it's not only supply and demand that rules the market, it's also the amount of money that's in the game. that is why a country shouldn't let an uncontrolled (unbackupped) amount of money access the economy. then the relative value of goods versus money rises and so the prices rise too -> inflation. high level alchemy has its good and its bad sides. on the one hand it keeps a minimum value level for goods and makes possible money sources ever existing, on the other hand it creates too much money in the game. the only method to keep prices at a relatively stable level is to actively drain cash from the game (onyx jewellery, barrows armor repair, skill capes, cutting logs to planks eg.). then you have money bound in items that aren't tradeable anymore or wasted a lot of money compared to its value and the amount of money ingame keeps being inflationary but economically stable (underlying certain ups and downs of course). adding new items to the game helps too of course, ppl will concentrate their money on getting them (saving up). this keeps the prices of discontinued items relatively low. on the long run, the discontinued items keep being the only valuable things in runescape that gain value because of the fact that daily some are droppign out, all other items will increas in numbers over time. if you think back to the beginning of rs2, 2 dragon med helmets bought you a party hat, now you need like 300 dmeds for such a deal. that's what the runescape economy will be most likely from now on (older, more common items leveling down to their highalch value), but i can't see any real dangers for the market to crash really. best regards, Herf