With the RSC suggestion; yes, while it is true that in general the community was better back then, it wasn't as golden as you portray it. People didn't lend out party hats to strangers, typically only to trusted friends; greed was as omnipresent in RS2 as it is in RS1 and everywhere else in the world, it merely wasn't as overt or pronounced. Also, you contradict yourself; you stated that autoers in RS1 didn't woodcut because it was too hard, yet you point out that it wasn't profitable either and that they still mined, smithed, and performed other tasks such as certing. If the autoers in RS1 were complex enough to cert, and even circumvent the fatigue system (which they did; I saw it firsthand as a friend of mine used it, it was truly ingenious the way they handled sleeping bags), why not cut trees? Only because there was no point; I don't believe you could even cert normal logs, although I may be mistaken. Overall, I'd say that autoing was easier in RS1, the game just wasn't as popular and the efforts of the cheating community weren't as strong as they are now. With aggressive NPC's; they could work, but they would probably prove to be an annoyance to normal players. As well, they would shut out most skill pures and new players from skills, or at least cause the skill to become far more difficult. Even then, autoers will simply auto defense a bit, or find another spot. Also, as to the original suggestion; unique, but it wouldn't work. The most popular macro system I've seen so far uses a color-detection system, and would simply look for the area in the tree with the colors that would indicate a crack. It'd probably perform the task faster than a human could as well, as simple as the task sounds. I would have to agree that the only thing that prevents autoers are tasks which require reasoning; however, I have no inkling as to what could possibly be implemented into normal skills that requires reasoning without completely changing or destroying the current system. -Joe