Jump to content

jadiswhite

Members
  • Posts

    3
  • Joined

  • Last visited

Reputation

0 Neutral
  1. Yahweh Pk (me) and Jad is white (My bro) Pk Vid 1 http://www.youtube.com/watch?v=icNw85VkCNY Quality will improve dont worry guys Our first Pk video. It is our first try at making a pk video, so don't be too harsh :P. Pking around varrock and drags pretty much. Tried our best to keep it interesting and entertaining for you guy :) Tell us what you think about it please, and we can improve for vid 2. Thanks :) MM pride!
  2. So as I understand it now, you want to keep the one thing that has caused all this ridiculous hyper-inflation? AND add more drops to it? I'm going to explain you my solution of replacing the statues with actual items again... The thing with my solution is; the items generated by PVP then do not add anythign to the economy, as the rewards from PVP no longer will be pure cash, but items that will be sold to other PLAYERS (not NPCs) for cash... The items degrade completely after a while, or are untradable, so no additional cash is injected into the economy... I have suggested adding more of such items to PVP drops ON TOP of normal statue/cash drops... BUT as the same time limit the cash one can get by changing the factors deciding this, and limiting it to a maximum of twice the amount your opponent was risking... 1, Yes, I CAN blame it 100% on PVP drops because I think that the sheer cash income from that completely eclipses any other factors currently screwing with the economy... 2, Bots arent putting a dent in the prices anymore these daysm but as you said, if they do mine pure essence, the solution is presented here and in this thread... Mordendravid earlier suggested to replace everyone's Pure Essence by 3 Rune Essence while reversing the update that made Pure Essence for members back in 06... only problem with that solution is pking becomes imossible to profit from...the problem isn't that people are making to much money pking, its that the gp added to the economy is causing items (such as whips) to increase drastically in price... If whips and other items were still dropped, there would be a balance between an increase in CASH and and increase in ITEMS, this balance would stabilize the economy. increased gp is not the only problem because there is a decrease in items as of right now as all whips that are lost in pvp are not being returned into the economy (whip just as an example.) I am not saying that Item drops should be dropped with statues ( that would be too much loot :P) but a combination of the two would balance prices...Simply because there would be more Items+cash in the economy not more of just 1. :) Your solution is good, but if they release too many pvp items and have the drops be too common, it could drastically affect the prices of whatever it would replace in Pvp, but this increase in Pvp only items is a good idea :).
  3. A couple of thoughts after reading these two tip.it times: 1st one: Had a lot of good points something does need to be fixed in the rs economy, and you really pinpointed most of the issues. HOWEVER, some of your solutions are really not thought out that well. As to rewards from drops only being only up to double what the person was carrying, makes it nearly impossible to profit from pking. If someone risks 100k-200k (which is around the average considering pures risk less mains risk more etc.) And you make on average exactly what they drop (seeing as how the drop between 0-200% of what they were carrying according to your plan) you get 100-200k for a kill that will cost at leas 60k in gear. IF you get a kill every 2 times you fight AND never die your barely breaking even... A better solution would be for the drops to be statues (as they are now) + the old drops (infinity, barrows, whips etc.) But these "old drops" wouldn't be randomly generated but based on the items lost in all of pvp. For example if 500 whips were lost in a day 500 whips would be dropped as random drops for people (obviously higher percentage if you kill someone risking a whip) This way no extra items are thrown into the economy that were already there and very little (if any) are lost! This will unfortunately still make 76king profitable, but their is really very little we can do about that without ruining pking as a whole! This whole system will keep a balance in the economy (hopefully) and cause the prices of items to go down/stabalize (more items but also more cash still from statues etc.) A thing I did like was your suggestion to increase the number of corrupt drops and such that are limited to PvP, it keeps things profitable for pkers without affecting prices of anything but those items :) 2nd one: Didn't even bother finishing reading this... You use your own argument against yourself only halfway thru it. "Why would anyone bother to train their Herblore that high to make it anyway when there is a Grand Exchange that is far easier and quicker to use." "Should we make every skill part of the combat level then? Having a high Fishing level means you can get your own food for use in PvP, having a high Cooking level means you can cook it too. Having a high Smithing level means you can repair your Barrows armour cheaply, meaning you might use it more readily in PvP." Hopefully you realize now that your first statement contradicts the second one. GE makes skilling useless essentially, there are no advantages in PvP for having any high skills, when all of the items can be simply bought at GE.. I am happy that Jagex made a Herblore update, that will help High level Herblore people, and that they also kept it out of PvP. What would be interesting tho is if they made these new potions available as random drops (as mentioned in the first article.) Herblore + other skills should be kept out of the combat aspect of things, i am upset that even firemaking is a part of combat now (although only slightly for hand cannon.) It is also insulting to people who PvP and complained about Herblore Potions being unfair advantages to call them "lazy." I will tell you if herblore had stayed a part of PvP the first people to get there herblore to 96 would not be the skillers... Just me .02$, re-registered my account just to reply to this article so hopefully you 2 writers for this week read this and listen :)
  4. This article made me make a tip.it account. I agree with you about all of runescape's strengths, however i do not see runescape's combat system as a weakness. Sure it can be tweaked a little bit to perfection, but as it is a good percentage of the people that play runescape thoroughly enjoy the combat system and pvp. I never pked until around 2 years ago, and now all i think about doing in runescape is pvp. Without getting into a discussion about whether old pking is better than bh and pvp or not i would like to say how much i along with many of my friends enjoy the combat system in runescape. Sadly for high level pkers (115 combat plus) , 1 v 1 pking comes down to the use of either whip, godsword or dharoks (and d claws.) This does get very boring after awhile, but i think it could be improved by jagex adding newer items that arent better than gs or whip but are comparable to them. This would include some range weapons that are actually useful against someone with 300 plus range def and 99 defence. Even at high levels though there is plenty of excitement in mage hybriding with a clan or just one other friend in multi and places that are a little further than 10 steps away from ge. (look at Bwuk im pb pvp vids.) Pures can use nearly any weapon in the game and are extremely fun they take skill to use (as 1 def causes you to get hit alot) and are enjoyable to play because there is no standard gear that a pure has to use, like high levels pkers. Although pvp itself could be fixed, i think the combat system that runescape does has is what makes millions of people continue to come back to the game. The best part of runescape's combat system is that it IS beyond easy to learn, but it is very difficult to truly master. No one person has NEVER died in pvp idc what they say...eveyone dies and thats what brings them back the need to be the best and because of that it never gets boring.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.