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22-Jul-2013 - RuneScape 3!
I choose not to get either the emotes or armor in favor of getting the more useful summoning exp. So far, by not buying anything but lamps, I've gotten over 2m summoning exp.
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Behind the Scenes � September 2013
after reading the Super September article, I immidetly thought of this http://www.youtube.com/watch?v=x2qRDMHbXaM
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Future Update Discussions
I'm pretty sure it's been said in a podcast/Q&A that Zaros would be ressurtected through quest content and the players will decide if he comes back. I'm fairly certain I saw both of those in this topic several pages ago.
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Future Update Discussions
You already hardly need armor switches. Hats, gloves, boots and capes don't hurt accuracy.
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Future Update Discussions
This was quoted from the Death of Chivalry topic, It seems warpriest is neutral vs everything rather than strong. (meaning it's as effective as mage vs mage, ranged vs range or melee vs melee) It's behaving more like All class instead of Hybrid. For all we know, maybe it's just the Tokkul-Zo that isn't working properly :P EDIT: I see what you mean now. Looks like Tokkul-Ko is bugged. I tested a few other All class items (Legends Cape, Barrows Gloves), Hybrid class (warpriest), they do not exhibit this behavior. The math: http://services.rune...647,1,326608051 BASE = Level ^ 3 / 1250 + 4 * Level + 40 NPC Accuracy = 2.7 * BASE hitchance = ( accuracy * Penalty ) / ( Armor * Multiplier) Multiplier = (Strongarmor * 2.25 + neutralarmor * 1.65 + weakarmor * 1.2 ) / ( strongarmor + neutralarmor + weakarmor) Monster accuracy: 100 Combat = 50 Attack 2.7 * BASE(50) = 918 Monster Accuracy Tokkul is being classed as strongarmor against all classes: 1214 Armour Rating Multiplier = ( 1 * 2.25 + 0 * 1.65 + 0 * 1.2 ) / (1+0+0) = 2.25 hitchance = 918 * 100% / ( 1214 * 2.25) = 33.6% blockchance = 1 - 33.6% = 66.4% For Warpriest legs: 1461 Armour Rating Multiplier = (1 * 2.25 + 1 * 1.65 + 0 * 1.2) / (0+1+0) = 1.65 hitchance = 918 * 100% / (1461 * 1.65) = 38.1% blockchance = 61.9% For Dragon Legs: 1461 Armour Rating Multiplier: 2.25 / 1.65 / 1.2 hitchance = 918 * 100% / (1461 * 1.65) = 38.1% hitchance = 918 * 100% / (1461 * 2.25) = 27.9% hitchance = 918 * 100% / (1461 * 1.2) = 52.4% Block chance vs melee: 61.9% Block chance vs ranged: 72.1% Block chance vs magic: 47.6%
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Future Update Discussions
"Only?" Not the faster loading times, the customisable interface, the audio rework? They're not good things? I'm actually pumped about more fully orchestrated music more than the graphical stuff. We need a return of the main theme music, but done properly. We will have a bazillion bugs that will make it through beta. And more than likely it won't work for alot of people period even after its released. This is Jagex not Blizzard, remember. Can I borrow your crystal ball when you're done with it? Cuz you seem to be claiming to know exactly what is going to happen...
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Future Update Discussions
I'm surprised this isn't on here yet. Supposedly came from somewhere on the HLF, buuut I don't have access so I can't say for certain >_>
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When do you think the new skill(s) will be out?
They said it was gona be in summer. My guess is early summer.
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2007 - Old School RuneScape... You Vote! - [It's Here!]
If i'm not mistaken, the old thing Jagex did to interfere, was increase the awareness of the 2007scape poll and release the game early? Yes. Release it 1-2 months early and hype it with the "vote now 4 phr33 1 month!"
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2007 - Old School RuneScape... You Vote! - [It's Here!]
People seem to be forgetting that '07scape is still well within its honeymoon period.