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Faerasachi

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Everything posted by Faerasachi

  1. Yeah, thats a great idea! Let me just suggest that to Jag-- oh wait. We can't post of the forums -.- .
  2. Keep your cannon by all means. And if anyone tries to insult or shout at you, just tell them to: - shut their mouth - teleport elsewhere because no one likes them here - and then make some money to get their own cannon - then put them on your ignore list. Problem solved. From this point on, they will probably either cry and log out because you told them to shut their mouth. Or they will start acting macho and bad-mouthing you - in which case you have already ignored them. Once they find out you're not responding, they'll start following you like a 12 year old. Which is good, because then there'll be more slayer monsters for you to kill and gain exp instead. And if they followed your advice to teleport away and make some money for a cannon instead, well great. Because then you'll get more monsters to kill, and more slayer exp to gain. And lastly, HAVE FUN with your cannon! No one can deny you the joy of your cannon spitting out giant steel balls of steel towards monsters!
  3. ? I don't get what you mean. Numbers? or Worded? ANYWAY So what do you suggest Jagex to do? There's always bad things that people can say about slayer when they're trying to train from level 1 to 85 Slow exp... high cost... dangerous... useless skill... But from what I've heard from moneymaking guides on the runescape forums.. ONCE you hit level 85, abyssal demons will provide the second best amount of cash/hour below merchanting. And maybe runecrafting. --wait scratch that, runecrafting at level 92. You only need slayer at level 85. But when you think about it, all that time taken and money spent into getting level 85 slayer will get you rewarded with 600k per hour. (Abyssal whip drops once every ~400 kills?) With every good money maker, you need to invest some time and energy, and maybe sacrifice some exp into getting it in the first place. But I'm a level 3. Free to play. And maybe what I'm saying is all wrong. But it's from my point of view :P
  4. NEDERLANDSE SINTERKLAAS (dutch uber event, big old man with mitre and red robes giving phr33 presents) lol i want that too That dude is an old perv. Sinterklaas. Seriously. If you read it on there, it makes no sense at all. Like we Dutch people are all mad. :lol: To be honest, I have no idea what is actually celebrated during Thanksgiving. I know it has something to do with turkeys but that's about it :P Thanksgiving, isn't that an American celebration of their first successful harvest after leaving Canada and the British Empire? And they eat turkey because... it tastes soo good >.> --droools on the ground--- I wish it was celebrated here in australia. Or atleast, a holiday where we got to eat roast turkey :P Well atleast you don't have to bring Curry the next time you face the chaos elemental :P
  5. I'll try out the above first. And if the prices of steel bars still keep growing higher, I'll keep mine for a few more days until it levels out :D. (And that, ofcourse, will be my first newbie try at merchanting ^^) Thanks for all tip.iters that helped :D
  6. --all comments I make a from a f2p low level perspective-- I think people are getting the right ideas.. the ease of levelling in each specific skill has the equation: difficulty = ([time] x [money] x [work or clicks required]) / [rewards/usefulness/enjoyment of the skill] (please remember this equation is just an example and isnt refined) --For example: a useful skill that makes alot of money won't be too difficult to level, because people will be enjoying and looking forward to getting a high level in that particular skill. Enjoying the skill shortens the time taken in the player's perspective. So time taken will be shorter as well. That skill may be ... rune crafting. At level 92, runecrafting nature runes is increased to 2x nats per ess. From that point on, a person will be on the gravy train, either -gaining huge amounts of exp by people running nature runes for him, -gaining huge amounts of money abyss runecrafting, earning 4x the amount of the ess he bought (assuming pure ess is 150gp each and natures are 300gp each). --(short time (player's perspective) x low money x lots of work) / (high reward) = low difficulty --Another example: Firemaking/fletching. Usefulness is pretty low, since fletching doesn't make as much money as it used to, and firemaking is just a a cheaper path to a skillcape. ( I mean, you can't earn money by burning magic logs and collecting their magic ashes. lol.) Therefore, low usefulness will bore the player since there's not much to look forward to. Boredom = lengthening of time in the player's perspective. So time taken is longer. Money will be lost and not gainable for firemaking and maybe fletching. So money will be higher than runecrafting. Work and clicks might be low (high for firemakinig), but the rewards will be low as well. A skillcape, maybe unlocking some quests, and maybe being able to make some money fletching magic longbows and arrows for people doing the lost city quest on Entrana Island. --for firemaking = (long time x higher cost x lots of work) / (low reward) = higher difficulty --for fletching = (med/long time x higher cost x less work (since the fletch x was introduced)) / (low reward) = high difficulty, but lower than firemaking. You must remember time is taken from the player's perspective of enjoyment Money is the amount earnt in the process of levelling, take away the cost of materials (profit) Work, or clicks is how hard you have to work to level. Running through the wilderness doing abyss runecrafting will be higher work, so is clicking each individual log to light them. usefulness and reward is how good the reward is once you reach a high level. please correct me if im wrong ^^. And also forgive my english, I'm english second language ;)
  7. Lvl 12 guy with bronze armour and wizard's hat to me: lvl3 nub Clay miner near the S-W varrock silver/iron/clay mine to me: gein sum lvls, noob Level 50-something person to level 100s, pures and skillers and me: ur all noobs. exept u lvl 100, ur gud. WELL LOL, LOOK WHO'S TALKING??
  8. Getting anything to level 99 is an achievement. And if they only want to get it to show off, then let them do so. That person firemaking to level 99 isn't you. Or your account. He's not your problem. Let him do whatever he wants. There's no need to call him a noob because he's making a decision to spend his time gaining fast and inexpensive firemaking exp, just because you're actually spending time and money seeing your farming harvest grow under your care towards level 99 instead. Because in the end, you have to look at the end result. About 999999999999 people have firemaking/cooking skillcapes now, and those who have them will get largely ignored. But you, you with the farming skillcape is probably only 1 in a million. People will demand to see a farming skillcape emote from you because they have never seen it before. Instead of the firemaking skillcape guy, because they've seen it 200 times. And yeah, you get a better emote, compared to the firemaking guy with a tiny ball of orange in his hands. And the ability to grow an extra spirit tree to teleport with. And seeing your own vegetables, herbs, trees and flowers grow under your care to tasty things ^^. Remember the relation ship between time and money spend to get particular skillcapes have a linear relationship with the amount of attention and happiness received by other people and yourself in getting it. The equation is: {Money*Time+Difficulty} =[proportional to]= Happiness and feeling of accomplishment you gain in the end. (M x T + D~ H + A) (I think thats the equation for direct variation...) Hope that helps :P
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