I've recently decided to train my dungeoneering, and seeing the huge list of rewards I'm quite confused to which I should pick.I currently have 10k, but I'm planning to continue earning points. The bags are both cheap enough that I'm planning to get them anyway, but it's the more expensive reward that I have problems about. Arcane Blast Necklace: It's a very slightly improved amulet of magic, is it worth 15k tokens? Twisted bird skull: is there anywhere where it is practical? last priority unless there's some amazing spot where it's effective. Shieldbow sight: It used to make the strongest bow in F2P, but now I'm hearing mixed feedback from people. I've heard its not worth it now, but also that it's still one of the strongest f2p bows. If I'm correct it buffs the attack speed of the shieldbow making it only 1 tick slower. Worth it or not worth it? Law vs Nature staff: from the wiki, they have exactly the same stats combat-wise. Is there a reason one is more expensive and has a higher magic requirement? Scroll of effeciency: Sounds tempting for the time I'll actually get to training smithing. However, I don't plan on that soon so it's pretty far down my priority list. Then there's the 40k rewards. These are far away, but they're so expensive I can't afford buying the wrong ones. Gravite weapons: only considering 2h/bow at the moment. I hate degrading stuff but I heard the 2h degrades slower. Tome of frost: Seems useless now that there's the bat book and it's no longer possible to staff/book. Would basically force me into using water spells. Amulet of zealots: I'm really interested in this reward. In the few cases I use prayer I really want them to count. This is my current go-to when I hit 40k.