This was quoted from the Death of Chivalry topic, It seems warpriest is neutral vs everything rather than strong. (meaning it's as effective as mage vs mage, ranged vs range or melee vs melee) It's behaving more like All class instead of Hybrid. For all we know, maybe it's just the Tokkul-Zo that isn't working properly :P EDIT: I see what you mean now. Looks like Tokkul-Ko is bugged. I tested a few other All class items (Legends Cape, Barrows Gloves), Hybrid class (warpriest), they do not exhibit this behavior. The math: http://services.rune...647,1,326608051 BASE = Level ^ 3 / 1250 + 4 * Level + 40 NPC Accuracy = 2.7 * BASE hitchance = ( accuracy * Penalty ) / ( Armor * Multiplier) Multiplier = (Strongarmor * 2.25 + neutralarmor * 1.65 + weakarmor * 1.2 ) / ( strongarmor + neutralarmor + weakarmor) Monster accuracy: 100 Combat = 50 Attack 2.7 * BASE(50) = 918 Monster Accuracy Tokkul is being classed as strongarmor against all classes: 1214 Armour Rating Multiplier = ( 1 * 2.25 + 0 * 1.65 + 0 * 1.2 ) / (1+0+0) = 2.25 hitchance = 918 * 100% / ( 1214 * 2.25) = 33.6% blockchance = 1 - 33.6% = 66.4% For Warpriest legs: 1461 Armour Rating Multiplier = (1 * 2.25 + 1 * 1.65 + 0 * 1.2) / (0+1+0) = 1.65 hitchance = 918 * 100% / (1461 * 1.65) = 38.1% blockchance = 61.9% For Dragon Legs: 1461 Armour Rating Multiplier: 2.25 / 1.65 / 1.2 hitchance = 918 * 100% / (1461 * 1.65) = 38.1% hitchance = 918 * 100% / (1461 * 2.25) = 27.9% hitchance = 918 * 100% / (1461 * 1.2) = 52.4% Block chance vs melee: 61.9% Block chance vs ranged: 72.1% Block chance vs magic: 47.6%