‡Slayer Gear & Training‡ My idea is fairly simple. Introduce a powerful new line of gear that has slayer level requirement and *cannot* be used in PvP environments, only during slayer tasks. This gear would come at a few different levels and could be extremely powerful as it would not affect current PvP. The different sets of weapons and armor would come at level 40(raw/wild), 70(mature/rage), 80(elite/slayer), and 90(Altorous/executioner). This gear is created from the blood of the once living beasts that. No-one knows how it occurs, but it is said that it must be some sort of ancient magic made to reward those who hunt the deadliest creatures of Gielinor. When first formed this gear is raw and wild, not yet understanding how it can most efficiently kill. It is simple looking, with rounded edges. Armour would age into Mature Armour, and then Elite Armour, and finally Altorous Armour. As it aged, it would learn to better protect the Slayer. After using a raw weapon for a sum of time, it learns enough from it's battles to grow into the more powerful versions of its self. The weapons, however, gain more of an urge for blood, the weapons become angry. At each level, the weapons become significantly more brutal and viscous looking, with Executioner's weapons striking fear & awe into the Slayer's enemies and passersby.Anyone with a good idea for the lore, help is accepted. :D These weapons and Armour, as powerful as they are, refuse to be of use against other players or creatures that need not be slayed, as they thirst only for the blood of beasts that need to be taken out. If used in PvP, these weapons are no more useful than fists, and the Armour protects no better than bare skin. The level 40 versions of the items would be the basic forms of the weapons and armor, and would be very rarely dropped by lower leveled slayer monsters. These items would have stats more powerful than their rune counterparts. Once receiving any piece of raw armor or wild weaponry it could be upgraded by: A. Buying upgrades with slayer points. B. As a rare slayer drop (scroll or item to upgrade of some sorts). C. As a rare slayer drop only available after buying the ability from a slayer master. The magic weapons would also give magic a better place in slayer training, with an added twist. ‡Weapons‡ Wild/Raging/Slayer's/Executioner's Each piece of Weaponry would degrade after ten hours of combat and cost up to 1m and 50 slayer points to repair and recharge. Claymores- A claymore is a two handed greatsword. It would resemble the two handed swords of Runescape today. These weapons would have very high attack and strength bonuses and be used majorly for Slash and Crush damage. Their special attack would be known as Behead, and would hit more damage more accurately, and would have a small chance to hit all of the remaining Lp of the enemy. The higher leveled claymores would hit more powerfully, and be able to "finish" NPCs with Higher combat levels and higher percentages of LP. Talons- Lightning fast, viciously curved daggers used for slicing and stabbing enemies to kill them quickly. The talons' special attack would attack multiple times like the Dragon Dagger or the Dragon Claws as well as reducing defence or causing enemies to 'bleed' (DOT effect). Around dart or knife speed. Longwhips- Realistically, whips have no use in short range combat. Longwhips would be alternatives to Halberds as they could be used to fight an NPC that is at bay or behind some sort of low wall. A longwhip's special attack could be used to bind enemies for increasing amounts of time. Persuaders- Once upon a time their was a warhammer and a spearhead. This is their unholy spawn of crushing, peircing death. The special attack would be known as Smash, and would hit more damage more accurately, and would have a small chance to hit all of the remaining Lp of the enemy. The higher leveled persuaders would hit more powerfully, and be able to "finish" NPCs with Higher combat levels and higher percentages of LP. This special would be less effective than that of the Claymore. Repeaters- These crossbows would be made for one thing: Speed. They would be able to attack as fast as darts/knives while still using crossbow bolts. Theres a catch though, this comes at a price of a negative ranged strength bonus. Special attack would be known as Barrage, as it would fire 2-6 bolts in very quick succession. Range-Blades- The range-blade is a reusable ranged weapon and melee weapon in one. It would be composed of two knives strung together by some ancient secretive method so at to be able to repetitively throw a blade and have to return in time for the other to be thrown. Say your enemy gets a little too close for comfort? Now you can slit it's throat without ever having to let go of your weapon. The special attack would be known as Direct Hit, and would have 100% accuracy and a slight damage boost. Bladewands- For the Sorcerer who doesn't mind getting his hands dirty once and a while. Bladewands would be useful in both magic and melee. In magic they would offer a slight magic damage boost. Has a special attack that inflicts a significant sum of magic damage very accurately. Blaststaves- Blaststaff are the for mages without fear of death and with a will for explosive power. Blaststaffs accelerate and intensify magical phenomena to increase damage output significantly, but at the cost of being able to stay a safe distance from a target. The special attack would use Blood and Death runes and would hit all of the remaining LP of the enemy. The higher leveled blaststaves would hit more powerfully, and be able to "finish" NPCs with Higher combat levels and higher percentages of LP. For special attack, the next spell cast would receive the effect. ‡Armours‡ Raw/Mature/Elite/Altorous Each piece of Armour would degrade after ten hours of combat and cost up to 500k and 50 slayer points per piece to repair and recharge. Brigandine- Brigandine is ranger's armour with the powerful addition of Ranged Strength Bonuses. It has high magical resistance as well. Made for rangers who want their weapons to fly swiftly and kill quickly. Chainrobes- Chainrobes are made from an extremely lightwieght, magic friendly metal that offers Magical, Clerical, and Physical Bonuses. By far the most sturdy set of robes around. Platescale Armour- Very similar to conventional Plate armour, except with the added bonus of resisting spells and making the wearer stronger and more lethal in battle. Berserk Armour- berserk armour is used by only the most twisted slayers who care not for their own health. Each piece lowers maximum health & the effectiveness of protection prayers in return for boosting how much special attack energy may be stored at a time and significant offensive bonuses. With full, Executioner's Berserk armour, special attack energy tops out at 200-250 percent. New Monsters New Drops Unless otherwise noted, these would be available to use throughout Runescape, including PvP. EDIT: To avoid slayer training to have too high of an XP/H rate, these powerful weapons would not be able to be used in conjunction with the cannon. Will edit with pictures and more later. Post. Criticize. Improve. Enjoy. :D All numbers are up for question.