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7-Jan-2014 - Player-Owned Ports - The Next Journey
I'm back again looking for advice on my crew. XPW's supercrew is 66544 MCS/Merch/Exile 212 MCS Captains, one Seafaring captain with 4x multi-talented. Since 5 spots are taken up by engineers I just hired one less of each crew type http://i.imgur.com/SpqW9uS.png Are there any improvements you can suggest for a 20 man crew?
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7-Jan-2014 - Player-Owned Ports - The Next Journey
Thank you for the advice Gwyn. Lol I was going for 5 of them to have a full crew. I have gotten one about every 2 months, they are very rare when many regions are unlocked. I tried changing my totems to Laplace transforms but even that didn't seem to attract them.
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7-Jan-2014 - Player-Owned Ports - The Next Journey
Any suggestions for my crew? http://puu.sh/7PjGC.jpg I'm not getting rid of my engineers. I have 2 combat, 2 seafaring and 1 morale captains
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200M in all Skills
Why play if you can't do something you find fun because it is inefficient? It's a game, not a life choice. Some people play for intrinsic rewards, some people play for extrinsic rewards
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200M in all Skills
It doesn't work like that. You can't say that because melee xp is worth 50% more than magic xp that slaying with magic has to be 50% faster to be better than melee.
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200M in all Skills
No one has actually addressed his points yet, they have only mocked his slaying style. He may be right about the chaotic staff and virtis wand but it is difficult to calculate. Perhaps if we send out the grimy signal he will come to our aid with markovs http://puu.sh/7egz6.jpg Even if mage is faster than melee it is a lot easier to get mage xp than it is to get melee xp so the combat xp gained while using drygores adds to their value. When I was calculating the best task list a number of months ago (keep in mind that for logistical reasons I assume people use the style the monster is weak to) I found that some fast mage-weak tasks were worse than slower melee-weak tasks. So if you care about melee xp then it can often be worth slaying with drygores even if they are slower. Some people don't care about melee and maybe his video is aimed at people purely slaying but in this thread people generally want xp in all skills.
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200M in all Skills
There's a reason he's named mod balance
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7-Jan-2014 - Player-Owned Ports - The Next Journey
Before the update I was converting all my crew to level 10 oxheads for fun but once the update came along I had 12 oxheads and it's really bad for pincers missions lol. Since I have to replace them soon I made them into a zombie crew :P http://puu.sh/6veUL.jpg The question is whether the zombies will eat the captain before the boat crashes! rs is more fun when you set your own goals :)
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7-Jan-2014 - Player-Owned Ports - The Next Journey
Got one of those story missions, finally a voyage my engineers can do http://puu.sh/6ijtM.jpg
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7-Jan-2014 - Player-Owned Ports - The Next Journey
I'm disappointed we didn't get access to the second floor of the buildings.
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11-Dec-2012 - Player-Owned Ports
I'm quite disappointed with the expansion. Nothing new to it really.
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200M in all Skills
I think he knows how ridiculous it is but it's being put in place so they don't have to investigate if suspicious activity is legit mousekeys or botting. The no tolerance policy simplifies their banning process at the cost of mousekey users and they seem fine with that.
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200M in all Skills
The way he said "to a particular area on the screen" it sounds like he means regardless of where your mouse is it will move to the same coordinate. I guess ahk would be advanced enough to do that.