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sloter

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About sloter

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  1. Maybe. FYI, Using SLI isn't going to require anymore power than just running the cards normal. It doesn't hurt to have a little bigger PSU. however, it does hurt to have a smaller PSU. Also, what's the point you're trying to make? Did you think I was just going to jump up and by a smaller PSU for you? I know that running SLI does not require anymore power then using four cards without SLI...although I'm not sure why you would not want to use SLI. The whole point of having that many cards would be to use them all at once. And a 1200w PSU is not a little bigger lol, that is almost 2 times as much you need. I did not expect you to "jump up and by a smaller PSU for [me]." I was just making a point that there is no need for such a high PSU for the current hardware you were running. There is no need to be snappy or take offense. Just for future reference. :smile: I'm not running SLI because I'm running multi monitors. I still don't understand you're point at all. You made a big deal over over the size of my PSU in your OP. If you really want to know I'm running roughly 1050W to 1100W of the power supply. If you still have an issue about this PM me.
  2. Maybe. FYI, Using SLI isn't going to require anymore power than just running the cards normal. It doesn't hurt to have a little bigger PSU. however, it does hurt to have a smaller PSU. Also, what's the point you're trying to make? Did you think I was just going to jump up and by a smaller PSU for you?
  3. I thought your system died?
  4. Samuel Hill great job! Did you know I live right down the road on [removed] * here in New Jersey? Maybe we can meet up sometime? I'll will give you a call tommrow afternoon to see what is up. Your number is [removed] * correct? We can also talk about how to register domains private. ;) Yours Truely * Personal information removed.. Please do not post contact information, etc. on Tip.it. For more information see Section 1.7 of the Tip.it Forum Rules ~tripsis
  5. That's 7,000 lines? Did you add two extra 0's? You must have really good documentation in the code (which is good) or a lot of bloated useless code in there. I'll give you a little feedback. Your long load times are possibly becuase of what I said above. I did not experience any slow times though. Make the registration system error when a username already exists. Make sure that the email is a valid format so that i can't enter in random characters and register. This would prevent against spammers. Making an email activation system would also help against spam accounts. This would require that users don't register with the same email though. (optional) I can register with the same email too. So spammers can just use the same email over and over again. (optional) I would add in a captcha system especially if the site gets more traffic or you start experiencing spam accounts.
  6. Before you go off getting new hardware, try a few other things. Can you even boot into safe mode? If so, try reinstalling the driver, might not work, but worth a shot. If it's not on-board you could try re-seating it in the slot. Also, have you noticed anything weird or did you just turn it on one day and receive this? Any other information you can provide is helpful. Blue-Screen errors only get you in the ball park of what the actual error is.
  7. Here is a little user script I made that resolves this issue. Make sure you have Greasemonkey. You can install it directly here. The simple JS (runescape_eye_saver.user.js): // ==UserScript== // @name RuneScape Eye Saver // @namespace http://www.runescape.com // @description Gets rid of the damn top bar and scroll bars. // @include *world*.runescape.com* // @include *runescape.com/game.ws* // ==/UserScript== document.getElementById('gametable').deleteRow(0); document.body.scroll = "no";
  8. You can do it using a pandora's battery or there is a hack using Lummines.
  9. Tiigon, Obviously you're lacking experience. If you are here posting this on TIF you need to do some research as i had suggested in earlier post. If you find things so easy why are you here? I can assure you your knowledge with any language is low. Don't take this the wrong way i am not trying to insult you. Start small and work your way up. Since this is probably one of your first projects you will probably fail but, that is fine most peoples first projects are a failure. It is just how things with with this kind of thing. All your really going to get here on TIF is complication because you got several people that think they know what the're doing and maybe they do. What i would suggest to you is you pick up a language learn it and work with it for a while. Learning the language isn't hard at all but what is hard is learning how to implement it and write it efficiently. I am going to have to tag along with the people suggesting Java for cross platform.
  10. C# and Java do not "hold your hand". You can't just magically write huge programs with no effort. Quite frankly, the absence of a few *, & and -> here and there hardly makes any difference (at least to me, some people find pointers difficult). It's basically a syntactical thing. And you will probably make a few more mistakes here and there. Java and C# weren't designed to be goo goo gaga baby nonsense. They were designed to succeed C++ for many purposes because they are more advanced technologies. Having the computer tell you when things are wrong is better than not. We might as well get into a "real man" argument and say that if you write a game in a weak-typed version of C, you're so cool an awesome... no. Use what works best for the job. C# is a modern, elegant language that is well suited for game development and easy to port if the proper libraries are used. And rewriting games in unmanaged languages won't speed them up that much, especially C# to C++. I've read many studies where benchmarks were done and there was hardly a noticeable difference between C# and C++. It really comes down to how well the programmer writes his or her code. Perhaps because you're passing tons of value types around, as opposed to what you'd do in C++... and I have to leave so this post ends abruptly. Read the OP he wants cross platform. C#, is MS based. I suggest you do some research before you try to act like a big dog. C# most certainly is NOT MS based. It is a language. You mean to say that .NET is MS based, and I suggest YOU do some research before trying to correct those more experienced than yourself whom you assume to be acting like "big dogs"... http://www.mono-project.com/Main_Page Reality is no one wants to do .net esecially on an open source platforrm. .net in my opinion is a pretty ugly language. People would laugh at you to day that your developing in an MS language to go cross platform. Hell, most real developers refuse to even use the.net [cabbage]. I find your really amusing :P I do hate Microsoft and it will stay that way as I personally don't like the way they do things. Why in the [bleep] would you implement .NET on another platform considering it is intended for MS windows. I am just not understanding this. This is pretty funny what you think though. If you would like to waste your time at this please do but, it wouldn't be the best for a game that is going to be cross platform. That isn't my opinion that is the truth.
  11. C# and Java do not "hold your hand". You can't just magically write huge programs with no effort. Quite frankly, the absence of a few *, & and -> here and there hardly makes any difference (at least to me, some people find pointers difficult). It's basically a syntactical thing. And you will probably make a few more mistakes here and there. Java and C# weren't designed to be goo goo gaga baby nonsense. They were designed to succeed C++ for many purposes because they are more advanced technologies. Having the computer tell you when things are wrong is better than not. We might as well get into a "real man" argument and say that if you write a game in a weak-typed version of C, you're so cool an awesome... no. Use what works best for the job. C# is a modern, elegant language that is well suited for game development and easy to port if the proper libraries are used. And rewriting games in unmanaged languages won't speed them up that much, especially C# to C++. I've read many studies where benchmarks were done and there was hardly a noticeable difference between C# and C++. It really comes down to how well the programmer writes his or her code. Perhaps because you're passing tons of value types around, as opposed to what you'd do in C++... and I have to leave so this post ends abruptly. Read the OP he wants cross platform. C#, is MS based. I suggest you do some research before you try to act like a big dog. C# most certainly is NOT MS based. It is a language. You mean to say that .NET is MS based, and I suggest YOU do some research before trying to correct those more experienced than yourself whom you assume to be acting like "big dogs"... http://www.mono-project.com/Main_Page Reality is no one wants to do .net esecially on an open source platforrm. .net in my opinion is a pretty ugly language. People would laugh at you to day that your developing in an MS language to go cross platform. Hell, most real developers refuse to even use the.net [cabbage].
  12. Read the OP he wants cross platform. C#, is MS based. I suggest you do some research before you try to act like a big dog.
  13. openSUSE is a decent distro to for beginners. XfCE or LXDE.
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