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Edmundo

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About Edmundo

  • Birthday June 25

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  1. So much speculation. Finally a decent Jagex update that has us discussing the game for the right reasons. Firstly there were a couple of things that bugged me throughout the quest, Armadyl didn't really do it for me, I always thought of him more like a judge, seems too scrawny. IFLEEN? Why not the leader of the rebel scum/elves Arianwyn? He would seem a more appropriate Elf to stand up for Seren. The lack of post-quest citadel exploration kind of bugged me. Little floating islands around the place, would have been a great opportunity to learn some new Armadyl lore. Also why did Sliske fill a room with smoke bombs that never got used and Sliske seems to lean very heavily on The Joker from Batman. Wasn't too keen on that. I'm sure there's more but I need to replay it whilst writing down my thoughts. Kinda skipped through at 1am and it didn't all sink in. Oh and one of the gods called the elder staff "The Staff of Armadyl". Pretty sure they all know it's an elder artifact and that Armadyl claimed it for himself. After all Saradomin didn't refer to the Stone of Jas as The Eye of Saradomin. Bonuses: Loved meeting Icthlarin, have we seen him before? (Can't remember the little helper quest). I do like the underworld lore, very Egyptian. The little chats between the gods were brilliant, they really are fallible creatures. Onto the set-up.. Not sure how I feel about potential god deaths. I can see a couple of the lower end of the list going, Bandos hopefully. Maybe Armadyl.. But in the end I reckon Zaros will return and [bleep]-slap Zamorak, Dynasty style. We will no doubt have something to do with the SoJ being the fabled "stonetoucher". The Dragonkin haven't labelled us a false user as they did Lucien, the Kethsians and presumably Sliske.
  2. Last trio mission came back a success. Winnnnner! Had some spare plates so sold a Helm 300+ med and legs sold for 300- med. Regretting not getting 90 thieving earlier. Got some serious lacquer collecting to do now for Death Lotus body.. :\
  3. Pretty poor attempt at prolonging longevity once you've hit 99 in a skill. Honestly can't see the point in resetting something to level 1, only to work grind twice as long to get it back up 99 again before another reset? I'd much prefer Jagex re-balance all the skills and expand some of them out to 120 before anything else.
  4. I don't have any of the Nex Gear so i'm using Ports. I don't PvM or PvP at all, so I only need armour for fighting in monthly minigames & quests. Doesn't seem worth it to spend all that money on Nex stuff when i've got the Port stuff for "free", yes time effort could have sold it etc.. Just sent out the Defence of Hyu-Ji?? mission, took me ages to get 90 thieving after this was released, I had the others at 90 already.. 75% was the best I could get so fingers crossed.. 13 scrolls left, all buildings are done so i'm just building Jade Statues atm. I haven't got the fletching levels for the higher scrimshaws, nor do I intend to level fletching as it's boring as hell. So they can just come as they come. Overall PoP has been incredibly enjoyable. I do wish they'd add in other few random events though. Getting fairly sick of being told "it's a man" by the Death Lotus barrel people. And 10 minutes to do Surula bar keep job is laughable. Make it 2 mins. Can't wait for whatever v2 brings!!
  5. Next week: A filler video because we're not doing an update that week?
  6. Omg you're right. Zaros & Seren must be working together. [/straws] 'For all we know'. Well. We don't actually know a great deal at the moment do we. There may very well be a reason why Jagex have sprung up these trees, but the "lore" information from the trees is scant at best. Nexus hints that there are a couple more things about the trees yet to be figured out that give clues as to what they are and what may happen in the future. But until then it's all a bit fantasy to start dreaming up world events for Seren. Just looking at that map up there reminds me how blocky the RS map is. The whole western face of the main continent is a series of straight lines. Jagex needs to study some real life coastlines..
  7. Sounds like you're clutching at straws tbh. They've just take the diamond of Seren and put trees around it, starting with the middle of Prifddinas aka Tower of Voices.
  8. The very idea that Jagex even bothered to think about Elven lore before introducing these trees.
  9. Anything that is cheap for a night out.. Usually that means a £4 bottle of wine that sorts me out for the first half of the night. At home? A decent west-country cloudy cider so thick that light can't pass through, none of this sweet Strongbow crap. That or a nicer bottle of wine over dinner.
  10. See Quyneax's fab post and below: In my opinion WGS is still the best quest released (although one could debate Sheep Herder in classic for sheer hilarity). I think it set the benchmark for Grandmaster Quests. Like many unique and boundary pushing quests before, RSC Underground Pass, RSC Legends, MEPII, Desert Treasure, it raised the bar considerably for what Jagex could do with their game. Since then almost 5 years on and it doesn't feel like we've seen another quest which has really made that much of an impact. NB Special mention does go to One Piercing Note. The lore, voice acting, beautiful graphics and a good storyline. And that was from a novice quest which hands-down was much more enjoyable to play through than the utter-tosh that is Birthright. In fact it's one of my favourite quests ever. The ones that have been branded as GM after only have this "level requirement" that Mod Mark has so pompously decreed as law. WGS was the culmination of years of effort, teasers, taunts and finally we got a massive rewarding pay off. If you release WGS and then say that those following quests are on the same level they clearly don't play the game like a normal RS player. I expect that after 9-12 months of working on a quest the effort you've put into it makes it feel more deserving of an accolade or degree of difficulty than it might actually be, who knows. I feel that the GM brand should be reserved for quests like WGS. Huge expansive works of art that take you across the world, resolving integral plots to RS Lore. Not slapping a combat or die quest underneath a frankly pointless minigame. And If you're telling a grandiose storyline woven into the fabric of RS Lore at least make the ending respectful to all the content before it. That's where I feel RotM failed, it had so much before it for years about this confrontation between the Mahjarrat, going to "the north", stories from the Fremennik about the sky turning to fire and lightning and they all stood in a semi-circle and pulled a frozen guy out of the ground? Pfft. In many ways RotM was set up to fail by the success of WGS, as was anything they dared to brand GM after it. This is of course all my own opinion, one which has been forged from 11+ years of playing and damn proud of it.
  11. There was a point I think with the memories section, and on my laptop I could see this mass of bright blue behind every wall and floor.. Amazing QA there. Oh and as everyone has mentioned the Red Axe version of Keldagrim... (I got totally confused and thought I was in a dream version or something it was that bad) It looked like something from the release of RS2. re: quest difficulty, I hate the way Mod Mark basically called players wrong in that video/podcast/whatever. It's not about an 85 strength req, and let's be honest even the WC Bots have got that, or having 270 quest points. WGS was so detailed, well scripted, the battles were fun, the puzzles took a bit of effort and at parts you're kind of left to just explore on your own, no hand-holding, the culmination of a very long build up, RSC and the Temple of Ikov! Let's have a quick run through; - Nomad's Red - 2nd GM quest I think, it was so much shorter than WGS that was everyone's main concern, ok not every quest will take 3+ hrs, but still it was a massive let down lore wise, nothing has ever come of the quest. It was a terrible throwback to RSC where they just made things up for the hell of it. See so many early RS quests.. Pre-EOC i'd say Master because of the combat. Not even bothered with the dom tower in EOC though so feel free to lower it even more! Rital of the Mahj - In terms of story etc it was good, combat was fun.. Slightly disappointed with the puzzles coming after WGS, it all felt a bit too easy. I'd say it stood about Master level. Brink of Ext - Master. Lore ok.. Bit confusing at times with the Tzhaar + Tok people. I still don't fully understand their race. New for EOC, combat was fun. Not entirely challenging once you master EOC. Void Stares Back - Hard. Really really does not deserve to be a GM. WGS - GM. Fact. World Wakes.. Almost feels like a tutorial to Runescape 3 and the 6th age. Obviously they had to move the whole world into the 6th age and the fact the reqs are low reflect this. But for the ease of finding the temple, it just appeared one week, again being lead through under the guise of other characters in game. Hardly any puzzles and the "security" was pretty crap for a gods hiding place. The Stone of Jas resting place was much harder to find, I guess it's more important than Guthix and he knew it. Birthright. Let's not even joke and just call it a "Hard" quest. Let's forget all about this quest and look forward to the next novice quest, which will probably be more interesting and intriguing than anything they've released in the past 3 years :\
  12. Died once to Grimmson because he kept running back and forth through me for like 3k hits at a time. That quest just felt really forced. The interrogation bit was pointless, nothing came of it. Going to see that chaos woman, nothing happened as Veldaban pretty much ignored what she said anyway. What was the point?? The memory wand thing was pretty rubbish too. I also hate eoc combat that forces you to use stuns etc.. I'd much rather just let momentum do the talking for me, but that's another issue.. I think perhaps it's been SO LONG since there was any sort of regular update to an old quest series that we've forgotten what actually happened. I can't even tell you the name of the quest before BotD! I vaguely remember the Giant Dwarf but after that it's another blur. Quests like this make me dread what they are going to do for the Elf finale. :(
  13. Definitely a Zaros / Zamorak split in the Mahjarrat there. Also pulled this off the BTS video: Scythe on top or is that a flag, kinda of matches the decor in the stand off picture.. Sliske holding out at his Citadel? I thought it might be Death's but the design is radically different to the halloween event at his. Not sayning that it couldn't change still. And 7: Also Mod Mark doesn't have a neck. He's creepy. Needs a hairwash.
  14. I reckon they just did the pixelation thing as a joke.
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