Everything posted by Grim_
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Dungeoneering
Another possible solution is geomancy (noone has levels in it yet but from last game that school was godly for non combat applications) to simply seal up your house from thieves. On a semi related note what schools of magic would one need to create wards (well schools of magic or skills) Wards being barriers that range from simply repulsing the intruder to a wall of sentient fire ripped from the abyss.
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Delta V
I'm not sure exactly how you would create gravity aside from importing mass (again protracted orbital bombardment). Another option would be bombarding it with black hole bombs (something sere developed in V2)
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Delta V
Hell in V2 we could just ram ships into planets (I threatened to hit retech's homeworld at barely sub lightspeeds with a super freighter). I don't think you can do that with a hyperdrive though. Another option would probably be protracted orbital bombardment using asteroid fields.
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Dungeoneering
I like where you are going with this. Hell with certain poisons you could make a saving throw against addiction. Also is there going to be some sort of learned skill for crafting highly intricate spells ie binding spells and banishment, Finally how closely are you going to stick to the original dungeoneering system? EDIT: By the way are my eyes still melted out in game?
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Dungeoneering
On a note to all in the tunnels; I smell a trap.
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Dungeoneering
EDIT: It was pretty good edel
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Dungeoneering
Grim states that he is taking the others with him whilst he takes the goblin sword out of leyfura's hand.
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Dungeoneering
I turn around and attempt to create a third eye on my head that allows me to use thermal vision before taking my clothes back and ask where my brazier staff is so I may reclaim it.
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Dungeoneering
Grim closes his eyes and focuses on a fireball smashing into the goblin guarding him. If that works he focuses on burning off the rope securing him as well.
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Dungeoneering
Cursing grim sends a barrage of bolts of flame into the goblin ranks before flaring up the magical flame on his staff brazier.
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Dungeoneering
Grim attempts to calm the imp down and re kindle the bon fire before infusing the imp with it.
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Dungeoneering
Grim asks the imp to look around the area for any overt threats. He then attempts to rekindle the bon fire.
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Dungeoneering
Grim imagines the summoning circle around the large (bon?)fire and attempts to summon a fire elemental again.
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Dungeoneering
Grim attempts to dry the wood off more with fire magic. If it is sufficently dry he creates a sort of 3/4 of a cone (with one side open) out of wet branches and then sets the pile of fire.
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Dungeoneering
Grim attempts to force mather out of his head imagining a cleansing blast of fire doing the job.
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Dungeoneering
Mather I'm testing something out as to summoning fire elementals.
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Dungeoneering
Grim attempts to dry out the large pile of wood with fire magic before again trying to set it on fire with fire magic.
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Dungeoneering
Grim attempts to gather the wet wood together into a large pile and then set it alight with fire magic.
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Dungeoneering
Grim rekindles the magical fire on his staff before trying to summon a simple floating fireball.
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Dungeoneering
Grim looks around and attempts to summon a minor fire elemental with aid from a pentagram drawn in the dirt.
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Dungeoneering
Grim tries to raise some stone pillars from the ground (training geomancy)
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Dungeoneering
Grim looks around for any signs of settlement in general and if so warily continues in it's direction keeping the flame in his staff burning as he goes.
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Dungeoneering
Grim get's up and grogilly lights the magical fire in his brazier staff before looking for enemies.
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Napoleonic Hegemony
The Netherlands remarks that the United States of America seems to be fighting a war of conquest on unwilling peoples. It then goes on to question the validity of the United States claims of wanting to shake off the shackles of taxes whilst they solder new shackles onto unwilling peoples.