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Retech

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Everything posted by Retech

  1. Note that troops remain alive and do not cost extra money once they are purchased. Also, Rocco receives first strike because he got to Antwerp first, meaning his action gets a bit of a tempo boost.
  2. Yes, you can go ahead and use that general again. He's now considered a war hero, so that might be good for him. It would be nice for you to name him, so I can keep track of them better. :P ----- France gains 2 million in IEG, but loses 0.2 Infrastructure.
  3. Kievan invasion of Baltic Tribes The Kievan army marched into the Baltic Tribal area in an attempt to defeat the tribes and put them under the heel of Kiev. The 1500 men at arms burned and ransacked several villages, before slaughtering many villagers. The remaining tribes mustered a sizeable force, which surrounded the men at arms in one of the burning villages. After several attempts to break out, which all failed, the men at arms had lost 600 men, while killing a thousand Baltic tribesmen. Results: 600 men at arms casualties 1000 Baltic tribesmen casualties Baltic region devestated French Invasion of Bruges The expansive French army, led by an unknown general, marched into the land controlled by Bruges. They made no attempt at secrecy, and encountered no resistance until they reached the city walls. French trebuchets opened fire and met with moderate success: the towers were damaged and the gate was broken. The general ordered his 2000 light infantry into the gate, where they met 5000 Flemish pikemen, currently the strongest pikemen in the known world. Most of the light infantry were killed fighting, while the remainder were killed and struck down by arrows. The blood knights, numbering 2000 as well, charged into the gap left by the light infantry. They encountered stiff resistance, and simply could not break through. However, their frightening screams and bloodlust had scared the Flemish defenders, causing them to panic. The rookie general saw an oppertunity, and charged in with two thousand swordsmen that were being held in reserve. Their combined efforts overpowered the Flemish pikes, which were slaughtered as they tried to run. The French public is enthralled by the victory, but the cost was high. Casualties: 5,000 Flemish Pikemen 1,000 Flemish Archers - 1,300 Blood Knights 700 Swordsmen 2,000 Light Infantry Holy Roman Empire invasion of Antwerp The 2500 pikemen and 10000 crossbowmen force of the Holy Roman Empire marched towards the city of Antwerp in splendid attire. Like in Bruges, there was little or no resistance to the army until it reached the city walls. The general ordered the catapults to breach the city gate, before the pikemen began to march in. However, they quickly saw they were no match for the forces inside the city with the range-heavy composition of the army, so the general ordered a siege on the city. With no interruption, the siege is expected to last until next year, or the year after that. French Invasion of Antwerp The remaining French forces, still very numerous, marched towards the city of Antwerp, after their grand victory at Bruges. 1000 archers were left at Bruges to maintain order, until they were properly educated in French manners. When they finally reached the city, they noticed that the HRE forces had already reached the city. The general told his forces to wait quietly in the hills near the city, awaiting instructions from the French government. Italian Invasion of Slavic Tribes Ten thousand armed peasants, five thousand longbowmen, one hundred knights, and the Lords of the Seat of Seven marched into the Slavic lands, staying away from the forests and burning the villages. The loot is rather large, but is slowly ferreted away by the peasants until there is none remaining for their lord. The Slavs have not put much resistance, and have fled into the forests. [Hide=Map] [/hide] News: Many Slavs have been displaced by the Italian army
  4. Well if they were a basic light horse archer, probaly 400. A heavy horse archer could be up to 800, but they would be definitely powerful in open grassland situations.
  5. The Silk Road is currently split between Kiev and Bulgaria, 50-50, soooo yah. No monopoly for either of you.
  6. I have to go eat dinner, so I'll be back in about an hour to finish up the battles, which should be interesting. :) The list of countries and their "stats" have been added to the front page. ---- Mather can be Norway btw, since Archi is Crete. Which reminds me, I have to add those two countries. Anyways, I'll do that in an hour.
  7. Yes, year = day, and 10 million gold each decade. Map is now on the front page, and I will begin posting people's and their treasuries.
  8. I'd say Pikemen would be around 500 for decent ones, and crossbowmen around the same. As some reference: Light infantry with basic training and poor equipment would be around 200 Heavy Swordsmen around 600 Longbowmen around 400 I'll try to figure out a system to approximate values, but it's not going to be a formula.
  9. Just as a quick warning though. Your army is rather small, and Antwerp isn't super weak. Remember a peasant only costs 100, and the max price of a unit is 1000. Probaly an army of 10000+ would work better. Would you still like to go through with it?
  10. That's a very literal interpretation. No need to be that strict about it. Assume that if it's middle age-ish, and you can afford it, then you can probaly make it.
  11. You could train some of course. You still have your entire budget.
  12. Even the strongest NPC countries are weaker than player countries, but defenders usually have the avantage. The exception is the Egyptians, who are basically against all of you during the crusades.
  13. Happenings in the world Papal States get pissy after many countries begin changing religions randomly Papal States declares crusade on Cordoba and their Muslim friends. The goal is to capture the main trade city (red), with the first person to capture it receiving bonuses. All participating nations expecting to receive support from knightly orders. Fatimid Dynasty in Egypt pledges support behind their Muslim friends, and prepares to send troops to assist them. Croatia declares independance from the Byzantine empire, after the part of the Byzantine empire was mislabled Croatia. Trade Routes available: Name: Silk Road Spread: Eastern European Countries Down payment to enter: 2 million Economic strength: 0.2 Founding of the Hanseatic League, potentially opening up a new North Sea trade route.
  14. Ross, that was the way I was already doing it. Except I used the word "different" instead of certain. Trol, I will post the map on the front page shortly.
  15. Icu, the budget remains 10 million. Dungeonal, could you please give a brief description of the men at arms? ---- Okay, on the issue of trade. Basically you choose a trade route (Germany to New Zealand, or something), then you have several options. You can try to get some merchants to use the trade route, or do a government build up of the trade route and basically do all the trading yourself. Then I can give you a price to start and then maintain the trade routes each decade, and the economic strength (how much economy you gain per decade). Also, having monopolies improves that as well, like controlling all the trade routes in a region. Could everyone making a unique unit please PM me about it, with a quick description. Copy and paste your post if necessary, but I'd like to handle that in a PM, to make it easier.
  16. That's the reason why I posted the unit values from before. They were supposed to be the basis of making your unique units. I'll go and post the new system on the first page though. Also, you may begin. I'll post a "What's happening to the world" within 30 minutes, to explain current situations in some NPC countries.
  17. It's way too unrealistic to include, unless we want to go into the fantasy direction, which might lead to some problems. I mean if you had some sort of bezerker knights with a cap of 50 that could kill 5 each and scare the enemy, that would be more reasonable. Of course they'd be more expensive each.
  18. That sorta sounds like a Balrog to me, especially since each kingdom with feudalism could probaly only field a thousand or two thousand knights for a major campaign. I'd suggest that you revise that idea.
  19. Well they're only human. It seems like five wouldn't really be much. You could probaly go with a hundred and still be pretty safe with it.
  20. Wait, there are only five? They seem more like general-style morale boosters, than super ridiculous powerful fighters. If you think about it, a regular army could field at least 500 knights, so would these people kill tens of thousands of peasants each? ---- They aren't classes for you. It's basically to help me reference them compared to my view of these units. After all, it's like comparing Star Wars to Star Gate. Which is stronger, a wraith hive ship or the death star?
  21. Yah, sorry for not explaining my concept well enough. Basically I was giving examples, since everyone's idea of reasonable is probaly very different, so it just sorta leads to a big mess. Basically common sense will get you through, since hopefully we share at least some common sense!
  22. It's treading a little bit on the magic side, with the reincarnation. Maybe you could figure out something closely related, but more grounded on the real world. Like some reason why they are very hard to stop on the battlefield, and are hard to kill.
  23. Of course there is customisation. Maybe you want to take advantage of your peasants poor backgrounds by declaring a communist revolution (seriously don't do that, but just as an example). Or maybe you want to get your soldiers wasted before the battle so that they fight with no pain. It's simply a matter of creativity. The numbers were simply guidelines, so that if you wanted to make a new kind of unit, you'd have something to base it on. Then you'd give a description of the unit to me, and I'd work out its advantages and disadvantages before telling you, or you can write those up and send them to me to see if it's reasonable. EDIT: Strange how we basically started the post with the same thing.
  24. Ooo....kay....I would think that someone who was a moderator in the previous Hegemonies would realize that being thickheaded just makes the game less enjoyable. This also reminds me of the time when I (as America) attacked Central America (NPC), and they somehow stole nukes I didn't have. ----- It has some of that in the game, but there's also other factors surrounding it. A peasant/zealot fighting on a crusade would probaly fight harder than if you dropped that some peasant off in Southeast Asia (alluding to Vietnam), and told them to kill the enemy.
  25. Well if you have a ten million peasant army, I think it would be reasonable to say that. Of course I'm not that harsh, so I would give them a few warnings before anything like that happened. My goal is to make sure that no single strategy is always the best. This shouldn't be always about calculating ratios and what not.

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