Everything posted by Grim_
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Dungeoneering
I go back to my tower and put everything but my now and arrows teleportation ring grappling hook and rope in my chest I leave the golem at home and ride back to 1 mile away from potsdell on my cold-fire stallion with my elemental acting as back up.
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Dungeoneering
grim sends the granite elemental in to look for the man.
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Hegemony-V2 begins page 302
the malaysian empire offers to try nanotheraphy on king john.
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Dungeoneering
I heal it when it comes back and attempt to summon an earth elemental.
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Dungeoneering
Now that I am 1 mile away from potsdell I am sending my elemental to go and look around.
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Dungeoneering
I seal my house (by putting hell fire in the trough ) after leaving with golem and elemental in tow riding a cold-fire stallion. I will stop 1 mile away from potsdell and send the elemental to scout for me.
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Dungeoneering
I try to summon a cold fire stallion with aid from a pentacle and my fire battle staff.
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Dungeoneering
I send the elemental to potsdell. (note if they attack it it will rather bad for them as it will flee and then go back to try and find the swindler. )
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Dungeoneering
Grim sends a fire elemental after the guy who cheated him (I still have one out )
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Dungeoneering
Grim tries to reinforce and then strengthen the foundations of his tower. Also it looks like I am one of the best equipped to deal with the witches right now... (well if you judge just by mastery of magic that kills them.)
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Dungeoneering
Grim tries to open up a fissure in the ground and then fill it with water.
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Dungeoneering
I had assumed that with both hands blasted off healing magic wouldnt work. I try again to fix the foundations of the tower with geomancy.
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Dungeoneering
Grim jumps off of the top of the tower (this should take care of the hands bit) Take the loss out of carpentry,light magic, smelting, and the rest out of geomancy down to level two. When he respawns he tries to fix the tower foundations with geomancy.
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Dungeoneering
Grim goes back to his brim-stone tower before trying to summon an elemental there. He then tries to summon a horse made out of cold fire.
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Dungeoneering
Grim tries to heal himself before trying to summon a fire elemental this time with aid from a pentacle and his battle-staff.
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Dungeoneering
Grim tries again to summon a fire elemental this time one with less suicidal tendencies to look for the little man.
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Dungeoneering
sonnuva [bleep]. Grim starts looking around for caves while he sends a fire elemental back to get his money back from that rat bastard.
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Dungeoneering
Grim moves out after giving the man his reward and telling him he can have another 30 gold if he keeps silent. When he reaches the cave he summons a fire elemental and has it scout the insides.
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Dungeoneering
Cursing grim goes back to his tower and gets another 100 gold. Going back he raises the offer by 100 gold.
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Dungeoneering
Grim ups the reward to 50 gold.
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Dungeoneering
Going into his lair grim gets out all of his things as well as 100 gold (the rest of it is stored) and replenishes the hell-fire forge ant pit then Grim goes into town (opening the gates) with his fire golem and puts up a note asking for the location of the golems lair which does not have a mother golem in it as well as no one else knowing about it(with a reward of 40 gold and 30 gold to keep silent). He then buys a glass of tea and sits down to wait.
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Dungeoneering
Grim tries to channel the forest fire into a small orb of flame hovering near himself. He then raises the walls around exile another 10 feet and has the staircases accommodate that.
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Dungeoneering
Umbra who would take your place as leader of exile then?
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Dungeoneering
(on a side note you did get 300 gold from me...)
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Dungeoneering
Grim tries to slowly move the fire around his brim-stone tower. With a flash of inspiration he brings out his fire golem and tries to slowly channel the fire into it.