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Grim_

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Everything posted by Grim_

  1. Grim incinerates the dartboard and says "You do realize that there is this magic thing called an edit button right?"
  2. Grim_ replied to paul191600's topic in Falador Tavern
    Karl loads his Mp5 and sets it on full auto before searching for the merc squad.
  3. Grim_ replied to paul191600's topic in Falador Tavern
    Karl asks about the artifact and what it does (as a question purely for the sake of knowledge) Karl then asks about any other tasks they may have.
  4. Grim_ replied to paul191600's topic in Falador Tavern
    Karl is currently ecologist/freedom.
  5. Grim_ replied to paul191600's topic in Falador Tavern
    Karl shows the artifact to the professor as well as the readings from the detector.
  6. Grim_ replied to paul191600's topic in Falador Tavern
    Karl watches outside for something to happen. He asks the professor if he has any idea what is happening.
  7. They are given a bit of both and they are taught about the teachings of Hielleg (the god that is currently not with us)
  8. Half of the laborers become farm workers and 1/4 of the laborers watch the children (and train them/educate them)
  9. The new town constructs a village and a shrine as well as a university. The majority of the people go to farming with 100 left for research and 100 left for monks.
  10. Grim_ replied to paul191600's topic in Falador Tavern
    Karl gets to cover and grabs his Mp5 and sets it to full auto.
  11. Grim has the forces move in a concentrated punch into one point of the gods forces. EDIT: The government chooses the more peaceful hidden group.
  12. Grim_ replied to paul191600's topic in Falador Tavern
    Karl tells the proffesor and shows him the artifact.
  13. The Kinder Gotten send scouts to (heres a surprise) light a circular fire around the fisher camp. The Government goes to live with the peaceful community as well (I am going to play as both if you will for now).
  14. Grim_ replied to paul191600's topic in Falador Tavern
    Karl runs out of the anomoly and back to the bunker.
  15. The Kinder Gotten prepare the fortifications and the slingmen move into place people are given shields and spiked clubs as well as clubs meant for throwing. (I am choosing the battle side)
  16. (I would hope that agriculture takes quite some time for you to master as you took the starting advantage as huge dragons without opposable thumbs)
  17. Grim_ replied to paul191600's topic in Falador Tavern
    Karl goes where the white light beeps the strongest.
  18. The Kinder Gotten await the battle report
  19. Grim_ replied to paul191600's topic in Falador Tavern
    Karl steps out of the anomoly and continues checking with the detector.
  20. Grim_ replied to paul191600's topic in Falador Tavern
    Karl gathers data upon the anomoly with the detector.
  21. Grim_ replied to paul191600's topic in Falador Tavern
    Karl throws a rock at one of them before continuing to the anomoly.
  22. Grim_ replied to paul191600's topic in Falador Tavern
    Karl loads his weapons and goes to the anomoly.
  23. Grim_ replied to paul191600's topic in Falador Tavern
    Karl asks if he has anymore tasks for him.
  24. Grim_ replied to paul191600's topic in Falador Tavern
    Karl asks if the readings they got were any good.
  25. Grim_ replied to paul191600's topic in Falador Tavern
    Karl talks to the main ecologist about his wounded companion.

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