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Tansuo

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Everything posted by Tansuo

  1. I miss having quests to do :( I think I'd happily do most of them again (exluding MEP probably - and whatever shitty ones that have you [bleep]ing about with crystals in the Temple of Light, Within the Light I think?) WGS is a great quest though.
  2. Mish? still too young. Auror, google Goatse. You won't be disappointed disclaimer: You did it, not me.
  3. Not sure you understood the update.. it's the exact opposite of a buff.
  4. God forbid a high reward, high risk minigame in Wilderness carry the risk of other people PKing you. What's all that about? His point is, this update has placed so much more of an emphasis upon just killing people for their loot, rather than going and trying to loot yourself. Less people will bother attending the camp at all, and more will just sit in low level wildy and pick off the few who do bother going to the camps. What makes it worse, is that it puts you into multicombat when you do loot.. the likelihood of you escaping now is just too low to bother. [/hide]Wasn't the point of warbands in the first place to bring back an interest in pking? That's what lots of people have been saying. (lets ignore the fact that it was a terrible way to attempt to do so for now) Somewhat so, but they shouldn't limit the amount of stuff that can get looted from a camp. That only limits the number of pk-able targets. Removing the limit/warband would help - more people would go to the camps (safety in numbers) but then in turn, more people would try pk, as there are more pk-able targets. Was just silly to limit it to 1000 total/camp >.<
  5. Fixed. Remember, you're not the only player base in the game. So tell me, where would anyone use level 50 hybrid armour? Don't go 'fixing' my posts when I'm right >.>. Sorry for not knowing the lower level game of the top of my head, but what you expressed was an opinion. Were you a lower levelled player, then I'd entirely understand. As you are not, then I cannot comprehend you having an extensive knowledge over what is good/isn't good at the lower levels. Furthermore, its F2P. When did you last play as a low levelled F2Per? No need to get huffy >.>
  6. Warbands get nerfed Effigies get "unnerfed" Effigy to max, obviously :D
  7. God forbid a high reward, high risk minigame in Wilderness carry the risk of other people PKing you. What's all that about? His point is, this update has placed so much more of an emphasis upon just killing people for their loot, rather than going and trying to loot yourself. Less people will bother attending the camp at all, and more will just sit in low level wildy and pick off the few who do bother going to the camps. What makes it worse, is that it puts you into multicombat when you do loot.. the likelihood of you escaping now is just too low to bother.
  8. Fixed. Remember, you're not the only player base in the game.
  9. I have to say that I partly agree with your first point here. Getting 92 prayer certainly isn't an easy task. And to get 96 magic (or whatever that requirement is for the highest leveled barrage spell) is certainly not easy either. Both of those levels takes a lot of effort, time and money to gain. Powerful spells and prayers would be a good reward for all of this effort. And a suitable one as well. But SS and barrage have both been a little too much overpowered until now really. I don't think they were intended to make so many monsters such a piece of cake. Bosses should still be somewhat of a challenge even with 90+ prayers and spells. Which many of them weren't really, unless you equipped full bronze and got yourself a dagger to attack with out of the same material. I'll still miss SS though. But it was a bit too good to be true. Time to go buy some more fishes in the GE before I go bossing again, I guess. [/hide]In my opinion, this update was implemented because of how easy it is to bloodfire barrage Bandos, and to a lesser extent sgw. Bandos is a mid level boss the way it is now, and 92 prayer and 94 mage are high levels, so should they not be superior over a mid level boss? And because people were dw bloodfire barragging near enough every slayer task. Problem with Bandos GWD, normal mode is simply too easy, and hardmode is just stupidly difficult. There's one thing that stands out, Dagganoth Kings are all level 156, yet Graardor and Zilyana 210 and can be near enough afked. It wasn't necessarily Bloodfire Barrage that needed to be nerfed, it's that the GWD bosses STILL need to be improved. Graar and Zilya can be comfortably disposed of in Nex Gear (probably less, honestly haven't tried) yet someone trying to solo tribid DKS will have a nightmare unless they have Nex or Ports gear. tl;dr for slayer, bloodfire barrage needed to be fixed, for GWD it did not. GWD has its own inherent problems.
  10. Just to say, contrary to what was implied, DKS still drop DHatchets.
  11. From Mish:"lets go duo nex" From Mish:"wanna go tds" YEAH SURE MISH, STUDYING. THATS WHAT YOU KIDS CALL IT THESE DAYS.
  12. Dicks [hide=]wasn't sure if I'd get told off for having "Mish can eat a bag of dicks" as the topic title, so I left it mysterious[/hide]
  13. NO Srsly tho, Craft is like 80m if doing it badly, Fletch is 20-30 and Cons is free. Stahp being so bad.
  14. Oh the fun or the MEP Quests.. good times man.. lol[bleep]thatgl

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