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Teemupets

Junior Crew
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Everything posted by Teemupets

  1. ADVERTISER: AdChoises LANDING URL: http://pagead2.googlesyndication.com/simgad/767876724867243017 TYPE: Top/ Side Banner SITE: MMOSAVOR.com MY LOCATION: Finland REASON: Selling RS gold
  2. As Glod can taunt you to run at him or away from him, has anyone tried to fight him with earmuffs/masked earmuffs/ (full) slayer helmet to see if this can negate his taunts?
  3. I got a Wilderness coordinate clue for a long time. What is weird, I remember that I have read about it on the treasure trails guide here in Tip, but the coordinates doesn't seem to exist any more. The coordinates are 16 degrees 47 minutes North 19 degrees 13 minutes East. The location is just at the end of the wall in Bandit Camp. However, it was impossible to get to excact location, as the closest one I found (and dug) was 11 minutes East. Zamorak Wizard attacked as usual. I got a picture about the location, sadly, the coordinates are not shown in it.
  4. ADVERTISER: MMSavor LANDING URL: http://pagead2.googlesyndication.com/simgad/2191156476166480788 TYPE: Top banner SITE: RS MY LOCATION: Finland REASON: Selling RS-gold for real money = real-world item trading = against Jagex's rules
  5. FINALLY!!!!! It took only about 20 tries and five different ways, but here it is! EDIT: The picture is shown, but the link doesn't work for me :wall: Hope that this is enough.
  6. For a slayer type: greater demon are good crimson droppers, for blues I recommend aberrant spectres and gargoyles.
  7. I'm getting frustrated, can I just write the stats here?
  8. I chose to defend Drunken Dwarf but I managed to make some notes during the trial for prosecution: - He had a beer class at the time of arrest -> he had drunk it earlier -> danger to himself and the others. - Why would anyone be sober to munch kebab if not - Botron had chat turnes off, but as the dwarf was named "Drunken Dwarf" he thought he was drunk. - Karim hasn't seen dwarf to interact with anyone else away from his stand. Appeal to is likely to be Young Woman (safety). DEFENDING NOTES (possibly exist already, but giving out anyway) Fingerprint (automatical) -> he had handled the rock, but it does not link it to the incident. Beer -> made of glass and smells like beer. He has gotten it from somewhere and kept it for some reason, but it does not tell that he had drunk it. Kebab -> dwarf in known to hand out kebabs. Noble person like Robin hood. Victim: Ask about skilling habits. He will tell that he was AFK during the incident and therefore has not seen it at all! Kebab seller: Ask whether he has or has not seen him attack anyone. He tells that he may get drunk but he is socially capable. Appeal -> Young man (likes rowdy party.) REWARD: 5000 attack/defence xp, 20 gold ores (noted), kebab
  9. Hi, I couldn't help noticing that you were missing primal pickaxe's stats. Well, it took a while, but I finally got one and bound it until I got a screenshot of it's stats (I got kicked from three parties while I tried to dung with it, so thanks a lot <_< ). (Image coming as soon as I figure out how to add it here! This website just keeps saying "You are not allowed to use that image extension on this board.")
  10. 1) Quest lenght should be changed to Short. The upgraded version hardly takes more than 10 minutes to complete. 2) Magic sticks hitpoits are 120 (1-hit dragon claw spec). No idea about it's max hit though, too hard to find out as a 129 cb adventurer...
  11. As long I've been there, every team member has been using ganodermic poncho/leggings and adviced me to do so too. There is a good reason for that. Magic defence is little use there, but MAGIC ABSORBTION IS A LOT OF HELP! Even ganodermic poncho and leggings alone provide a whopping 46% MAGIC ABSORBTION, which is a HUGE aid against the beast's devastating magic attacks. This should be mentioned in your monster hunting guide.
  12. I found an old Game Boy Advance with some old games. Now I've been trying to create a battle tower team of my dreams. My current record is 77 wins in a row with Salamence/Swampert/Metacross team. My current team (consists Starmie, Weezing and Dusclops) has been working quite well, but I still would like to create even better one. Here are the items and moves of my Pokemon: Starmie (WATER/PSYCHIC) - Natural Cure - Lum Berry Ice Beam Toxic Calm mind Recover Weezing (POISON) - Levitate - Sitrus berry Sludge Bomb Fire blast Thunderbolt Explosion Dusclops (GHOST) - Pressure - Leftovers Curse Protect Night Shade Shadow ball I've currently beat 49 trainers a row with this team. Before you say anything, there is one restriction. The internal battery has run out, so certain events such as growing berries or high/low tide in Shoal Cave DO NOT OCCUR!
  13. I found an old Game Boy Advance with some old games. Now I've been trying to create a battle tower team of my dreams. My current record is 77 wins in a row with Salamence/Swampert/Metacross team. My current team (consists Starmie, Weezing and Dusclops) has been working quite well, but I still would like to create even better one. Here are the items and moves of my Pokemon: Starmie (WATER/PSYCHIC) - Natural Cure - Lum Berry Ice Beam Toxic Calm mind Recover Weezing (POISON) - Levitate - Sitrus berry Sludge Bomb Fire blast Thunderbolt Explosion Dusclops (GHOST) - Pressure - Leftovers Curse Protect Night Shade Shadow ball I've currently beat 49 trainers a row with this team. Before you say anything, there is one restriction. The internal battery has run out, so certain events such as growing berries or high/low tide in Shoal Cave DO NOT OCCUR!
  14. I just completed Haunted Mine according to your guide, but I found out that there was no mention about some "aggressive" NPCs other than Treus Dayth. 1. In the mine, there are some corpses that will rise up as 42 level Skeleton Miners (examine something like: I don't think that pick is for mining.) Most of the corpses seem, well, dead, but I run into two skeleton miners. One was near the point board settings in a room filled with coins. If you tried to take the coins next to one corpse it suddenly rose up and attacked you. The other wasn't directly on the quest route, I found it when I explored a bit more. I don't know if you can make more of them to attack you. Not sure about hitpoints. 2. After using the lift there are some iron pickaxes lying around the floor, name shown as yellow. DO NOT grab them or they will rise up as a 50 lvl Posessed pickaxe (examine like: How can it move on it's own accord?). There was also one pickaxe that attacked me without even picking it. When defeated, they will always drop an iron pickaxe (well, that was obvious.) Like the ones in Daemonheim, they seem to be vulnerable to slash attacks and surprisingly resistant to magic attacks. Hitpoints could be around 400, but I'm not very sure. 3. When turning on the lift, the ghost will only appear when you have made it to halfway of the run trip, so you can WALK near the turn point and THEN run to the lift. 4. The mine carts do deal damage if you get hit by them, however, for me they dealt very low damage (around 8-14) that wasn't even continuous. This could be mentioned. 5. Finally, they key to the Crystal Mine can be stored in your keyring, whereas the Zealot's key cannot. Hope this helps!
  15. This case is pretty simple. Even though the river troll admits leaving some stuff behind, you can still win this case easily. Talking with the Defendant As in other simple cases, the river troll will just sober up "I dunno what the problem is." Investigating the Crime Scene Not involded in this case. Presenting Evidence Spinach rolls -> Not a common food for trolls. Trolls are carnivores, so they don't eat spinach rolls. It was unlikely dropped by the client. Raw fish -> The accused was found eathing this fish. River trolls eat fish washed up ashore, and adventurers dropping fish on the shore to make more room on their backpack are not accused for littering either. Half-key -> Was found near the suspect, not in his posession. River trolls live under bridges and eat goats so why would they need keys anyway? Calling Witnesses Call the Arresting officer and ask him about the arrest. He will tell that they saw him in the beach, but never saw him to drop anything. So there is no evidence for littering. Call the River Troll and ask him about about the Catherby. He will tell it is his home and people come with sharp sticks and threaten him, so he is simply defending his home. Anyone would do that if their home would be invaded. Appealing to a Juror This seemed to be a tougher choice, however I found out the best option. Choose to appeal to Desert Dweller, as she doesn't have much love for mainlanders. The trolls home and food source have been invaded in daily basis and the prosecution has no proof that he was littering at all. You see this whole court case useless. After this your client should be declared as not guilty. REWARD: 3,500 Defence xp, 20 sharks (noted)
  16. A straight extract from Sagittare Dungeoneering boss list: "Sagitarre uses magic and ranged attacks, and always has the protect from ranged prayer enabled. He is vulnerable to slash attacks. Consider using gatestone teleports to get around the room faster. He is weak to slash attacks." 1) Sagittare is misspelled. 2) No need to say that he is weak to slash attacks twice. Somebody has had a rush to write this...
  17. The Sandwich Lady vs. The People This case is pretty similar to the Mugger case although this is a bit harder one. Just follow the "red line" shown on the Mugger guide and you should win this case without difficulties. Reviewing Case Reports and Talking with the Defendant After getting the summons go and talk to the clerk. Search the cabinet for crime scene reports, match the fingerprint and read about the accused and the victim. Pay attention to what they have been carrying at the time of arrest, as this becomes very useful during the case. Talking to Sandwich Lady is useless though, as she just claims "I didn't do it!" Investigating the Crime Scene Not included in this case. Presenting Evidence Again, watch and learn about the evidence the prosecuter is presenting. The prosecuter will also call witnesses and ask them about the incident. The situation may seem hard but you should be able to prove Sandwich Lady innocent. "Baquette" -> Just a loaf ot bread. It's not cracked and the stuffing is still there. This helps to prove it was never used for hitting anyone. "Fingerprint" -> You will automatically point out as a lawyer (not as a thief) that any self-respecting thief wears gloves of silence that leave no fingerprints. "Coin purge" -> The coin purge was full of money. This doesn't really prove anything but it shows that Sandwich Lady is a remarkable businesswoman so how could she profit if she kept hitting customers? "Cake" -> If the victim was on breadline, how was he carrying an expensive cake with him? The cake is the foundation of your case. Calling Witnesses Ask Simon Sez about the cake. He will tell he was just wandering around the market and looking at delicious treats that he couldn't afford for. If he can't afford to buy treats, how can he have the most expensive cake with him? As you push him further he claims that he "got it for free from the cook, as he needed something fattable." This raises a very high doubt about his actions and motives. Naturally, you should ask Sandwich Lady about the incident. She will tell Simon tried to rob him and she was just defending herself. Appealing to a Juror The most natural choice to me seemed the Cook, as he also bakes bread and tries to fight off thieves from stealing them. You will not give out a long speech, just a warning not to let Ardougne market turn into free-for-all area and that you need to protect the everyone's business. WARNING: You do NOT get any more details about the members of jury so you have to either read them from Mugger guide or follow your heart and choose the most relevant member. If you have done this all correctly you should win the case.
  18. Lol, looked that clue from 00.18 spot..... This thread is useless now. Lock it down.
  19. I got a new medium clue which is not found on the treasure trail coordinates list. It reads: "01 degreed 18 minutes south 14 degrees 15 minutes east" The degrees match with other treasure trails clue (Brimhaven mine / dungeon entrance) but the minutes are different. Í located the coordinates using the coordinate locator. The coordinates lead to the eastern side of Karamja, to the very north beach. It is located right north of the fairy ring (DKP) and left to the fishing spot icon. Unfortunately I can't take a screenshot but I this is the best I can do at the moment. Now I just have to wait and hope for someone to confirm this.
  20. Mugger (Level-6) vs. Roger Murray This will be be assigned when you present yourself at the clerk after completing King's Ransom. He will there has been an influx of cases after you helped to defend Anna. He asks you if you are willing to help and assings you your first easy case. Reviewing Case Reports and Talking with the Defendant After you have been assigned for the case, search the filing cabinet to receive 3 case reports. In the first one you have to match the fingerprints, which can be checked with the magnifying glass. The two others will tell about the prosecuter and the victim. Read these to find some vital information for winning the case. Talking to the mugger is useless, as he only keeps saying "I didn't do it!" Investigating the Crime Scene Not included in this case. Presenting Evidence At the start of court, the judge will give you a quick reminder how the things work here, but he will not do it in other cases unless you ask him for it. The prosecuter will 3 evidence: the mask, the nightstick and the fingerprint. Your job is to negate this evidence and therefore prove your client's innocence. The mask -> it's not a crime to wear a mask. He wore it to cover and ugly scar. The nightstick -> the nightstick was found on my client. But he was walking in Edgeville - a very dangerous region due to Wilderness - so it would be unwise to do so unarmed. The fingerprint -> you will automatically point out it would be odd if it WASN'T there; it just proves your client had it at the time of arrest, but it does not prove he had used it on anything. Calling Witnesses Call Roger Murray and ask him about the attack. Now, if you read the case reports, you will rise out an interesting fact; the money was never found on the suspect. As you push him further, he will claim that the money "was misplaced or the officers kept it themselves." This will raise a very high doubt about his actions. Lastly, call the arresting officer and ask him about the victim. He will point out that he is a poor gambler and would do almoust anything for money. He has also had trouble with the guards before and has been anything but truthful. This will make him an unqualified witness. Appealing to a Juror Finally, it is time to end your case. Choose a member of jury who you would like to appeal (someone related to the case). At first time you can see in-game expressions, but you will no longer receive them after the mugger case. In this case, the best choose is the Shady guy, as he is wearing a mask to. Confirm to appeal on him and you will give out a speech about the stereotypes which ruin this world. If you did all this succesfully, the jury should find your client not guilty. After this exit the gate behind you and go talk to cleck to receive your reward.
  21. Let's make this clear then: I have details to Mugger and Sandwich lady defence cases, but I'm asking do you really need them? The cases aren't that hard (at least those weren't) and you can try them out as many times as you want. I'm sure everyone can find out how to win, but if someone really needs a walktrough or a tip (not a spoiler) we could offer it.
  22. I am currently working with some court cases. I will post walktroughs here as soon as I get new summons. I am planning to defend all the cases (although I might want to prosecute H.A.M for attacking the cave goblins), so I need a prosecutor to work the cases the other way. CURRENT CASES: The Mugger vs. The People (post 7) The Sandwich lady vs. The People (post 8) The River Troll vs. The People (post 10) Drunken Dwarf notes (chose to defend but made some notes for prosecution as well) post 11 Ernest vs. Professor Oddestein (prosecution, no info needed) Good Twin vs. Evil Twin (defence, found a Youtube clip which tells how to win either way) Gravedigger vs. The People (Defence) post #14 Mime vs. the People (Defence) post 15 Party Pete vs. The Neighbors (Defence, no info needed) The Frog Prince vs. The People (Defence) post #16 CASES UNDER WORK: Miss Schism vs. Draynor Village (Defence) Crew edit: Current progress: Prosecution Mugger (Level-6) vs. Roger MurrayRiver Troll vs. The PeopleEvil Twin vs. Good TwinRick Turpentine vs. The PeopleParty Pete vs. NeighboursMiss Schism vs. Draynor VillageSawmill Man vs. The PeopleEvil Dave vs. The PeopleThe Frog Prince vs. The PeopleThe Sandwich Lady vs. The PeopleGravedigger vs. The PeopleThe Mime vs. The PeopleErnest vs. Professor OddensteinH.A.M. vs. DorgeshuunBarbarians vs. WizardsDrunken Dwarf vs. the PeopleDefence Mugger (Level-6) vs. Roger MurrayRiver Troll vs. The PeopleEvil Twin vs. Good TwinRick Turpentine vs. The PeopleParty Pete vs. NeighboursMiss Schism vs. Draynor VillageSawmill Man vs. The PeopleEvil Dave vs. The PeopleThe Frog Prince vs. The PeopleThe Sandwich Lady vs. The PeopleGravedigger vs. The PeopleThe Mime vs. The PeopleErnest vs. Professor OddensteinH.A.M. vs. DorgeshuunBarbarians vs. WizardsDrunken Dwarf vs. the People
  23. I was rushing final frozen floors when I noticed something; I stood in front of the boss door between two lit braziers and had the demon blocked by pillar and, despite of his shouts, I didn't get frozen solid and shattered. I tried a few more times (he was 67 cb and I almoust double that) and came to this conclusion, that if the boss is blocked and can't melee you will ignore his special attack. Lit braziers do nothing, you just have to trap him.
  24. When he flashes and tries to blind you, I would suggest you to hide behind a piller rather than teleporting away. As my "research" shows, teleporting away takes extra clicks and, sadly, teleporting just before the blast will protect you from the damage, but your stats will still go down.
  25. On the Rogue Trader blackjack guide, you should do the defensive one first. When the urchin gets away after being hit he tells you the trick is to move with the blow. After this one go and challenge the dealer to try to knock you out. This worked for me; I couldn't stand for 2 blows before I did the defensive one. After that I succeeded on the first time. This should be included in the guide.
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