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Everything posted by archimage_a
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Have you tried day time television? Pretty much all those criteria are met on Springer or Kyle...And since both of them are not real people, but rather an artistic impression of a person, it even counts as Anime. Best of all there is around 6 hours of program produced every weekday...Its like a never ending fountain of crapulance...Just like Anime...
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Anyone looked at Guns of Icarus? Its an online game in which you man airships against other players with airships....It could be cool to get a Tavernite team together. Its currently in beta, though there is 25% off the price and there a 4-person bundle which only costs twice the normal cost of the game...So if people were willing to play I might be convinced to get the 4 pack (Course if anyone else wants to get the four pack I wouldn't say no =P). Anywho, video:
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Thats what I said...Retech is really mean =P
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Hehe Retech: You are clubed over the head and bundled onto a boat. You wake up sometime later in an arena with Garmund and co cheering for something called "The Bloodening". Then a Huge Sized Ogre appears, brandishing a Man O' War and brings it down on your head.
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You know, you could sail for Pirate Island once you have...err...Liberated...your ship.
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We are looking for an Island with a Church and a SMALL Port that has been in service for a long time. Alternatively an Island with a large population of domesticatable animals. A cove would be nice, as would a stout hill overlooking the rest of the Island. A Midway type Atoll (Or any sort of Lagoon) would be desirable as well. If there are no other options we can settle for a Tombolo, though a Cuspate Foreland is entirely out of the picture. Preferably not an Island that is dragon infested/has an huge shiny fort, with Templars/analgous (Though an Evil Fortress is not neccessarily a no, providing all the other needs are met) or an island that has a large settlement, especially those with a large port. It would be nice to know where they trade routes are. So required: 1 of the top/second group and nothing from the bottom group. Desirable: 2 or more from the top/second group and nothing from the bottom group.
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Seems about right.
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Owing to time getting slightly away from me(I blame Dwarf Fortress), we shall be starting in 1 hour.
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I wouldn't say no...I assume creepers would be nerfed or something?
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Hi all, just reading through the D20 guide to Airships...for a varity of reasons...and came across this guide to lexicon (mostly copied from Naval Speak) But yeah, thought it might be helpful. [hide] [/hide] Retech, there is a lot of good information in the book.
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Teewted? But yes, its good that Mask seems interested in the same subject...saves from several pages of posts which Mather is telling Mather about Mather's life.
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You could just have the game constantly at war with everyone, but then you are playing a Tactical game, rather than strategic. I pay very little attention to the distance between my cities, I just go and claim the resources that I need and build where I can to occupy most of the map. I am not overly concerned by small gaps in the network since I can culturally claim the cities that the enemy puts in them. As to rushing the pyramids...It has never really been a major aim since my second game when I lost it by one turn. Same with Stonehenge, The Aposle's Palace, and so on. You can't win the game simply by building one wonder, you have to think about things. As to the race for rifling...I have never had much interest in a protracted war that gains me nothing...Most of the time I play Islands, fight a war for supremacy if there are other people on the Island, and then expand onto the Islands that I need resources from. War is a very small part of my gameplay, since it is a blunt tool. AOE isn't that much of a strategy game, primarily because you are innevitably playing a Skirmish between a set of Kingdoms...The entire game will either boil down to a string of minor battles approaching supremacy, or one big gamble which destroys the enemy so completely that you win. So if you approach Civ with the same tactics as you approach AOE with you are innevitably going to have a hard time because you aren't constantly at war, the game isn't designed for constant war, and the computer will work together to take you down (sometimes).
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So...same control mechanism, same quality of graphics (or lower), somewhere between a DLC and an expansion pack's worth of new content...What's the point again of paying the 70 or so dollars they were asking for it?
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Yuck, touchpad. Really, there are no, NO, redeeming features to them. The only possible 'benefit' is that you can make them thinner than the average mouse/trackerball, and potentially cheaper...But at the cost of SO much else.
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Analog/Analogue Sticks are the more common term for them. Thumb Sticks are less common. http://en.wikipedia..../Analogue_stick http://en.wikipedia....k#Arcade_sticks On the joystick page: There are rather large distinctions between an analog stick and a joystick, and while you could insist on using one form for both it would only be to the detriment of being communicable. I would have to say that I am reasonably comfortable with analogue sticks, mouse, and light-gun control mechanisms for shooters (Assuming they are not poorly programed/designed/etc). Keyboards and Joysticks are more troublesome, though, for the most part, I have never met a system (Which allowed accurate shooting) that I couldn't hit 9 out of 10 headshots/equivilants on.
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AC2 was definately a port, and a lazy one at that. To be honest I rarely play games outside of strategy games and, like you said, consoles rarely have enough buttons for it. But there are the exceptions when you are trying to play an action game or some such and you just get screwed over because the port was terrible, like AC2. Revelations was far improved. One of the major boons Console gaming has verses PC gaming is that you put the game in and you 'Know' it is going to work. Where as PC Gaming has the habit of refusing to work because of propriatry drivers and other nonsense.
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La Noire? Assassin's Creed? (Neither are bad ports, for reference. Though AC2 gave the Console buttons, rather than the Keyboard control) Alpha Protocol? (Middling Port) Battlefield 3 Etc: http://www.gamasutra...ons_Go_Awry.php
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Sim City (original) was great...went downhill from there, with Sim City 4 being all but unplayable and Sim City Societies ACTUALLY being unplayable. Populous was ok, never held me though. My first two games were CivNet and Gazillionaire
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Why are you using a different text to everyone else? Really, Civilisation isn't about either of those things unless you are playing a short game/going for a cultural victory/playing against someone else who is going for a cultural victory. Naturally building cities spread across the globe with no link doesn't make a resiliant empire, but placing a city within 5 tiles, when 1 tile is approximately 100 miles, isn't freakishly close. Culture is a really amazing system in CivIV, since it allows you to 'fight' without the innevitable death stacks...The Civ series' only downside, though was largely fixed in CivV (at the expense of everything else). Seizing control of a city via culture is not an easy thing to do. Universal Sufferage is desirable to some extent, but I have played multiple games with the Monarchy from discovery to victory screen. Unit types are only one variable, and while it is true that you can't simply use 1 rifleman unit to conquer a planet full of savages...It is pretty much the same in real life. I mean, if you look at the British at the turn of last century, in South Africa, Machine Guns verses hoards of 'savages'. Or the Americans in Iraq at the moment. Gunpowder makes a large difference in the game, as does tanks. But most of the time you can't just run your slightly superiour troops into a fortress and expect to win. I would recommend: http://www.moddb.com/mods/fall-from-heaven-ii/downloads/fall-from-heaven-ii1 Or http://www.moddb.com/mods/rise-of-mankind-a-new-dawn Though ideally you would just play an epic/marathon length game. I mean, I am not terribly good at Strategy Games...I usually win by a tiny margin, but the games are very enjoyable.
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Why not Pong? Its free too. And several games are considerably better on consoles....Not to mention that you don't have to put up with terrible ports.
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I do...well, technically mum does
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I never liked the fairy rings, largely because (as far as I can remember) you still needed to carry around a staff to use them. I was more of a Gnome Glider person =P
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Well, Wyvern's character has 54 out of 42 Skill points. 6 for Favoured Class and 6 for Campaign bonus. (6+1)*6 = 42
