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Grim_

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Everything posted by Grim_

  1. It's north of the mountains and near a blizzard (with probably some yetis in it)
  2. Grim_ replied to Nexaduro's topic in Falador Tavern
    (Thanks!) Karl attempts to go through the plain door (is it day or night?)
  3. Yeah but you would have to wait until your crabs actually got some bones and then summon the wraith.
  4. Whee the children are trained with horses. Bronze lances and armor are created (for the horsemen) and the high priests train with their weapons. 200 Kinder Gotten are armed with bronze spears and 100 decent archers are given bronze arrows. 100 Kinder Gotten are trained as horsemen as well. The group in the forest attempts to clear part of the Heart of the forest to create a shrine.
  5. Retech signs can burn.... and if your crabs try to abduct someone armored they will get a slight problem on their hands to say the least.
  6. Grim_ replied to Nexaduro's topic in Falador Tavern
    here
  7. The group tries to circumvent the denser patch of jungle. 100 Kinder Gotten are trained with horses as well.
  8. The ingredients needed for that sword :P I will probably reveal it sooner or later but for now it is my secret (Actually I would probably trade knowledge of it for a fire or light magic artifact)
  9. Erm archi you don't start out with bows and arrows (at least I hope not let me double check)
  10. Pie let it fight caster. I doubt that the ivory tower was unique and if we can get past the shapers or go to the north then we should be able to find another.
  11. Now to make faulty signs to confuse the travellers and get them to wander into the forest. :D Now to put wards on the road to prevent travelers from straying... Do you want all of Ikana, not to mention Paul, against you? Well there is a reason why I haven't been abducting people near Ikana, right? Besides, who could notice a few drunks get lost every once in a while? :D Lost and then deboned? EDIT: @Ross I would have to do several rituals (as part of the plan) to harness the power of the combined gems (Though were my levels off by much? [the ones that I suggested would be needed?])
  12. The vine is burned through again and the ends are seared. The troops then go through the vine.
  13. Sure the requirements that I set are level 10-20 smithing level 10-20 smelting level 30-40 force magic and level 40-50 fire magic as well as the bars of mystril and possibly several diamonds/ a high healing magic level. Basically what I would do is construct a mystril sword with a modified hilt the hilt would have a large number of highly compressed force crystals and either fire crystals or some type of gem enchanted with fire (the same would go with extra force crystals) and many healing crystals all encased in mystril(hopefully) I would probably have to do several rituals that would allow me to fire off waves of very very hot fire mixed with a amplified slash using force magic with the sword. Using the force crystals that were harnessed differently (as well as healing crystals and probably a healing ritual) I would give the sword the ability to amplify my movement to allow me to perform hypersonic combat. The healing crystals would be used to heal the damage such combat would do to me. I would probably also need life spheres as a power source.
  14. Buckets are created and used to douse the flame and after it is doused earth is piled up on it aside from in one place at which point it is ignited again (I am going to burn through this)
  15. Well I would have to actually get back to it after exploring the frozen north. (@Ross what do you expect I have plans for a sword that would be much more powerful than caladburn but I do not have the components or the levels to make it)
  16. Grim_ replied to The Observer's topic in Off-Topic
    Pretty broad question, since the majority of things are changed/new you can't really compare SC and SC2's tactics/strategies. Does the zerg rush still exist? Also is it still possible to turn out 12+ carriers in around 20 minutes? (On a completely unrelated note is there a map called "Sherwood Forest" in there?
  17. The group goes to the large vine and stays far back while archers shoot flaming arrows at it.
  18. Canoes are created and used to well circumvent the flaming vines.
  19. The troops step back and well let the vines burn themselves out. They try to go around the grove.
  20. When in the altar (it is an area but I do not think it wise to tell people as it gives me an advantage) life crystals/shards/whatever slowly fill up so you could simply bring uncharged crystals and do some training there. EDIT: The only people I would be willing to trade the location to are retech and icu. Retech for once jen reaches a high level of void magic teaching me it and icu for caladburn.
  21. Nex I am not sure how well draining life works >.> anyways you could get a setup like jeb's from "The Hills Have Eyes"
  22. Grim_ replied to Seraphi's topic in Falador Tavern
    I am fine with whatever is best for the G.M.
  23. Actually there is an altar persay of life and well... only I know where it is :smile: .
  24. The troops bypass the vines if possible if not then they clear the forest around it and BURN IT TO THE GROUND@!@!@!@!@!@!
  25. They ask the termites to move and if they do not the spearmen form a defensive circle and the archers rain death on the termites. The Kinder Gotten at the camp pray to Heiliger to protect the troops.

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