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archimage_a

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Everything posted by archimage_a

  1. Good point, maybe "I like homestuck" or one of your favoured pages would be better... Or you could go with the "I am desperate for attention" hairstyle choice. I doubt anyone here cares that much either way. If you get a girlfriend you would talk about her endlessly and, with our luck, bring her on here and she would talk endlessly as well...On the plus side you could finally create a game which two people would 'play'. If you don't then you will continue to post trivialites, comment on how socially inept you are but ultra attractive with ungodly computer skills / barely conceled self-harm attempts / claiming to have invented a new science with a teaspoon and a drop of water, and so on.
  2. *Shrugs* If people accept it then I don't really get why you are talking about it. If it isn't a big deal then just dye your hair, people you already know will go 'You have dyed your hair' and unless you have a responce that isn't 'Yes, I dyed my hair so we would have something to talk about' I can't imagine it would have any more of an effect than if I wore a blue shirt. I can't really imagine a random girl walking across a room and saying "You don't know me and I don't know you, but I noticed that, since yesterday, your hair has changed colour, do you want to talk about homestuck?" An Iron on transfer (To your shirt/trenchcoat/whatever) would convey the message far more easily, and best of all you could change your shirt occassionaly...
  3. From this we can only assume you are going to pass an ordiance requiring girls to talk to you... Although if there are any girls on the school council, and they were elected by the same mechanism as you, one can assume you would have at least that in common with them... As for dying your hair in the style of an anime character...It would probably 'hilarious' in the way that everyone else goes 'Idiot' under there breath and maybe says 'Oh, thats neat' to your face.
  4. Is this going to be one of those things like the Zombie Survival thread where you bring up an insignificant flek of a conversation someone once had with someone else, and base your entire thesis around it, despite it being incorrect? Also it would appear you are none too familiar with real world culture, otherwise you would have understood the permenantly unemployed reference. #Lol
  5. Errr...Why do you have an eyepatch? I mean you put a bottle of plonk in one of your hands and you could pass for permenantly unemployed... Its strange though...Cross between me and one of my old friends.
  6. You could sell it to one of my Brother's in the Shadow Plane. They are power hungry tyrants, but the Archian name still has some honour left. Questing in the Shadow Plane would be cool..
  7. That blue would be good. I would say you should get a rub on tattoo for your face before you actually got a proper one =P
  8. Well the ring is worth at least 144,000 gp for the spell alone, and probably twice that for the hurricane effect...Now if only there were a some large empires nearby to sell it to....We could be up 500,000 gp. I wonder if there is an additional finder's fee, or if you are just beaten up and the ring taken from your cold dead hands.
  9. I think the expression is 'Time flies when you are having fun' or 'A Watched Pot never Boils', both of which refer to two different phenomona. The first is that we are more willing to forget the annoyances while we are enjoying ourselves, thus we notice the passage of time less. The second is that we are doing nothing but wait, and so, without any distractions, the moment seems to elongate. Not having a watch shouldn't have any significant effect, other than potentially throwing out your bodyclock. And dying your hair is generally foolish, though most males habe to do it at some point...I would suggest Aqua, worked for me.
  10. Really Earth should have the Ring of Navigation, since he is the ship's pilot...And by the Fluff it would appear that it makes the ship 'immune' to hurricanes, rather than just one person, if wielded by the Captain. And the Firebird Feather's aren't really loot, since Grim already owned them. Also the amount of direct loot seems lower... There is 10,000 GP and effectively 3k of trade goods(Gems and silver). The blade amounts to 24,251 gp. 6K rod of wonder and 8.2K of Staff of Souls. Mithril Shirts come to 6,600 gp, the Falchions come to 2,250. So the total 'Gold' is only 60,301 (Assuming I added proficently, and assuming you manage to sell them at a decent store rather than somewhere that price gouges) 15,075.25 each. Though obviously if people don't intend to sell all the items then the lootshare fluctuates. Mostly included for people counting their chickens before they have hatched, and cause it seems like Tena is left holding the bag...She gets to hold the quest stone and a smaller portion of the Gold than the 15K above, since Garmund and Elgretor took most of the actual Gold...
  11. Interesting...Though considering my experience with the extended cut (Play through the final mission sequence...Decides the patch didn't install despite being downloaded and installed, then proceeds to apply a 0b update on a continous cycle) I'll just watch it on You Tube.
  12. Yeah, but you didn't befriend it either....We gave it Liquor, which it liked, and therefore was our Friend, then we killed it because Ross and Grim didn't like it destroying our palisade.
  13. Ok...So we need to get Timmy to go through the firebird ritual...Since the only people who 'befriended' it also attacked it when it set fire to the palisade.
  14. Earth: You still need to level this up. [hide] Name: Shadow Wing Race: Tengu Class: Freebooter(Ranger) Alignment: Neutral Evil Level: 6 Size: Medium Age: 30 Gender: Male Height: 4"-3 Weight: 80 lb Stats: Strength: 14, +2 Dexterity: 18, +4 Consitution: 12, +1 Intelligence: 12, +1 Wisdom: 16, +3 Charisma: 11, 0 HP: 45 AC: 23 Flatfooted AC: 19 Touch AC: 15 Speed: 30 Initiative: +4 Fortitude: +7 Reflex: +10 Will: +6 Base Attack Bonus: +6 / +1 Melee Attack Bonus: +8 / +3 Combat Maneuver Bonus: +8 / +3 Combat Maneuver Defence: 22 Ranged Attack Bonus: +10 / +5 Spell Resistance: 0 Weapons: NB. Criticals must be confirmed by a dice roll to 'rehit' the enemy. If you do not confirm it then the attack ONLY deals max damage (1d3+4 would be treated as 3+4). Bite - Attacks Once at +6, damage of 1d3+2, Critical on a 20 and deals double damage. +1 B. Sword - Attacks Once at +8 and may attack again at +3 as part of a full round attack only, damage of 1d10+3, Critical on a 19 or 20 and deals double damage +1 Boarding Axe - Attacks Once at +8 and may attack again at +3 as part of a full round attack only, damage at 1d6+2, Critical on a 20 and deals triple damage. The Boarding Axe also gives you a +2 Bonus to climbing on wooden surfaces. Heavy Crossbow(Underwater) - Attacks Once at +10, damage of 1d10, critical on 19 or 20 and deals double damage, range increment of 120 feet, for each 120 feet over the first you subtract 2 from your To Hit score on that attack. Armour: +1 Mithril Breastplate(Agile and Glamered) Type: Light AC Bonus: 7 Arcane Spell Failure Chance: 15% Max Dexterity Bonus: 5 Cloak of Resistance +1 This cloak gives a +1 Resistance bonus to your Fortitude, Reflex and Will scores. Inventory: +1 B. Sword +1 Boarding Axe +1 Mithril Brestplate (Agile and Glamered) Cloak of Resistance +1 Explorer's Outfit Compass Flint and Steel Waterproof Hooded Lantern Fishhook String (50ft) Hammock Lamp Oil (3 Pints) Masterwork Backpack Waterproof Bag Adventurer's Sash Reinforced Scarf Skills: Acrobatics: +10 Appraise: +1 Bluff: 0 Climb: +6 Craft (Untrained): +1 Diplomacy: 0 Disguise: 0 Escape Artist: +4 Heal: +8 Intimidate: 0 Knowledge (Geography): +7 Knowledge (Nature): +7 Linguistics: +11 Perception: +14 Perform: 0 Ride: +4 Sense Motive: +3 Stealth: +12 Survival: +12 Swim: +12 Profession (Sailor): +12 Profession (Gambler): +9 Profession (Cook): +7 Craft (Ships): +6 Languages: Common(Taldane), Tengu, Lip reading, Kelish, Osiriani, Polyglot, Tien, Undercommon, Draconic,Dwarven Elven, Gnome, Halfling, Sahuagin, Infernal Feats, Traits and Racial Abilities: Freebooter's Bane: http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/freebooter Track: http://www.d20pfsrd.com/classes/core-classes/ranger Wild Empathy: http://www.d20pfsrd.com/classes/core-classes/ranger Favoured Terrain - Water +2: http://www.d20pfsrd.com/classes/core-classes/ranger Freebooter's Bond: http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/freebooter Fencer: http://www.d20pfsrd.com/traits/combat-traits/fencer Shackles Seafarer: http://www.d20pfsrd.com/traits/regional-traits/shackles-seafarer-regional-the-shackles Two Weapon Fighting: http://www.d20pfsrd.com/feats/combat-feats/two-weapon-fighting-combat---final Improved Two Weapon Fighting: http://www.d20pfsrd.com/feats/combat-feats/improved-two-weapon-fighting-combat---final Endurance: http://www.d20pfsrd.com/feats/general-feats/endurance---final Two Weapon Defence: http://www.d20pfsrd.com/feats/combat-feats/two-weapon-defense-combat---final Dodge: http://www.d20pfsrd.com/feats/combat-feats/dodge-combat---final Disorientating Manuever: http://www.d20pfsrd.com/feats/general-feats/disorienting-maneuver Spells: Lead Blades http://www.d20pfsrd.com/magic/all-spells/l/lead-blades Air Bubble http://www.d20pfsrd.com/magic/all-spells/a/air-bubble Spells of Level 1 have a DC of 14, if a saving throw is required. [/hide]
  15. Just need to add my aspect for your character (Thinking up now, I don't think you missed it). Rising Star: Your papers are well read and you find yourself addicted to that fame. This greatness has, at times, lead to into morally dubious situations...Treating Hypocondriacs with surgery, experimental drug testing, and the like. Each time you reconcile it as imperative for the 'greater good', whether that is just a euphamism for your next paper, or whether you truely believe that 'Just one more experiment' might reveal that much needed knowledge, is unclear, but sooner or later you luck will run out. Oh and you might want to switch Herbalism and Knives over in the list, for neatness =P
  16. Due to my terrible sense of time, the session is, and always was, tommorow =p
  17. Channel is up, we will be starting in approximately two hours. Everyone, apart from Oscar (Ico, who may choose to start at the Hospital) and Lord Howe (Nef, who can either start at the cemetary or his stately home), is starting in Weaver's basement to discuss developments. If you would prefer to meet somewhere else please post. Also make sure you have your sheet up and together by the session as I will be giving out XP throughout. Naturally if you have made any changes since you last posting please let me know.
  18. Yeah, but only if you take the Cousin class, with the Young template.
  19. Well, you know what they say, America is a land of Opportunity =P
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