Zaxts
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Perhaps, for maxed out players, but we're not all so. Could additional info please be added to the Notes section, so as not to be misleading to most players?
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A correction is needed to the bestiary write-up for Nechryaels. In the Notes section: " ... They occasionally summon Death spawns during combat. ..." 'Occasionally' should be removed from that sentence, as the Death spawns occur all the time during combat.
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Excellent! I look forward to it. Thanks for your reply!
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Hello! Can someone from the Rune Tips crew tell me when the guide to Fish Flingers will be updated to include the latest changes?
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The link from the Slayer guide needs to be corrected for Kurasks (Slayer level 70 / bestiary level 106). Currently, it leads to the homepage.
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An update needs to be made in regards to the location of Turael within the Slayer guide. Turael's location is no longer in Burthorpe, but in Taverley. Two corrections needed: 1- Within the list of slayer masters 2- In the points section near the bottom. Change "If you Burthorpe any task ..." to Taverley.
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I'm an older adult player (member at RS) checking if there are any clans that have only adult (preferably older adult) players. I'm looking mainly for a social clan, but possibly not opposed to other ideas. My RSN is Zaxts. Feel free to check out my Adventurer's Log.
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Fire giant drop addition [Needs confirmation]
Zaxts replied to Zaxts's topic in Completed Website Corrections
I had thought of that, but would a pic really prove it? Anyone could fake such a drop by cutting the logs themselves, note it, and post a pic of it, claiming a drop like myself. Not likely, but not really "proof", if you know what I mean. I guess it would be better if multiple players had experienced the same drop, making it more believeable. Perhaps if it was reported "x" amount of times, it would not need to be in italics any longer? Something to think about. -
During a slayer assignment from Chaelder, for fire giants, I had a drop that was currently not listed in your bestiary. It was for 491 yew logs (members) in the Pollnivneach dungeon. I was wearing a Ring of Wealth. I have no idea how I confirm this, sorry.
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Sorry, didn't know this was needed. I've had the Cyclopes task 3 times now with Mazchna. We cannot add everything someone says, as we'd have a lot of wrong information, so we need to confirm everything. Next time you get this task, if you could take a screenie of the dialogue where Mazchna assings them, that'd be great! Thanks for letting me know. I'm new at this! :thumbsup:
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Sorry, didn't know this was needed. I've had the Cyclopes task 3 times now with Mazchna.
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Change to Slayer guide: Please add a cyclopes assignment to the Mazchna list.
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This is from the "Tips, tricks & notes" section at the bottom of Buyers and Cellars: "Vials of stench can be used to fence recently shoplifted goods, for example, buying or selling from the baker in Ardougne just after stealing from the cake stall. You must first take the Vial of stench you used in the third subquest back to Robin for enchanting, however. Afterward, you'll be able to make your own." After you finish the main quest and the subquests, you can indeed make your own vial of stench. You still need to come back to Robin, in the thieving guild, every time to activate it though. You can confirm this by using the 'Destroy' option on a vial of stench (a).
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Wilderness and free trade vote! - Now Closed
Zaxts replied to Jimmyw3000's topic in General Discussion
Exactly! You have said it perfectly! -
Wilderness and free trade vote! - Now Closed
Zaxts replied to Jimmyw3000's topic in General Discussion
Each to their own, but my idea of having fun in this game doesn't include spending a potential great deal of time, standing around in a bank typing over and over again to buy or sell. I would rather do something else more productive, like leveling a skill. As I mentioned, this does not preclude the fact that I may try pvp trading to sell expensive items. So, I would be happy to see the Grand Exchange continue to function properly, albeit it with the price caps removed. With the use of it, you can reach across all the worlds, not just the one you're in. So, to my mind, it just makes good sense. -
Wilderness and free trade vote! - Now Closed
Zaxts replied to Jimmyw3000's topic in General Discussion
Initially, this may sound like a good idea, but how many years will it take to work all the bugs and glitches out of this "update"? I could care less about the wilderness, but I do care about the economy, specifically, the Grand Exchange, which was a great idea, for the most part. I would continue to use the G.E. for most items (because it just makes sense), but might consider player to player trade for expensive items. My concerm is that the Exchange continues to function okay, in conjunction with pvp free trade. I would never want to go back to the "good old days" of standing in a bank, typing over and over again, to buy or sell common every day stuff. -
Thank you for that. I stand to be corrected. I guess that hasn't been my experience as yet, as I've been mainly down there for melee xp, with mining being secondary. Either way, it would be great if the current listing could be updated to the fact that the Level 140s do range rocks, as this was not there before. Edit: I see now that this has been updated already, but perhaps the new info should include that the Level 140s can range you if not within melee distance as well, at ANY time. Sorry for any confusion.
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Yes, my experience, so far, has been that they only range once you break off the fight and run away. They do not range before starting a fight.
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Please add the following information to the current listing of the Level 140, Living Rock Striker (http://www.tip.it/runescape/index.php?rs2monster_id=1336): Normally, this NPC will just melee you if you are close to it, but if you run away before killing it, it will range rocks at you. The Level 120, Living Rock Protector does not range, and the current info is fine, but the Level 140 will definitely range you!
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Dungeoneering Guide and Skills- Updates and Corrections
Zaxts replied to Zaaps1's topic in Completed Website Corrections
Thank you for your speedy answer! It's appreciated. All though we aim to make the guides as user-friendly as possible, making the guide "skinner" could be a challenge just because of the width of some pictures. I will try and resize some images or maybe just move a few sometime this week. -
Dungeoneering Guide and Skills- Updates and Corrections
Zaxts replied to Zaaps1's topic in Completed Website Corrections
Would it be possible to adjust the new Dungeoneering guide to have less horizontal scroll for those with a 800x600 resolution? This would be the same view as has been made for the Dungeoneering Skills guide. Thanks!
