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tgf

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  1. Glacors sit at roughly 5m+/hr as well. Its very relaxing and the magic/def/summ xp is great.
  2. Updated for 1/22. A pretty normal day as far as gains go. 6 hours of glacors today, 3.6m mage xp. Shards were bad today though, only 62, a bit less than I expected. I still have no idea if ring of wealth does anything. 1 pair of boots today sometime during hour 6. Just ragefire, so welp. Fine deo I changed it u happy kid.
  3. wow i actually updated this with progress can i have a cookie
  4. TRANSMUTE https://www.youtube.com/watch?v=-IIlaRg29Ss Slayer done: Final Tab: [spoiler=Old Slayer] At 103M At 91M At 81.3M slayer xp THE NOT-SO-EFFICIENT SLAYER MODEL ("completed") (WIP) Glacor Guide Below [spoiler=Glacor Guide] NOTE: This guide is intended for beginner to intermediate level glacor killing. It is intended to show you the methods that strike a balance between efficiency and ease of killing. Seismic and Tectonic will be assumed to not exist. There are more efficient ways to do glacors, but I feel this method is the most balanced. I decided to make this guide because I see other people at Glacors all the time, and what i see makes me sad. I've seen everything, from melee momentum (i still dont even know) to killing enduring last, to people going for 200m mage letting unstable explode (the horror). Hopefully, this guide will get you to at least 105 (all T80 equipment), 100 (T80 weapon + T70 armor), or 90 (<T80 weapon) kph. If anyone finds a more efficient easy lure, please tell me (I do realize that runthrough lures waste between 1 and 2 ticks) * Also at least 85 with drygores Section to be deleted later for personal use: personal kph virt/virt 130+~140 chao/virt 112-116 arma/virt 100+~105 (feels insanely terrible and clunky) sol/virt ?? (estim. ~90) abys/virt ?? (estim. ~100-105?) Subjugation subtract 3-5 from all. mhm-ohr(dryg)/torv 85-95. Table of Contents: 1. Introduction 2. Requirements 3. Setup 4. Glacor Killing (basic) 5. Glacor Killing (luring/pathing) 6. Glacor Killing (advanced/autoattack delay)?? 7. Rewards 8. Video 9. Other Tips and Tricks 10. Meleeing Glacors (Yes this is a thing) 1. Introduction: Glacors are level 160 elemental monsters available to kill after the completion of Ritual of the Mahjarrat. While glacors are not the best monster to kill for money, for anyone wanting either magic, defense, or to a lesser extent summoning experience, Glacors are your best bet. Glacors offer between 500-700k magic/defense experience per hour, charms roughly equivalent to 80-120k summoning xp/hr, as well as roughly 5M profit per hour. However, they do not not drop summoning spirit gems. Glacors are accessible through the fairy ring system, with the code D-K-Q. The easiest way to get to Glacors is lodestone teleport to Edgeville, then using the fairy ring to get to the Glacor cave. 2. Requirements: This guide will have some things as a strict requirement, which will be marked in red. Otherwise, the optimal choice will be in green. Ritual of the Mahjarrat One of a Kind Charming Imp Torment (95 Prayer) > Soul Split (92 Prayer) 99 Magic > 80 Magic > 70 Magic 99 Defense > 80 Defense > 70 Defense Virtus Wand+Book > Chaotic Staff > Abyssal Wand+Orb > Armadyl Battlestaff > Staff of Light > Treachery+Book *Extreme Magic Potion (92 Herblore) > Overload (96 Herblore) > Super Magic Potion SGS Legendary Pet > Clan Avatar > Pack Yak (96 Summoning) > Any other Familiar * If you do not already have overloads made and do not value herblore experience, it is not optimal to spend time making them for Glacors. You do not get enough of an exp boost from using overloads to account for the time needed to make an overload. 3. Setup: Inventory/Equipment: This inventory allows for a 30 minute trip, with a SGS pet or an avatar. If you are instead using a yak, bring enough magic potions/renewals for 1 hour, and fill the pack yak with 20+ prayer potions. Runes for spell. Charming imp 1 Super magic flask 1 Prayer renewal flask 15 Prayer potion (4) Placeholder for shard, blue charm, crimson charm Weapon: Virtus wand > Chaotic staff > Abyssal wand > Armadyl battlestaff> Staff of light > Treachery Staves are not as terrible as most would think. However, using a staff punishes mistakes much more than if you are using dual wield. Spell: Blood Barrage > Blood Burst > Fire Surge* Blood burst is equivalent to Blood barrage if you use Abyssal wand or Treachery. Armor: Virtus > Subjugation > Void mage > Skeletal >> Seasinger Always. Power. Armor. Do not use seasinger under any circumstances. If you have no other magic gear, buy a set of skeletal (Level 50 power armor) Cape: Completionist > God > Max > Skillcape > Reefwalker Prioritize critical hit chance. Do not use reefwalker as degradation is bad. Also it has bad critical stats. Ring: Seers(i) > Onyx(i) > 6AC > Wealth?? > Leviathan Again, prioritize critical. Someone test wealth for me and figure out what it does Necklace: Dragon Rider > Arcane Stream > Hiss > Fury > Glory The 10% damage boost to dragon breath and the chance to combust on the dragon rider necklace makes it the best choice. Aura: Wisdom > Inspiration > Equilibrium > Penance > Vampyrism Explanation to be written in future. Prioritize experience, then kill speed, then kill ease. Pocket: Elements* >>> Magic >>>>>> everything else Familiar: SGS Legendary Pet >> Avatar >> Yak > Bunyip=Unicorn If you are thinking of picking up items, having the legendary pet is a necessity. It will speed up kph by ~10+%. Otherwise, try to use clan avatar. If that is unavailable, use a yak, and if all else fails, a unicorn/yip. 4. Glacor Killing (Basic): What is a Glacor: Glacors have 30000 HP each, and have an unique mechanic to make killing them slightly less straightforward. There are 3 phases to a kill: 1. Initial Phase: (15000 HP) The glacor attacks with magic and ranged basic attacks, with a special attack that looks like spikes going towards you. If you remain standing at the same spot, this special attack will hit you for 50% of your current HP. This attack can not kill you. Furthermore, the magic attacks of the glacor have the ability to temporarily bind you in place. This is not a stun, but a root. 2. Glacyte Phase: (3x 4250 HP) Upon reaching 15000 HP, the glacor will become invulnerable and summon 3 glacytes, which attack with weak melee attacks. These are the unstable (light red), enduring (light blue), and sapping (blue). All three of these must be killed before you can damage the glacor again. During this period, the glacor will continue to attack you as in phase 1, retaining the special attacks. Unstable: Has "adrenaline" bar. When this fills up, the glacyte will explode after 2.4 seconds, decreasing its HP by 95% and dealing 33% of your current HP if you are standing adjacent to the glacyte. If not killed in 6 seconds, the glacyte will slowly begin to regenerate health and build up adrenaline to explode again. Enduring: Takes less damage the closer you are to the glacor. Takes full damage 12 squares away from the glacor. Sapping: Drains 10 prayer points every time it attacks you. 3. Final Phase: (15000 HP) The glacor will gain a buff that depends on the last glacyte killed. Aside from this, the glacor is identical to phase 1, with the same attacks. If Unstable is killed last: The glacor will build up "adrenaline" and explode at the end, dealing 50% of its current health to itself and 66% of your current HP if you are standing within 2 squares of the glacor. If not killed in 6 seconds, the glacor will regenerate health and repeat the exploding process. If Enduring is killed last: The glacor will take 1/3 as much damage as it normally would. If Sapping is killed last: The glacor will drain 10% of your current prayer every attack. How to kill Glacors (Basic): NEVER kill the enduring glacyte last. This will make your kills so slow it is not even funny. NEVER let the unstable glacyte explode. This makes you get <100 experience from the unstable glacyte instead of 991.2. If you are unable to kill unstable quickly enough, kill it before enduring if necessary. Do not prioritize either sapping or unstable over the other. In the following section, luring will be explained so that you should be killing sapping and unstable at the same time. Ability bar: This spot is the easiest one to use. When killing the north, east, and west spawns, stand on the square above. For the south spawn, stand 1 square west of the tile above. *This is not the optimal spot to use, for that, there is a better one that only works on high-spawn because you only have 3 spawns. Combust should be used solely for initial hit on enduring. Impact used as "fixer" whenever you mess up (usually for finishing off glacytes alive after breath) Sacrifice should be used if asphyxiate-wrack does not finish off Glacor. Start off the trip by attacking the south spawn, standing 1 west of the tile stood on in the above picture. Use concentrated blast, then wild magic, then whatever else is needed to bring the glacor to 15000 hp. (Stick to wrack and concentrated). When the glacytes spawn, target enduring (should autoattack barrage if timed correctly) and combust, move 1 north for distance, chain, 1 north for lure, then concentrated blast to kill the enduring glacyte. Switch target to the unstable glacyte which will now be in front of the sapping, and use dragon breath. This should finish off all the glacytes. If both are still alive, autoattack barrage until one is dead, then use impact on the remaining glacyte. Finish the kill with asphyxiate-wrack-sacrifice. Next attack the north spawn, starting wherever you end up from south spawn with concentrated blast. Move immediately after 2nd hit of concentrated blast to the tile in the picture or any tile directly south of it, while staying in range. Then wild magic-wrack. When the glacytes spawn, target the enduring glacyte, combust, chain, move south however many you want, then concentrated blast to kill off the enduring glacyte. Switch target to unstable glacyte, which will be in front of sapping, and use dragon breath. Repeat the method stated above if glacytes aren't dead. Finish with asphyxiate-wrack, if the glacor dies too fast override asphyxiate with a basic to get back to >93%adrenaline. Move to attacking the east spawn. Move to the starting tile, start with wrack or concentrated blast. Immediately use sunshine when you hit 100% adrenaline, and then use wrack-impact-wrack. When the glacytes spawn, target the enduring, combust, chain, move 3 steps north, and then use concentrated blast to kill the enduring. Switch targets to the unstable glacyte which is in front of the sapping glacyte, then use dragon breath. Moving back to start tile is optional, as you are on the correct side anyways, and asphyxiate the glacor. If this leaves you with <48% adrenaline override asphyxiate early to get back to >=48%. East spawn > west spawn, stay on any tile from the start tile to 3 north of start tile (So you are still in sunshine). auto-wild magic on glacor, optional wrack. As glacytes spawn, move back to start tile. combust on enduring, run east arbitrary number of tiles, then chain (try not to chain after running 4 east, as this aggros the south spawn). conc, then dragonbreath sapping in front of unstable. Finish kill as usual, then move to 1 west of start tile and repeat from south spawn. This is not optimal as you sunshine every 4 glacors when for max efficiency you should be ulting every 3 glacors. However, that spot is harder to describe. 5. Glacor Luring and Pathing: The purpose of this section is to detail how to lure glacytes so that you have sapping and unstable glacytes lined up. This allows you to use dragon breath on 2 glacytes at the same time. Easiest 3 lures (and only 3 you should ever need if you have legendary pet) 6. Glacor Killing (Advanced): 7. Rewards: Glacors have many good drops: Shards of Armadyl (100 used to make armadyl battlestaff, which sells for 13-14M) Droprate is estimated at 1/10 Steadfast, Glaiven, Ragefire boots (~19M, ~9M, ~8M). Droprate is roughly 1/450 for any boots, then one is randomly chosen. Rune items, water talismans, blue dragonhide, other noted items. Blue and Crimson charms (3 at a time). 8. Video: https://www.youtube.com/watch?v=9zSeGGqV9Fo 9. Other Tips and Tricks: Something 10. Meleeing Glacors: This is actually a thing. Testing has yet to be fully completed, but a quick initial test yielded between 400k and 500k melee xp per hour. Drygores, Torva, crit scrimshaw. Ability rotation tbd. Currently seems to be slice-backhand-destroy-sever glacytes slaughter, run, flurry, whatever needed to kill rest of glacytes surge forward slice-backhand-assault. Run to next glacor. [spoiler=Glacor Archive] This video is painful to watch because of the lag. but ohwell. It is an example of my glacor killing. https://www.youtube.com/watch?v=9zSeGGqV9Fo All donations are appreciated. =] Hello, I am Tim or something like that. I go to college at Caltech in southern california. It is pretty nice. This account was created sometime in 2005, with me playing on and off until 2010, when I started going for max. I maxed sometime in 2012, then quit for 1.5 years. Sometime recently in October 2013, I returned to max again and am now working towards 200m mage. [spoiler=Past Glacor Progress] 6/2/2014 The end is nigh. Magic Experience: 199,704,261 Gained: 21,792,346 (again, abyss ftw) Interesting drops/events: 65x Armadyl Shard 2008x Blue Charm 8216x Crimson Charm ___________________________________________ 5/12/2014 One of these days I will finish this guide Magic Experience: 177,911,915 Gained: 15,111,269 (again, abyss ftw) Interesting drops/events: 4x Glaiven Bots 136x Armadyl Shard 2318x Blue Charm 6104x Crimson Charm ___________________________________________ 4/28/2014 giveaway? ripaway. Magic Experience: 162,800,646 Gained: 9,677,261 (As you can tell there was a lot of abyss in there lol) Interesting drops/events: 2x Ragefire Boots 111x Armadyl Shard 1692x Blue Charm 2251x Crimson Charm ___________________________________________ 4/21/2014 riptagon Magic Experience: 153,123,385 Gained: 9,699,240 Interesting drops/events: 1x Ragefire Boots 143x Armadyl Shard 1885x Blue Charm 3383x Crimson Charm ___________________________________________ 4/9/2014 glacorglacorglacorabyssglacor Magic Experience: 143,424,145 Gained: 8,357,596 Interesting drops/events: 2x Steadfast Boots 1x Glaiven Boots 149x Armadyl Shard 1755x Blue Charm 2332x Crimson Charm ___________________________________________ 4/1/2014 gee gee gee gee gee Magic Experience: 135,066,549 Gained: 5,915,527 Interesting drops/events: 1x Steadfast Boots 1x Glaiven Boots 104x Armadyl Shard 988x Blue Charm 1171x Crimson Charm 3/28/2014 something something Magic Experience: 129,151,022 Gained: math is too hard Interesting drops/events of the day: 1x Glaiven Boots 24x Armadyl Shard 346x Blue Charm 297x Crimson Charm 3/26/2014 I could be noticed by someone Magic Experience: 127,657,295 Gained: 881,152 Interesting drops/events of the day: 22x Armadyl Shard 263x Blue Charm 345x Crimson Charm 3/25/2014 I could be noticed by someone Magic Experience: 126,776,143 Gained: 3,485,984 Interesting drops/events of the day: 1x Steadfast Boots 53x Armadyl Shard 738x Blue Charm 1143x Crimson Charm 3/22/2014 I could be noticed by someone Magic Experience: 123,290,159 Gained: Doesnt really count I did a lot at abyss Interesting drops/events of the day: Too lazy to count 3/19/2014 I'll be a happy snowman! Magic Experience: 119,262,166 Gained: 2,461,255 Interesting drops/events of the day: 47x Armadyl Shard 546x Blue Charm 555x Crimson Charm 3/18/2014 Back after a month@@ Magic Experience: 116,700,811 Gained: ~6m Interesting drops/events of the day: 2x Ragefire Boots (Curse of the Ragefire strikes again) 1x Glaiven Boots 102x Armadyl Shard 1467x Blue Charm 1491x Crimson Charm 2/17/2014 cant hold it back anymore Magic Experience: 101,312,006 Gained: 1,210,579 Interesting drops/events of the day: 1x Pneumatic Gloves 12x Armadyl Shard 251x Blue Charm 270x Crimson Charm 2/16/2014 let it go Magic Experience: 100,211,421 Gained: 1,671,730 Interesting drops/events of the day: 36x Armadyl Shard 393x Blue Charm 489x Crimson Charm 100M magic experience@@@@@@@@@ ____________________________________________ 2/15/2014 im never going back, the past is in the past~ Magic Experience: 98,539,691 Gained: 1,830,176 Interesting drops/events of the day: 1x Glaiven Boots 1x Ragefire Bots (Curse of the ragefire) 30x Armadyl Shard 447x Blue Charm 486x Crimson Charm -1x Arma Battlestaff (Donation srydeo) ____________________________________________ 2/14/2014 i am one with the wind and sky Magic Experience: 96,709,515 Gained: 957,941 Interesting drops/events of the day: 15x Armadyl Shard 207x Blue Charm 201x Crimson Charm ____________________________________________ 2/13/2014 elsa? do you want to build a glacor? Magic Experience: 95,751,574 Gained: 2,594,648 Interesting drops/events of the day: 1x Steadfast Boots 1x Glaiven Bots 53x Armadyl Shard 576x Blue Charm 528x Crimson Charm ____________________________________________ 2/12/2014 First Glacor update in forever@@ (~for the first time in forever...) Magic Experience: 93,156,926 Gained: 4,958,796* (Not all today) Interesting drops/events of the day: 43x Armadyl Shard suchx Blue Charm muchx Crimson Charm ____________________________________________ 1/31/2014 Magic Experience: 88,198,130 Gained: 1,541,064 Interesting drops/events of the day: 1x Ragefire Boots 35x Armadyl Shard 333x Blue Charm 327x Crimson Charm ____________________________________________ 1/30/2014 Magic Experience: 86,657,066 Gained: 2,465,365 Interesting drops/events of the day: 37x Armadyl Shard 528x Blue Charm 471x Crimson Charm ____________________________________________ 1/29/2014 Magic Experience: 84,191,701 Gained: 593,502 (RIP didnt do glacs today) Interesting drops/events of the day: 14x Armadyl Shard 1x Offhand Drygore Mace 106x Blue Charm 130x Crimson Charm ____________________________________________ 1/28/2014 Magic Experience: 83,598,199 Gained: 1,983,921 Interesting drops/events of the day: 1x Glaiven Boots 35x Armadyl Shard 2x Ancient Effigy (Same trip lol) 423x Blue Charm 441x Crimson Charm ____________________________________________ 1/27/2014 Magic Experience: 81,614,278 Gained: 3,722,641 Interesting drops/events of the day: 88x Armadyl Shard 813x Blue Charm 714x Crimson Charm 80M mage xp ____________________________________________ 1/25/2014 Magic Experience: 77,891,637 Gained: 2,729,001 Interesting drops/events of the day: 41x Armadyl Shard 659x Blue Charm (some from nex/corp idk this feels like too much) 540x Crimson Charm Regained Completionist Cape ____________________________________________ 1/24/2014 Magic Experience: 75,162,636 Gained: 648,122 (Got magic star I think) Interesting drops/events of the day: 1x Steadfast Boots 1x Ragefire Boots 13x Armadyl Shard 132x Blue Charm 147x Crimson Charm 75M mage xp ____________________________________________ 1/23/2014 Magic Experience: 74,514,514 Gained: 2,359,501 Interesting drops/events of the day: 1x Steadfast Boots 1x Glaiven Boots 1x Ragefire Boots 59x Armadyl Shard 519x Blue Charm 471x Crimson Charm ____________________________________________ 1/22/2014 Magic Experience: 72,155,013 Gained: 3,593,847 Interesting drops/events of the day: 1x Ragefire Boots 62x Armadyl Shard 711x Blue Charm 813x Crimson Charm 70M magic experience ____________________________________________ 1/21/2014 Magic Experience: 68,561,166 Gained: ~4m Interesting drops/events of the day: 2x Steadfast Boots 1x Glaiven Boots Some large amount of charms + shards 700M total experience _______________________________________________________ Start-midday 1/21/2014 Current Goal(s): I am killing glacors for magic at the minute. With the gear below, I kill 11 9 glacors per renewal dose, which is roughly 125-130 107-108 kills per hour. Each kill being 5311 magic xp (without any bonuses), that gives me a base of 660-690k 570-575k magic xp/hour without wisdom/avatar/etc. [spoiler=Old video] Deo requested to see me kill glacors. Here is 1 renewal. Made a few mistakes since I didn't have scrimshaw, so I overestimated my damage a few times. https://www.youtube.com/watch?v=H3q4aH1sDAg Future Goal(s): [X] Stay ahead of Deo/Pat in slayer. [X] Get Back Completionist Cape [X]200m Ranged []200m dungeoneering (I do dg challenges for 179k xp per day when i remember) []2b total xp 1930/2000 Current Stats:
  5. Only been back for 3 months gg on another note rip i did warbands like once what is efficiency
  6. plas santa cruz is a city, its called the boardwalk get with the pr0gram
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