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Jehosaphat

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Everything posted by Jehosaphat

  1. Kemios continues bashing the pillars.
  2. Kemios begins whacking at the life-draining columns with his bayoneted staff. And what's all this about the RPTools thingo?
  3. Hex is back? Just FYI, Hex, if you mess with me, you'll end up with a myriad of bolts in your head before you know it. Oh, and you'll have a wyvern gnawing on your legs. And after all that, you'll get eaten by a Worme. All that, multiple times. So leave me alone kthxbai. Oh, and FYI, many of us frequently refer to "my character" as "me," "your character" as "you," etc. in here.
  4. Well, it looks like Hegemony is going to rest in peace for good. I only played it for like 2 weeks on the first thread, but those two weeks were probably the most interesting times Iceland ever had. Oh well. Goodbye, Hegemony. *lights computer on fire and puts it in a boat, then lets it off to sea* Oh crap, it's the cops! RUUUUUUUN!
  5. Jehosaphat replied to paul191600's topic in Falador Tavern
    Kemios watches while the deal is made, keeping his P90 loaded in case of trouble.
  6. Jehosaphat replied to paul191600's topic in Falador Tavern
    Kemios asks what they need him to do.
  7. Jehosaphat replied to paul191600's topic in Falador Tavern
    Kemios asks the location of the next anomaly, preferably not a PSY one.
  8. Jehosaphat replied to paul191600's topic in Falador Tavern
    Kemios asks if he can hold on to that particular artifact.
  9. Jehosaphat replied to paul191600's topic in Falador Tavern
    Kemios shows the scientist his readings, as well as the artifact. He asks what the artifact is and what it does.
  10. Yeah, you did Rocco. Here's a summary of what you missed: Hakon and I broke into tGolemzilla and are working on stopping it. Nex's bar collapsed because of a mineshaft he tried to build, and then there was a huge (nasty) argument over what was going to happen with the crowd of people fleeing from the collapsing tavern.
  11. Jehosaphat replied to paul191600's topic in Falador Tavern
    Reposting. And Kemios takes the artifact if he finds it and returns to the ecologist base.
  12. Jehosaphat replied to paul191600's topic in Falador Tavern
    Crap. Kemios steps out of the pool, attempts to patch up his foot, then continues following the white light while making sure not to step in any more chemical nastiness.
  13. Jehosaphat replied to paul191600's topic in Falador Tavern
    Kemios follows the white light.
  14. Jehosaphat replied to paul191600's topic in Falador Tavern
    Kemios starts gathering data on the chemical anomaly.
  15. Jehosaphat replied to paul191600's topic in Falador Tavern
    Kemios goes toward the chemical anomaly, P90 at the ready in case something attacks.
  16. Jehosaphat replied to paul191600's topic in Falador Tavern
    Kemios asks for a job not involving a PSY occurence, and preferably some other type of anomaly.
  17. Jehosaphat replied to paul191600's topic in Falador Tavern
    *cue flood*
  18. I spelled grief that way on purpose. And No, I won't do it for you. I don't need any reasons for anyone to be going after my head right now. And besides, he may actually end up being of some help.
  19. Retech, you're going to have to wait to do nasty things to him, he's kinda inside Golemzilla helping me deactivate crossbow-weilding golem-shaped clockworks. And I've had to edit this post like 13 times because of spelling errors. Good greef.
  20. He said last roll, guys. And I am absolutely clueless on how to get through this room...
  21. Kemios shoots both the clockworks with some more lightning, before going over to them and trying to figure out how to either progress into another room or stop the golem from the room they're in.
  22. Kemios continues shooting lightning at the crossbow clockworks, then tries to heal his arm and cut off whatever's draining life force from him. (Just out of curiosity, how many low numbers did I roll there?)
  23. I do think that we need something to solve the boss overcrowding problem, but instancing is probably not the way to go about it because of the price crash it would cause. Instead, make some new bosses that drop some new, useful stuff. The only reason DKs are still killed is because the rings and axes are unique and useful - make more bosses like that. I.E.: One boss that drop D Warhammer One that drops D Crossbow One that drops varying types of Barrows-like boots One that drops crystal equipment enhancers One that drops a new maging amulet One that drops a new meleeing amulet One that drops a new ranging amulet One that drops "weak sigils" - ones like the Corp drops, except not as effective A few that drop pieces of damage-reducing armor There are plenty of ideas out there that could be implemented for new bosses... so instancing wouldn't really be needed.
  24. Kemios examines the pillars after making sure that the crossbow-clockworks aren't activated. If they are activated, he shoots them with lightning bolts with aid of his lightning staff and hides behind the pillars.
  25. Huh, I could set up a tavern in my castle if I wanted. Heck, I have enough rooms for one... that actually sounds like a good idea. Hmm.... Wait, gotta stop the gigantic evil golem first. Shouldn't it be ravaging Caster by now?

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