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sarelon

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  1. Actually, to make steel you do need to add coal (carbon) to the molten iron. "Steel is a metal alloy whose major component is iron, with carbon being the primary alloying material. Carbon acts as a hardening agent, preventing iron atoms, which are naturally arranged in a lattice, from sliding past one another. Varying the amount of carbon and its distribution in the alloy controls the qualities of the resulting steel. Steel with increased carbon content can be made harder and stronger than iron, but is also more brittle." As for fueling a foundry, wood doesn't work well at all. It has too much moisture that has to be burnt off before it can attain a decent temperature. Since it takes just less than 3000 degrees F to melt iron...
  2. Duke was the richest player on rs for about 2 years since gasheart quit shortly after rs2's release (about 3 months after) till cursed you cleaned ha12d and a few other big name stakers to become the richest player on rs mid last year. he did it all by analysing the market and merchanting since rsc, he knows the rares prices becouse he dealt in them for 4 years, i also dealt in rares a lot as i staked and traded them about a lot, i find his price graphs to be the most accurate ever posted (r2pleasents were a joke stating santa prices at 100k on rs2 ect when they started at 165k the day rs2 came off the beta and rose to 200k within a week or 2 :?). If duke posts something related to rares expect it to be accurate, its like bill gates talking programming, he knows his stuff. I'm not going to argue your claims to Duke's fame though I think you would be hard-pressed to actually prove any of them. I wouldn't have posted at all if Duke had written about his opinion on the subject because I believe everyone is entitled to one (though some people should keep theirs to themselves). I posted because the article was offered as fact with charts, etc. Being (in)famous or well respected is all well and good but doesn't mean squat when you start talking numbers. Just as with all statistics, if the results can't be audited then they are meaningless.
  3. Duke, Though I do agree that the economy in RS is more complicated than a number of players give it credit for, I have to question some of your results and sources. Your portion of the article on construction growth has an obious data source of which the results of your research are definately not suprising. The benifits of a high level in construction don't really justify the cost to get there. The new costume room update will really only help to encourage people to gain a moderate level to help clear bank space but I believe something more needs to be done in order to entice people to proceed in the skill. As for the 'rare' market, I would like to know where you got your data and how it was compiled. I have never seen an official source for pricing of any items in RS and would question anything compiled by a single individual or even a small group. I think the sheer quantity of transactions going on at any one point far exceed the ability of any unofficial source to accurately calculate. As for pricing fluxuations in general, I contend that they have less to do with inflation and deflation as much as they do with simple supply and demand. For instance, I have seen a constant decline in the price of Amulets of Glory from 100k all the time to something much more moderate. The release of the onyx amulet I'm sure made a small difference but I believe the bigger reason was a slow flood of the market...a reduction in demand. It appears that the growth of the supply of this item has exceeded the growth of the community demanding it. Lastly, in response to one of the other posts I noticed...rare equipment will not become more rare due to the current community growth. There are a number of reasons why it won't. The community in general continues to gain in levels and more and more people are actually going out and getting rares for themselves instead of sitting around on their duffs chopping trees to earn the money needed to buy them. Granted, you will always have some losses due to the idiots that deck themselves out in that nice rare equipment and then go off and get themselves killed in the middle of nowhere with nobody around to retrieve it and you probably have some other losses from people not playing anymore, but I believe the growth of the supply and the growth of the demand, at least for now, appears to be equal. I think it importiant for everyone to rememeber, an item is only worth what someone is willing to pay for it...and some people have more money than brains.
  4. Just my $.02... Mages are way too powerful now and I don't think the new bow goes anywhere close to far enough. The combat types are supposed to be balanced and, as it is, magic trumps the others hands-down. As for the dragon axe, if I understand correctly, it's actually a woodcutting axe, right? Why did I not read anything about it's ability (improvement?) to cut trees? Something that helps with how fast I can cut a mage tree is a heck of a lot more importiant than having another instrument of death to me.
  5. I can't believe all the people complaining about new skills before they are even implemented. In fact, I'm not sure why anyone is whining about any skills Jagex adds. If you don't like a skill or think its stupid, then don't train it and don't use it. I hear all the time how everyone hates farming but most of the time I hear it from people while they are planting crops. I like farming just because it makes it easier to work on herblore, but I digress. If you look back in history, carpentry is a separate profession from all others. People that say a fletcher/boyer is the same as a carpenter are confused. ThatÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s like saying a CPA is the same as a mathematician because both work with numbers all day. Carpentry/cabinet making would make an excellent addition to RS ÃÆââââ¬Å¡Ã¬Ã¢ââ¬Ãâ we need more skills not directly tied to killing things. As for the delays in release, I can understand why. Farming was somewhat easy just because everything was original. Compost, seeds, rakes, watering cans, etc. just didnÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t exist so Jagex just had to add what they needed. With carpentry, if they do it as I expect them to; it will be a huge headache to tie everything together. Not only do you now have even more stuff to do with that log you just cut, but what about when they add smithing to make hinges or crafting to make locks or latches?
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