all boats, an iron clad. To build one you need 200 of a certain bar. (you can make a rune clad if you really want...) Then you need 800 nails, 400 maple planks, 50 rope, 100 coal, and 75 balls of wool. What is worth this expense? equiping up to 3 auto-cannons, carrying up to 25 people, giving a +25 defense to all stats, +5 to all offensive stats, (at iron lvl, goes up by 5 to defense and offense every level of armor, aka. steel +30, +10, mith +35, +15, etc.) and the fastest transport ship. That is my ideas for clan construction, don't worry, there will be a little more. Just upgrades. Hope you enjoy and I'll start a support list when I'm done. As for the rules, I stated some about how it starts. But, if you die in the game you a reborn in the middle of the battlefield with full armor, weps, etc. You can destroy anything in the lvl 1 mode but, after lvl 1 deed, things other than the gate can't be destroyed other than traps. (They're made of stone by then, you can't burn stone.) It ends by which team gets the most points and the timer goes off. You have 10 min for the game. A team gets 1 point for killing someone, 2 points for killing a leader, 3 points for sinking a fishing ship, 4 points for sinking a gally, 5 points for sinking a caravel, and 6 points for an iron, iron clad. (you get 10 for sinking a rune clad, 8 for an addy, 7 for a mith and steel.) Keep the posts coming, I will answer within a day or two most times. Keep a look out for other skill ideas I'm working on. Happy 'Scaping! Yet another bit of song, "Dancing through life, skimming the surface, gliding where turf is smooth. Life's more painless for the brainless. Why think to hard?.. when its so soothing..."
  21. If this were to happen, and I support somewhat, not training on them but, the dairy cows, sheep, chickens, etc. I'd love to raise some animals in a poh new room, the pasture. I would be like a large garden you need to keep up and weed, water, etc. and with water troughs. You could then build a barn for different animals and a chicken coop. Then you could actually care for your animals. I want a cow... \
  22. Sorry I've been gone for awhile, took some time to think out the consequences of certain things, scraping some of the ideas. But, now I'm ready to share my new ideas. At lvl 90 construction you can start building a gally, they are small ships but, larger than the fishing boats and can be manned by 2-3 people. They can be used for something that could lead to a new skill. (Exploration, after I finish clan construction ideas I'll start on that.) It can also be used to carry some men along the wildy's coast to deploy or fire upon enimies from if they are within range from the ship, you must be using range or magic for that though. You need 30 maple planks, 75 nails, 15 steel bars, and 5 rope. It can be upgraded with 5 fishing implements to double as a large fishing boat that gathers 2 times faster with the people on board all working on it. At lvl 91 construction you can upgrade your dock once again with a dwarven auto-cannon, 20 steel bars, a cannon ball mold, and 50 cannon balls. It will then have an unlimited supply of cannon balls and doesn't detriorate. It will fire at any enemy ships or people. Pretty simple. At lvl 92 you can build a very special building in the fort. A seige workshop! The weapons constructed here will be especially useful for attacking other forts. To build the workshop you need 9 people working on it, 30 limestone bricks, 60 maple planks, 20 ropes, 10 granite, 150 nails, and 25 swamp tar. From here you can build special weapons that can only be used in the clan fort/area. They include rockets that you need 2 swamp tars, 1 steel arrow, and 1 ball of wool. You fire them from a bow and they do damage to anyone within 3 spaces radius of the person hit. (they look like large fireworks, thats it) Another weapon that you can make from the workshop is for use of hand-to-hand fighters. It is a claymore, just an extra-large 2h. You need 2 steel bars for an inlaid and then the normal bars you need for the type of 2h you want+1 more bar of that type. (4 bars of a type+2 steel bars.) It can do better damage than a 2h and is an area affect of 2 squares next to the target only with 3 damage less than that hit. (You need the smithing lvl to make the 2h.) The last special weapon is for mages. It increases the strength of your spells by 25%. It costs a lot to make though. 1000 of each rune that you need for the spell. You then have to use it with a staff of your choice, mystic through regular. You still have to use the right runes but, their just more effective and devestating. Oh, before I forget, the rules of the clan battle forts are the same as the wildy and the arena. You can bet cash, armor, wepons, etc. and everyone in the clans has to bet at least a minimum set by the clan leaders. (there will be clan leaders and rank I believe from the august behind the scenes.) I have some more ideas that I'll add soon but, I've gotta go atm. Happy 'Scaping. another cookie to those who know this bit of song, "There is life outside your apartment. I know its hard to concieve! But, there's life outside your apartment and you'll only going to see it if you leave." (not saying the crude next bit.)
  23. Ok, thanks for explaining that, it makes more sense now. Good idea. As I'm still working on lvl 4 ideas but, I'm gonna give you a few now that I have already worked on. When you buy a lvl 4 land deed for 300k you gain acess to building a ship yard... I'm going to start using those ideas for the ships now. At lvl 88 constrtuction you can upgrade the dock with 40 maple planks, 100 nails, 10 rope, 30 steel bars, and 20 limestone bricks. From here you can build small 1 person boats that you need 15 maple boards, 50 nails, and 2 of any fishing device to use. You can have small net fishing boat, large net fishing boat, harpoon fishing boat, etc. You can go find some fishing spot off the coast and get 2 times the amount of fishing in the same amount of time since you have a larger pot, longer harpoon, bigger nets, etc. Most of the ideas I've got for lvl 4 deal with the boats but, a couple to improve the base itself. I thought of another upgrade for the walls at lvl 89 construction. You need lvl 70 wc for this (unless you want to buy the stakes). With an axe in your inventory to make yew longs into stakes that you use on the walls. You could either buy them but, 70 wc is needed to do it yourself. You take yew logs and use axe on them to make them into stakes, then you use 1 stake on each wall segment. This means that each 20 seconds that an enemy stands in 1 space of it they take 2 damage. If it is your fort you don't take damage. At lvl 89 construction you can use 50 steel bars to reinforce your gate and give it 150 hp or 45 thieving. Not much to explain there. That is just a few of the ideas I'm working on. I'll have more later. Keep posting and happy 'Scaping.
  24. There is a construction mode to work on your fort so you can use it in fights... whats the point of building it for no fighting? :wall:
  25. I'm against the taking of the fort, its mostly for helping a clan group and defend itself, or make things easier. I'm in favor of the portal idea that Dark_Leader came up with. Maybe a construction mode like with poh's so your not fighting and building at the same time. I'm still working on my lvl 4 notes so I might need a day or two. (and I think I read a note from a jagex admin in a post a while back, or in some tip.it times or something. dunno where. So I think Jagex may read it, not act on most of it though.) ps. The gates can be destroyed by constant attack, start at 100 hp but, with upgrades you can make it stronger to like 200 hp... I will read these and make my comments but, actual new stuff for lvl 4 I'm saying once again is under work... happy 'Scaping, keep posting. :P

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