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clawolas

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Everything posted by clawolas

  1. Its almost the same problem for me too, I can use the mousekeys, but the mouse just wont jump, does anyone know how to fix this?
  2. I agree. Although I dont go to GWD one of my friends does and when I look over his shoulder he is almost constantly either crashing or being crashed(quite funny , he doesnt have overload or turmoil , not even x-pots and him and this other guy managed to crash a sixer team)
  3. 52-77 summoning after 3 hours I am just gonna go slay a bit. If anyone needs a relatively empty world for summoning go onto the german world 147, there are only like 5 summoners active there at the morning.(But then again that was at typical german hours)
  4. mmh.. I woulxd definitely say if atk is over 70 str=atk>def else atk=str>def Because both atk and str is offensive, this means faster kills meaning more xp . This xp you can use to further upgrade your offensive capabilities and even use it for some def(okay you cant really use it but...). Also these extra kills will give you more money.(I slay all the time , so I dont really have to worry about being damaged by the monsters I kill)
  5. If we want to add risk we can just make the monsters in the"Thieving and Agility room"less powerful than the normal monsters , and maybe add an hp drain effect(like pray at barrows , only in hp) to that room
  6. Just to the whole tsunami avalanche typhoon , tornado thing . I just mentioned it because the bow is called the bow of storms is called the bow of stormsand a tsunami is a giant wave not a storm. The pure doesnt have to be diverse , but even people with a low cb should be able to mine at these mines shouldnt they? That would just ensure that people could mine there without getting constantly killed. To the curse Making the equipment slot cursed and so not allowing other divine gear to be equipped is okay , as long as the curse wears off after a defined period of time.
  7. 1. It would not ensure a balanced pure , but it would ensure that lvl 3 skill pures can mine and smith there without constantly dieing to a lvl 210 monster . 2. Good that this is definite now . But that raises another problem : The only way to ensure so little ores/hour would be by setting devishly long respawns , something like 30 minutes . But during that respawn we wil have people standing around doing nothing , being bored to death . So here is my suggestion : Add a room with living divinite rocks(lvls 170-270) that can only be hurt with a pick and superheat. Mining acts like str and atk(atk and str still help but only maybe somthing like 50% of your level , same for mage) for the pick and smithing acts like mage for the superheat(max hit :50 in both cases). Hits give experience in mining or smithing (mining for pick and smithing for superheat). Here are some suggested drops and after them the drop probabilities divinite ore/divinite bar 1/50 (ore for pick and bar for superheat) divine icon for recharging the army 1/50 orbs ?? sacred rune 1/10 coal lots of it random stuff associated with mining/smithing 3. I have got another suggestion for the curse system: Every divinite item that you equip gets its equipment slot cursed(right hand is cursed if you put on a weapon chest for putting on a chest... ). The divinite item can be put off at any time. Once the divinite item is taken off , a times is started . After a minute the equipment slot will not be cursed anymore. If you put the same item on again , there will be no penalties , but the curse will be all new again . If you put on a "normal" item like a whip , rune pl8 or a gs , there is no penalty , after one minute there will be no more curse . If you put on a different divinite item than you put off , str, atk , range and mage will be decreased by 25% and you will be hit 40% of your life if it is a divinite weapon , if it is not a weapon your def , pray and hp will be decreased by 40% respectively. This would effectively stop switching between divinite weapons and armors to do huge damage in pk , but it would still allow switches from divinite to normal weapons or gears . 4. I just noticed : One of the "storms" in the bow of storms special is a tsunami :shame: . Change the name of that to blizzard and the naming will be okay again :thumbsup: . If you do decide to change the names , please switch the effects so that blizzard freezes for 20 secs(its ice after all), tornado does 25% extra damgage, and hurricane still binds for 15 secs and does 20% extra damage.
  8. You misunderstood the thing with the agility and thieving I meant that the normal area with the monsters would still be accessable , only there would be some other place in the same dungeon that is only accessable with the two stats i mentioned. Maybe the large gap next to the rocks you are mining , and if you are the necessary level to get there you could hypothetically mine the two places , I didnt mean making the mines only accessable with thieving and agility on 90 to the pricing issue I am sure that you mentioned earlier that 10ores/hour would be a reasonable average . The price for one of those ores would probably be something like 200k (5 times the price of rune , a bit extra for the danger , some extra for the high reqs) the bars would probably be something like 250k And if i remember correctly the armor/weapon that costs the most bars costs 8 bars . so the most expensive item will probably be worth 2 million . Whip just didnt crash because it was still the best weapon (maybe not for pk but definitely for most types of combat) around and it was a lot cheaper than an gs (about 10times as cheap). Barrows didnt crash because not everyone could buy the expensive GWD armour , if Bandos chest or tassys were at 1 million each , not many would want the weaker barrows armours . But the divinite armour would definitely be something about 8m the whole armour so it would definitely cause Bandos and armadyl armours to fall to a lower price than this . This is of course assuming that you can mine 10/hour . But your suggestion of 1-3 / hour does sound more reasonable as it would probably make the price at about 40million for a full set , which wouldnt harm whip or barrows , only the GWD items. Another idea to the curse system: Instead of making the items belonging to several gods (I still think that is a good idea just posting an alternative btw)make the curse work for 1 minute after unequipping the item you cant put on another divine weapon except this one , but you can still equip a whip or d clawz . This would still stop people switching weapons to deal awesome amounts of damage but would still allow you to train with these weapons without having to go to every altar every you switch a task or something like that. Aside from that it would take away one logical discrepancy: You explained the curse earlier , that the divine meant that equiping it would make you like a god(I am not sure about the exact phrase i read the whole thread yesterday) , making the gods curse you . But I dont think the gods would curse you to stop you unequiping the weapon , becasue after all you equiping the weapon was what made them angry in the first place. And just a question with your explanation wouldnd the gods curse your armor too? Its divine too isnt it?
  9. First of all I support this . But here are the things that i dont really like: 1. This may just be me , but Guthix is sleeping , isnt he? So why has he sent these guardians to protect the mine 2. I think that it even skillers should be able to mine/smith these items , and not just some high cb players , aside from that i think that WGS is a bit too much. 3.I dont really like the curse , i see where it is sensible for pking , but it is totally impractical for everything else , you cant show it to your friends or do anything else with it if you dont want to go to some monks or deplete all your pray or go to a altar. So here are my suggestions: 1. I like the Guthix story principally , but how about thinking about a totally different scenario? Kill the Guthix scenario. There is another big god , that isnt present:Zaros , you could easily make him come back and have quite a credible scenario . He could just get a totally new temple, he would have credible new followers and the "exoticness" of the weapons would not be a problem because he could have gotten the idea from the dimension he ran to 2. This was said earlier , but I wil just repeat it . Add some other skills like agility or thieving to the mix , which will allow you to mine the ores without being attacked . My thought is that you could have a gap to jump across (90 agility) and across that gap is a large door which you can only open with 90 thieving . On the other side of the door there are 2 divinite ores , but no monster respawns , allowing even lvl 3 skillers to mine some ore and help revive smithing and mining.Also if you change the scenario as suggested in 1 you could make a quest that would allow people to get to the new temple , making it even better for skillers , because they dont need to run past the tormented demons . Although Zaros would probably call for a new GM quest , which really isnt going to make things easier at all. 3. This is my major criticism , but here is my solution : Make every item belong to a different deity , say whipclaw and cres are both god Y so you can switch between whipclaw and cres . Also the curse should only work on these divine items and only for 1 minute . So you could switch from whipclaw to dds without problems , but not to a bow of storms . The Zaros scenario would also explain the new gods , if he came back he could have brought other lesser deities from wherever he came , so that they help him reconquer Runescape Another criticism just occured to me : Look at the price these items are gonna be . If you can mine 10 of these ores an hour , you can make all of these weapons in basically one hours time . I think that people are going to be happy about 2million/hour profit , so everyone of these weapons will be at about 1-1.5million ea after the first couple of months, absolutely causing all other weapons and armors to crash . This would leave no other alternative armor to divinite , GWD armor will drop , making GWD inefficient , barrows will crash , making barrows inefficient . Because of the low price and great power of armor and weapons , no one will be using whip gses or any of the traditional weapons . Solution: Radically increase the cost in bars of the weapons and the gear , so that they cost a lot more , to decrease the crashing of GWD and barrows gear.
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