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Zilla

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Everything posted by Zilla

  1. http://www.youtube.com/watch?v=7V9r9NdlWr0
  2. It doesn't specify it was Jun, but it's highly likely as it said something among the lines of "killing the demon protecting a female human of high importance" or something. That can still be incorporated into the game. They can even break canon by having Thel doing it, since they already did that with the PoA at drydock.
  3. I just noticed the main track is a remix of this. http://www.youtube.com/watch?v=l1j2ADKH2QU Makes me wish 343 would release a campaign DLC about what happened to Jun where you play as Thel Vadumee. You can guess what I am thinking about. It would be great to play as an Elite again. Also judging by the map pack, 343 won't put Halo to shame. (The Map Pack is made by Certain Affinity apparently, so with them at the very least.)
  4. ^ I too enjoy the fact that it is all hand crafted. Also: Awesome cover. Not forgetting that, here are some released game informer pictures. Pretty big. (Also I think they are console shots, they still look pretty good.) [hide= Large pictures incoming] [/hide] The 2rd screenshot is awesome. Actual human looking faces and the lighting. I particularly favor the 3rd screenshot through. It shows depth that has never been seen before in an Elder Scrolls game. Oh and the 1st one too, if everything is purely hand crafted I wonder how great some things will look. <3:
  5. http://www.youtube.com/watch?v=DU4TDGlbTz8
  6. Zilla

    Cyclone Yasi

    Unrelated to the current situation, but I just had to. I haven't been following it too much, but apparently inland. Cat 2 I think?
  7. As somebody said earlier about doubling the Height limit, what about causing generation along the Z axis? Basically you could keep going deeper and deeper, or you might find a super mountain going hundreds of blocks high. Makes me picture spawning on what you think is a large continent, and it turns out to be a massive floating island.
  8. Basically all of it. Pretty much. Also another fun fact, the Toba Catastrophe apparently put Earth into a Volcanic Winter for about 6-10 years.
  9. The United States would effectively be destroyed, and most of the world would suffer greatly because of the ash. It would probably be in the atmosphere for at least a year, and the globe would become fairly colder. The famine brought would do a lot more damage then the eruption.
  10. Yeah, the time frame is pretty big, it could erupt any moment, but that's the same for 100,000 years from now. This is apparently the biggest "breath" yet, in some areas the ground raised by almost a foot.
  11. http://www.cnn.com/v...cano.cnn?hpt=C2 Watch the video, says everything about it. Also, this was apparently the area of massive devastation if it did erupt.
  12. http://forums.bethsoft.com/index.php?/topic/1163088-skyrim-french-coverage-summary/ -dynamic shadows -if a weapon and a shield or two weapons are equiped, you cannot cast any spell (quite logical indeed) -it seems that smithing can only be done in forges (you cannot repair your equipment everywhere like in morrowind or oblivion) -new screenshot (i think so) with the PC facing the camera in a cave, wearing an elven armor, a sword in his right hand, and a kind of torch or light staff in his left hand. -incredible level of detail such as : blood vessels on skin, modelling, animations, clothings (not sure what "clothing" means here)) -meteorological effects : clouds are gathering in real time around mountain peaks (sounds pretty cool), snow affects textures (so again pretty much confirmed that this isn't 3d accumulating snow but I'm fine with that anyway). -a major inspiration for snowy landscapes seems to be artists like Brom and Frazetta. -Matthew Carofano (artistic director of Skyrim) : Dwemer ruins (we know that already) and a Dunmer city!!! (yeah you heard me : Dunmer :celebration: ) ; -again from M. Carifano : "after Oblivion where every place looked alike, in Skyrim you'll find once agin the excentricity of Vvardenfell. Here every Nord Clan has its own colors, its own identity." -For consoles : the "block" action is performed by pressing both trigger buttons at the same time. Each separatly correspond to the action of what you equipped in one hand or the other. -80 spells among which some are entirely new (the journalist might have picked a rounded off number since I remember GI said 85 or so?) -spells confirmed : Detect Life, Fury (force ennemies to fight between them), Circle of Protection (hurl ennemies outside a magic circle), Snow trap (triggers only when an ennemy walks on it), Lightnings, Fireballs. -Concerning finishing moves we'll see stuffs like : Axe blade planted in the neck, dagger in the chest. -Concerning skills : Athletics (they surely meant Acrobatics) doesn't exist anymore (to prevent the player boosting this only by jumping on stand) -AI : NPCs have day and night activities like cooking and brushing the ground in front of their houses. -dialogues : most "inimportant" NPC like simple villagers won't have any dialogue tree (instead they'll directly comment on rumors or on what they're doing) ; only important NPCs will actually exchange dialogue with you, you CAN cut short the dialogue simply by walking away. -Every city and town is bound to some particular resources meaning if you burn their mill or mine, you affect their economy and they'll be forced to buy flour or mineral somewhere else and when you'll want to buy these resources here again it will be more expensive. (good thing for evil characters :) and maybe desctructible environnement?) -the Dragon Shout key on PS3 is R3 (don't ask me more since I'm a PC player) -archery : when aiming at something, you can hold your breath (consuming stamina) and the action is slowed. -Dark Brotherhood mentionned as might be in (the reason beeing that the devs had a lot of fun developping it in Oblivion) -Dragons can be unpredictible in their behaviour, they will fly in the air, crawl on the land, they can crash when wounded. -On the favorite menu: "Cliking on a key, the screen freeze and a list of weapons or 'favorite' spells is shown next to each hand". -Todd Howard Interview : -"a cause-consequence tree for each mission", -each mission will be a bit different from the same mission played by another player who has done other quests. Also can be different depending on which mission you did before. -If you meet a Giant on the road he might totally not attack you unless you attack him. -it seems he says that when most NPCs give you a quest, they'll give you precise directions or accompany you to the road showing you which direction to take to go on on you quest. -the player should be excited when discovering a new place, or overhearing rumors spoken by NPCs between them. -the testers mark the most beautiful landscape, so they should have things like temples, stuff that will entice the player to go and check by himself. -in Oblivion there was only 1 guy working on the dungeons, this time for Skyrim, 8 devs are working on them. -120 dungeons (again might be another round off number, cause we already heard 130+) -Speaking of jobs : woodcutting, weaponsmithing, sells stuffs you made to the forge or to the mill... -he insists on the importance of activities they thought apparently useless before Skyrim, but they found that was surprinsingly important for immersion after implementing them into Skyrim. Overall, the journalists seem pretty enthusiast and optimistic with the game and they can't wait to play it in November. Personnaly I'm very excited with most news about Skyrim, except the fact we don't get much news on the UI for the PC version (I'm a bit scared if it's the same Apple thingy), and I hate the fact w'ell get Oblivion style fast-travel again (here also hoping they'll include travel services as well to please everybody). Anyway, I'm not here to start another war and on the other side I'm so releaved that the magic quest markers seem to be gone once and for all (at least according to what I read in the french mag). Let's discuss the news now! :celebration: PS: Sorry for synthax and grammatics, I'm not a native english speaker. :wink_smile:
  13. http://www.youtube.com/watch?v=GqGEgshS0L8
  14. Zilla

    Dead Frontier

    Same. I've been looting a lot and have plenty of ammo. Around 700 for my pistol and 400 for my shotgun. Gunning for now. What I usually do with my knife is circle around a zombie or zombies and stab them. They can't really hit you that good. Did that when I foolishly ran out of ammo early on.
  15. NA Cover for the game. Release date is May 3rd.
  16. Zilla

    Dead Frontier

    No clue where we could meet up, I think it's one world/server. I personally choose farming, might not have been the best choice. I get damaged a lot but can't really heal yet, so doctor would probably be the best (as you can heal yourself.)
  17. Zilla

    Dead Frontier

    Odd, I remember it was included. http://fairview.deadfrontier.com should work.
  18. Zilla

    Dead Frontier

    I found this little gem very recently, I don't have much to say other then it seems quite fun so far. It's basically a zombie survival type of RPG. Site says more if you would like to learn more about it. http://fairview.deadfrontier.com/refer.php?ID=3308668&SERVER=fairview.deadfrontier.com If you use that link, it gives me money ingame which is very useful, so if you could so kindly. <3: If your cruel, this one will work: http://fairview.deadfrontier.com
  19. Speaking of which, here's the weekly update. http://www.bungie.ne...pnews&cid=30409 With...Overdoziz? (Check the end) Didn't see that, nice to see a Tifer on the weekly update.
  20. It hasn't, and that's crazy.
  21. Best trap ever. http://www.youtube.com/watch?v=jfS_Y0mPA40
  22. http://www.youtube.com/watch?v=ZgP-CaisqIs
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