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archimage_a

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Everything posted by archimage_a

  1. It does. I sent posted the link to the zip earlier. Its the one called "NEC_PFRG_CharacterSheetWithForms.pdf"
  2. Indeed, but they could be stacked or some such...Just having long back bands of black does not look pretty. If you consider the PCgen version their method is far prettier.
  3. Ehhhh, matter of opinion. The weapon bars are rather too long and there is no complete listing of equipment... Then again, I think mine is pretty much the bee's knees so =P
  4. One of the things I really disliked about dndsheets.net is it doesn't really tell you where all the bonuses are coming from, you just get +4 Linguistics. Unless you were familiar with the Tengu racial abilities you are looking for a +1 and a Class Bonus. Similarly it doesn't say what favoured classes are spent on, how many you have, etc etc. It is very much for people who have already built their character, and just want a slightly graphical interface, as opposed to using notepad...
  5. Well, the lighting of the Olympic Flame was done very well, for everyone who didn't watch it.
  6. If you want to try Grim's: https://dl.dropbox.com/u/12603519/Neceros_Character_Sheets.zip
  7. http://pcgen.sourceforge.net/01_overview.php I assume Grim uses a different one, and Wyvern posted a link to his earlier on. PCgen is rather out of date, so it requires some time in post production.
  8. But: And If at all possible we want to capture ships intact.
  9. I am True Neutral, and I vote against voting on major issues. Every game so far has had voting on major issues and each time it made the gameplay tediously slow. I would recommend that the Captain just has absolute power, with the option to ask for advise. If people disagree with the line the Captain is taking I would say that s/he should be informed and one day's grace is given to the Captain, where he still commands absolute authority and the crew do what they are told. The Captain can then decide whether to resign, flog the offenders or to challange the counter leader to a direct duel, the other person choosing the weapons (Though once the fight starts all rules are off).
  10. Sailor: 5 Ranks, +3 Class Skill, +2 Heart of Seas and being a Wizard doesn't provide a +2 Class bonus. So 10 out of 17...
  11. MORE than fourteen days have passed since the unhappy day when the shipboard people, blinded by promises from foes at home and abroad, lost touch with honor and freedom, thereby losing all. Since that day of treachery, the Almighty has withheld his blessing from our people. Dissension and hatred descended upon us. With profound distress tens of the best men and women from all walks of piracy have seen the unity of the ship vanishing away, dissolving in a confusion of political and personal opinions, economic interests, and ideological differences. Since that day, as so often in the past, our ship has presented a picture of heartbreaking disunity. We never received the equality and fraternity we had been promised, and we lost our liberty to boot. For when our ship lost its political place in the world, it soon lost its unity of spirit and will.... We are firmly convinced that the ship entered the fight of 15 days ago without the slightest feeling of guilt on its part and filled only with the desire to defend the Fathership which had been attacked and to preserve the freedom, nay, the very existence, of the shipboard people. This being so, we can only see in the disastrous fate which has overtaken us since those 14 days ago, the result of our collapse at home. But the rest of the world, too, has suffered no less since then from overwhelming crises. The balance of power which had evolved in the course of history, and which formerly played no small part in bringing about the understanding of the necessity for an internal solidarity of the vessels, with all its advantages for trade and piracy, has been set on one side. The insane conception of victors and vanquished destroyed the confidence existing between ships, and, at the same time, the industry of the entire world! Now, people of this ship, give me four years and then pass judgment upon me. In accordance with First Mate Earth's command we shall begin now. May God Almighty give our work His blessing, strengthen our purpose, and endow us with wisdom and the trust of our people, for we are fighting not for ourselves but for the ship!
  12. Skipper. It implies the person has the control of the ship (through the ability and responsibility to drive it) without neccessarily being in command of the ship. Helmsman, Rudder Operator, Master of the Sail, etc...
  13. Really the Captain should just be the person capable of making decisions, collecting facts, carrying the party's support and so on. Primarily because if you are driving, repairing, etc the ship then it makes it somewhat difficult to talk to people, or to co-ordinate. Conversely a lack of Charisma skills and Appraisal makes it difficult to do the Captaining role effectively...Not impossible though, as your traits do very well as 'Head Pirate' or 'First Mate' or the actual running of the ship itself. I assume the favoured class bonus is all on skill points?
  14. https://dl.dropbox.c...y Incognito.png 377 GP over the limit, owing mostly to buying Royal Clothes. :oops: That said, if I can I will bring it up to -500 for the gold, gems and general jewellery befitting an Emir. (Backstory, away!) Please read carefully as the program I was using decided that the Mithral Shirt was a medium armour type so screwed with a bunch of calculations. also decided Stealth wasn't a class skill...I have gone through most of it, but anything that stands out let me know. Oh, calcuating the lift capacity seemed redundant, since I can apparently lift over a tonne and a half, as a light load... The 'Tremendous Strength' calculation is definately screwed. If you have 20 Strength, and use muleback cords, your Strength for carrying is 160. So 14 +10s above, so 14*4=56. 20 strength gives 133 lb, so 133*56 = 7,448 However, assume you started with 16, so 16*8 is 128, So 10 +10s above, so 10*4 = 40 28 strength gives 400 lb, so 400*40 = 16,000 For retech: As my name partially suggests my character will frequently lie about his name, so I would like some assurance that I don't need to roll bluff every time I say a name. I will talk to you more when I have the character concept entirely fleshed out. (I have a long train ride today so...) REQUESTS FOR THE REST OF THE PARTY Please learn the Tengu language...We are reasonably unlikely to come across them, and it is not a common language spoken amongst Humans. Normally we would use Slyvan, but Tengu has the added advantage of being able to sent via kites (Using the Bluff Skill), and if we get split up the ability to send messages to each other will be helpful. The kite strings have 300 ft of twine, so as long as you don't go behind a mountain we should be reasonably capable of communicating. A kit costs 5 gp. If anyone is thinking of choosing a Slyph please contact me as they have a convoluted 'Spy on each other' trait, and in the interests of roleplaying, I would like to not scare people =P Similarly, if people are thinking of playing a Fetchling please contact me (much less important, since you can concievably not be aware of my background, and there is no roleplay protocol for interaction =P) While having more than one person with high Charisma is not a bad thing(indeed it is quite desirable) the intermediate need is filled by moire. If someone wants to build a character (Bard or just with high Charisma) then please feel free, but don't feel that you have to. Similarly, please read through my sheet and if you see any holes (such as the lack of food) please endevour to fill them =)
  15. Although Pathfinder doesn't have specific rules for dealing with putting stuff in the wrong Body Slots (indicating that the rule makers don't consider it to be tabooed) The d20 SRD does have a fairly simple rule: He could easily take a Ring of Shield and Cloak of Mage Armour for 4,200 gp, for +8 AC, and keep the concealment chance... That said, you could impose a max AC to the Mistcloak, so that while he is in Mistform he doesn't benefit from wearing +9 Armour, which would be reasonably ease to do. For instance, imposing a +3 AC (From Armour) limit, while also increasing the price of the Cloak to make up for him not being limited to that specific armour type, would negate most of your complaints.
  16. http://www.d20pfsrd.com/magic/all-spells/d/death-candle This spell functions like death knell, except instead of using the slain target's life energy to enhance yourself, you use it to summon a Small fire elemental resembling a burning, howling version of the slain creature. The elemental acts immediately on your turn and otherwise behaves as if you had summoned it with summon monster II. The elemental remains for a number of rounds equal to the Hit Dice of the slain creature. Nex I would probably suggest altering the Mistmail effect to more suitably fit the Obsuring Mist Cloak. For instance, the Mist Cloak unfurls into a roiling mass of mist which provides a 20% miss chance to you (aka 20% chance you miss) while providing a 50% miss change to others (50% chance they miss you). Or it simply provides a 5 by 5 feet mist cloud, giving you concelment to everyone beyond that (not terribly useful as a Barbarian, but you will usually be in rage, and if you still have supersition it wouldn't be terribly good) On another level you could answer Retech's earlier point: Since a +1 Chain Shirt costs 1,100 GP, while the Mistmail costs 2,250. Now, if we assume that the +1 Chain Shirt actually decreases the price, instead of increases it, then the item costs 3,350 gp. Which is entirely different from the 24,000 GP quoted above, and would function EXACTLY the same way as Mistmail, except as a cloak (Dispelling if you try to put on another cloak, etc). You could extend it to any other item you could think of as well. For instance a +1 Mithral Platemail.
  17. Sold Gloves of Darkness, brought a pair of non-magical gloves for 1 cp. Cloak of Supreme Blending (+5 Circumstance Stealth and Camofluff), 3,000, Cloak, lb After much reading of the short list of magical items that cost less than the 3,000 GP, I have got the rest of my items. Muleback Cords: 8*Strength for carrying capacity. 1,000 Tengu Drinking Jug: 1 Gallon per use of pure liquid of any drinking type. Three times per day may command to altar temperature from ice cold to boiling hot. Once per day may transform water to Plum Liquor, sake or Tea. 1,000 Claws of the ice bear: +2 Competence bonus on Climb and Acrobatics, ignore penalties on slippery or icy surfaces. Three times a day, as swift action, use spider climb(Climbspeed of 20 and +8 Climb skills, and no need to make climb checks to climb across/up surfaces, even upside down. Also retains Dex bonus while climbing and opponents get no bonuses against it.) 1,300 (Not on the Pathfinder sight, but is in adventure path 51, and in the Magical Item database.) Oh, Nex, look at Deathwatch as a spell (Goggles mayhaps) it might be useful with y/our army of Death Candles. Also: Pendant of the Blood Scarab: Auto confirm 1 critical hit per day, take 1d6 damage. Immediate Action. 1,000gp Finally, I am gonna make my final character sheet up to the usual high standard =P.
  18. https://docs.google.com/spreadsheet/ccc?key=0AhwDI9kFz9SddHI0N244NjJ0LVJrQzhvTXdWZmtWcVE#gid=0 There are none. Well, except Windy Escape, but that takes a feat as well...
  19. If you had a way to remove the sickened effect then Fire Inking your eyes/lids would be less of a penalty...
  20. Your plan makes some sense, I will give you that. But so would waiting until 1-5 hours before you left (or the [period of the day you sleep through] before you left) and downloading the updates then, ready to be shut down and restarted before and after the trip. It would mean you didn't have the update reminder every four hours and...save for a cataclysm that leaves the internet destroyed, just after a vital update to prevent computers spontanously exploding, caused by an update/design fault from the last time you updated/brought a piece of defective hardware...I can't see how your current method provides any real benefit...save for not having to restart to clear the backlog, or having to set your update schedual to manual. At the very worst case your internet fails while you are asleep and you download some updates after you arrive...
  21. Trying to run computer games without DirectX installed is like installing updates and then not restarting. *rolls eyes*
  22. Installing updates and then not restarting is like buying an umbrella and then locking it in a box in the attic.
  23. For reference: It seems the people at Pazio were one step ahead...and they were annoying and set the price much higher. Also something quite significant is that in most circumstances the light level would stay at Bright...The only exceptions would be magical or if we were ambushed leaving a forest. If it was magic then the spell would be of a higher level and so counter the Darkness, and if it was transitional then withdraw? You could also drink/use Shadowcloy/use a Darklight Lantern. Alternatively, since I also have Light Sensitivity, we could petition the party/D/GM to mostly work at night. All of that said, a Ring of Darkness, which casts as Darkness, but only to a 5 foot radius, should probably get reduced to a CL1 spell. So you would end up a 2,100 item. Or if you said it was Goggles of Blinding and put it in your head slot it would be 1,800...ostensibly. Or you could just use a normal darkness/greater darkness spell, on goggles, with one charge. (since it lasts 1 minute per level and if Retech pulls the Daylight card at every turn we can come up with a better solution when we get some loot.) So 2*3*1,800 /5 = 2,160 or 3*5*1,800 /5=5,400 I can give you 1,580 towards getting that, since it would assist me quite alot.
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