Here's some more extensive data on my research. The dps of wand vs staff in ability cycles where sonic wave/concentrated blast is the first ability used in the cycle is calculated as follows: ((75+82+89+A+B)/(157+A+B))*5.4/6 where A and B are abilities that can be used often enough to be representative enough of the average ability damage of basic abilities that can be cycled without all abilities being on cooldown, excluding sonic wave/concentrated blast. Since wrack is very often used as the core to build adrenaline in most ability bars, I let A be 94 and I let B be 130(because 130 seemed fairly reasonable to me, dragonbreath being inconsistent (deals "up to" 188% of current spell's damage) and to balance out the inconsistency in wrack ( deals "up to" 94% of active spell's damage)) Then through testing, I observed that when a second ability is stacked on top of the third hit in concentrated blast, the total times taken by concentrated blast and the second ability seemed to take about 0.6 seconds longer than 2 abilities would for a staff. Therefore conc blast and 2 abilities would take 6 seconds and sonic wave and 2 abilities would take 5.4 seconds. When A is 94 and b is 130, ((75+82+89+A+B)/(157+A+B))*5.4/6=1.11 dps with wand is about 11% higher on targets where one has 100% accuracy on. On targets where one does not have 100% accuracy on: dps here is taken as damage*accuracy Assuming Vorago is classified as neutral and has 90 defence, by using rswiki's hit chance formula ((0.0008a^3+4a+40)+2.5(0.0008b^3+4b+40))/(0.0008c^3+4c+40)*5.5(neutral weakness) Assuming the player wears superior elite void (+3% accuracy), uses supreme overloads and prays torment(+10% accuracy), the player's magic level is at 99+19+99*0.1, which is 127.9, or 127 rounded down substituting it into the formula as a, 90 as b(weapon level) and 90 as c(vorago's defence level) the player's accuracy is 85.9%, with sup elite void: 88.5% with this, nox staff's sonic wave will land 88.5% of the time, and give a 10% accuracy buff to the next hit, however this complicates matters since sonic wave can be used with 2 abilities between, and that the buff applied only applies to the next hit and not the next ability, for the sake of easier calculations it is assumed that it is applied to the next ability. The average accuracy increase is therefore 0.885*0.1*0.885/3, or 2.6% where dps is damage* accuracy, seismic staff will hit 88.5% of the time, with a damage of 1.11 of that of the nox staff=0.98 Nox staff will hit (88.5%+2.6%) of the time, with a damage of 1 of that of the nox staff=0.911 Overall, the seismic set is at least a theoretical 7% more dps than nox staff, but nox staff gains 1/9 more adrenaline than the seis wand Of course, this also depends on situations. it would be less than 7% if the player was in a scenario where they had to run around If vorago's type was classified as 'strong against', The multiplier would be 7.5 instead of 5.5 and the formula becomes 64.9% accuracy. In this scenario, nox staff's accuracy buff becomes 0.649*0.1*0.649/3 or an average accuracy buff of 1.4%. Seis dps: 0.649*1.11=0.72 Nox staff dps:0.663 Seis has a higher dps of 8% Is accuracy increased damage even after 100%, to match a dw, the staff has to provide an average increase of 11% accuracy. X^2*0.1/3=0.11x Then base accuracy on the creature has to be over 300%