a_bert
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archi should start right now but he hides behind his excuse of waiting for people who have had a fortnight to make their 'images'
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mfw this game is NEVER going to start
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keep your nose to yourself
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archi is waiting for every lazy moron who wants to play delta v to post their stuff nothing to see here, just clogging up dooms thread
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you were and are an ass dusty with no mod to hold you back I had to take it upon myself but you are just unreasonable man! UNREASONABLE!
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but i haven't conquered america yet >:(
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where did that come from dusty
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i was referencing my own leadership but that's a cool reference too
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none of you will be a mod because you spend so long openly discussing it on topic of leadership: http://www.youtube.com/watch?v=xdX2CGhJ9Qg&t=1m some language may be nsfw edit: wat, it automatically embeds it
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being a leader is about being hated and from that hate comes respect thats how it works
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whered my post go
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this, in reference to doom, is hilarious
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Edit: More tomorrow, I'm afraid, I'm tired today as I was working in the garden for a while. Sorry! I will try to update earlier tomorrow than I did today: I admit I was still on cooldown from a heavy first session where I was thinking on my feet quite a lot. Hopefully the quality will go up soon, as I try to think of more scenarios. My my Jen, my my You ignore the sailor moaning on the floor and join the fray. The two Spaniards have their backs to you, and you manage to land a lucky blow on one of them, which sends him to the floor. The other turns around and parries your thrust, and calls for help. He is joined by another of his horde. You stand beside your crewmate and face off the Spaniards, growling at each other and throwing insults. All four of you exchange blades, the swift sound of metal clanging loudly across the decking between you. But you are at a stalemate: nobody can penetrate their opponents guard. You note your crewmate is tiring, and you recognise that he is bleeding from a thigh wound. You realise that you have to do something drastic to win the fight. A swift glance around reveals: The pirate who you left to his wounds is still there, but doesn't seem to be in anymore pain than earlier. There is a stray cannonball rolling on deck behind the Spaniards, perhaps you could use this. There is a small rowing boat to your right, though you figure it might be hard to use it effectively. Behind you is a swivel cannon. Oh, well, now that you ask, Barkeep Well, I, 'er, I guess that if you just let us drink for free fer a little while. That'd do the job jus' right I reckon The drunk explains: The girl, who we know as Elizabeth, is a dodgy character. Not much is known about her on the island, but she is always spotted where something criminal has happened. In the past, she has had affiliations with pirates, or so it's rumoured, but nothing is ever proven. The dutchman is apparently called Robbye, and he stays in a nearby tavern called the Dog Biscuit. Not much is known about him either, but there are rumours he has a comission from the Dutch government. Welcome to the Banana Valois! As you enter the building, you are overcome by the stench, almost to the point where you fall over. Luckily, you quickly regain your wits and push your way to the bar. You purchase a room for the night, and spend the rest of the day recovering. When you awake in the morning, you go downstairs and find that the only people left in the tavern are those who were so drunk they passed out where they had been drinking the night before. Some of them are still asleep, but others have come round and are playing cards with each other. You walk over to them, and ask to join in. Sure, they say. They're playing Pontoon (21). "Say, you boys looking for some work? Perhaps, they respond. You explain your proposition: there are jobs available on your ship. They grin at you, "Aye, we'll work for ye. If you can beat us." You nod, seems fair enough. Your cards are "King of Spades" and the "7 of Diamonds" Ace is high or low, faces are worth 11. Hold or draw? If you go bust, you will have to find some other ruffians! Teaves' Terror (or not) The Captain sighs in relief, "thank you, thank you" he mutters.. You kick him in the leg: Where is the money? you demand. He mutters something about the floorboards in his quarters, and you duly search around the floor for a dodgy one. Lifting it up, you find his comission: 30,000 pesos. Not a bad haul! Your crew has found an additional 6,000 worth of cargo. You abandon the ship, returning to yours. Your navigator asks, Port or More, Cap'n? Brave, Nathan, brave! The ships rumble as they continue alongside each other, and you slowly stand up from your crouched position atop the spar, edging along it towards the brig. At just the right moment, you flawlessly leap to Brig's rigging, landing two metres from the French sailors. You climb up to balance yourself on the mast arm of the brig, pulling your dirk out and staring down the sailors. They move towards you, and you daringly jump up on the mast, unnerving them. The nearest one is immobilised for an instant, and you swiftly lean forward and stab him with the point of your dirk in the throat. The other sailor cries out in french, and balances himself on the mast opposite you. Then begins quite an extraordinary swordfight: both of you taking one step forward and then one back, thrusting cautiously at the other. However, your superior agility soon becomes apparent: you effortlessly dance around the mast but the frenchman loses his footing, slipping down until he has one leg either side (ouch!). You advance on him, and he desperately tries to keep you at bay, but you knock his sword away and slide your knife into his throat, then push him down off the mast. You advance to where the mast is splintered, and, with some trouble, manage to dislodge it from it's upright position. Looking down, you can see that your crew has followed your lead and boarded the enemy ship. However, their overconfidence may be there downfall, your crew are heavily outnumbered. Do you have a flash of inspiration for how you may help?
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Bare with me guys. I'm having some cool down time at the moment. I haven't missed anyone.
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You have: but because if you had the skin installed then it changes it for everyone visible to you, not just your own model, however, nobody but you can see it. And this is true for most games.
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just postin' to say i was at the i40 final and both the game and the crowd were the most awesome ive ever experienced DARN GOING HUUUUUGE
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May the best man win, Valois It's 5pm, and the sun is about to go down. You stand with your back locked against Lefevre, sabre in hand. The Adjudicator, one of Lefevre's clerks calls out the paces. One. Two. Three. You are you confident, but you still feel your heart in your throat as you step forward. Turn! You swivel on your foot, and immediately lunge forward. Lefevre parries your blow clumsily, and you grit your teeth, advancing on him again. You swing with your sabre left and right, pushing Lefevre backwards towards the end of the marked rectangle. He blocks desperately, and then apparently loses his footing. You see your chance, and swing your sword down on him, but he recovers from his feigned fall (oh man) and sidesteps your swing, stabbing you in the leg. You roar, angered at having fallen for his sly trick: a politican indeed. You switch to thrusts, attacking Lefevre's again desperate guard. He is tiring: but you are high on adrenline from your wound. Pressing forward, Lefevre trips, for real this time, but you don't take the bait anyway, and stab him in the stomach. He doubles over, and you swing at his neck, causing blood to splurt everywhere, and his body drops to the floor. You step away, and classily wipe your blade on the ground, a grim smirk forming across your face. You grip your leg, the pain arriving now that the fight is over, and grudgingly tie some cloth over the wound, and conclude that you need to go to a tavern to rest. Do you go to the Blind Banana, a low cost tavern notorious for it's poor quality of regulars? Or the more respectable Dirk's head? A tavern with an entirely different class as people. You realise that no matter where you choose, word will reach you of your granted promotion. Welcome back Master Newport, may I interest you in my wares? You head for the market, an easily findable landmark in the sprawling town of Southampton. You wander through the stalls for a short while, but see nothing promising. You leave the market through the north exit, and walk through the streets for a while. Eventually you enter a building signposted "Fine Beverages to be had at Al's Beverage Store". It's a bit of a mouthful, but you forgive 'Al' for it. You go inside and ask to speak to Al, who duly invites you into his office. It's a small room, but you smile as you enter because it smells distinctively of coffee. Al himself is quite a short man, but podgy, clearly well off and enjoying life as a small time merchant and storekeeper. You explain what you have, how much you want for it, and the deal goes surprisingly smoothly. You shake hands, and agree to transfer the cargo tomorrow morning. Just as you turn to leave, he stops you, and asks you if you might be interested in trading in something.. completely different. He drops his eyes to you, and gestures for you to sit down. You can sit with him, and discuss his proposition, or you can smile smartly and leave and continue to explore the town. You feel that if you sat down you may lose some honour, but are unsure if it would be worth it. Never, Teaves, never The captain lowers his gaze and picks up his sword. "I hate pirates." he says, obviously, before standing up and sidestepping around the room until he is opposite you. He makes the first move, a nervous lunge of a defeated man. You step out of the way easily, and thrust forward, catching his leg with the tip of your blade. He yelps, clearly not an experienced fighting man, and you take a step forward. He swings his blade at you, but you parry it and counter-stab, hitting him in the groin. Classy. He holds up his hand: "No more! no more!" Do you let him live, or do you finish him off?
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Ok: I have about 45 minutes free time now, I will try my best to get through as many as possible. Then I will be back in a few hours. Good luck, rogue, good luck... Your spine shivers, and not for the first time you question your captain's sanity. The pay will make it worthwhile though, you surmise. Outnumbered on all counts, the Acheron raises her sails and chases down the French brig. The french ship raises her colours, and her guns are rolled out. Silence falls upon the Acheron as the 28 sticks of iron become visible. The enemy brig instant drops anchor and turns to face you. Her starboard side stares your sails down like a rhino preparing to charge, and the flapping of the wind suddenly seems extremely loud to your ears. Your two ships are about 1600 yards apart, you suspect just out of range. As if in answer to your question, the brig fires her cannons. The Volley is a tame one, meant to encourage you to retreat. All but one of the shots fall short: but the one that hit strikes a hole the size of a dog in the front of the ship. Ouch, big hit. Your captain is undaunted however, and turns the ship to port. His intentions are clear: to come alongside the front of the french brig. With full sails and the wind behind you, the Acheron should have no problem with this! The French react instantly however, and haul anchor. It's a race against time. But the double masts of the brig seem to be making headway.. it looks more and more like you won't be able to get into position in time! Your captain, concerned now, takes a huge risk. He orders a turn to starboard, setting scale for a full broadside fly by... You inhale sharply, and watch with an open jaw as the Acheron edges near and near to the brig... SLAM! Your hulls hit each other, and a few pistols are fired - none hit - and the ships continue on.. broadside to broadside: 26 cannons are fired. 12 from you, 14 from them. Huge destruction on both of your parts, 7 french sailors fall, just 6 miraculously from your ship. But the key cannon hit the french ship's main mast. The mast is hanging on by a splinter, it won't fall on it's own, but if it falls then the battle could be won immediately. You see an opening: the spar of your main mast is about to come alongside the french ship's rigging: If you dare to jump onto the french ship then you could use your dirk to (man you're strong!) push the brig's mast down. However: the French have two sailors manning the rigging where you need to jump, and nobody on your ship is acrobatic enough to help you. If you jump, you could meet your death. On the other hand, if you wait for the captain's next ridiculous move, you could be dead anyway. Anything specific, Nathan? Oh Jen.. oh jen.. The first crewmate, whom now you are closer you make out to be Antonio, moans for some water, which is given to him by a nearby man, and you smile as you kneel down next to crewmate two - Jonathan. Blood is spilling out onto the deck, and you wrip off the end of your jacket, and use it to cover the wound. You shout for some bandages, and the same crewmate who helped antonio throws some wet cloth at you. Not the best, but it will have to do. You wrap it around Jonathan, covering his wound, and the bleeding seems to slow a little. You reach into your pack and pull out the red herb. Your logic is questionable, but you figure you have nothing better to go on. You grab a nearby pitcher, fill it with rum (!?!?!?!), and infuse it with the herb. Tipping Jonathans head back, you slowly pour it down his throat. He coughs a little, but his eyes regain his focus. Congratulations: You chose the right herb! You tap him lightly on the shoulder, and go back over to see Antonio, who is getting to his feet. Congratulations: You chose the right crewmate! You grin, and look around for more wounded. You are again faced with a dilemma: You see one of your crewmates fighting two spaniards, and your friend looks to be tiring. He will almost certainly be cut down if you don't help. However, you again see one of your crewmates wounded, lying against the side decking clutching his stomach, he is moaning loudly. You can't tell how serious his wound is from here. Decide who to help. Oiy, flint, another one 'ere mate Jacques flaps in evident delight at the acquistion of the blackjack: good show. Your attempt to draw them doesn't hold much weight: You can keep a tavern but you were never much of an artist. Well, apart from drawing Jacques, but that's another story... The two drunken men on the stools call you over and ask for another pint, which you pour for them. You ask them if they'd ever seen the lady and gent before, and they look at you curiously. What's in't fo'me, I say? I mighta seen 'em or I might not. I remembers their faces from when the' were in 'ere all right, familiar as hell to me there are righ' now, but what's it be worth? Say I knew '[garden tool] they were? What's it worth? You stare at the drunken man sadly, you suspect he knows something but wonders if his price might be too high. Out of the corner of your eye, you note the man who was sat in the corner get up to leave. He leaves his tab on the table, 200 pesos. He seemed to decide to leave when you mentioned the couple. Perhaps he knows something too? Choose who you pursue. You can pay the drunks, or you can attempt to chase the man. You can only do one, however! No cheating. I say we head for Havana, c'pan Whitethroat "Very well, Adrien, make heading. As your newly 19 gunned ship leaves port and heads for Havana, you reflect on your life at sea. You are proud of what you have accomplished, but you are aware you haven't really made any headlines either. Something to ponder, you conclude. The winds are fair, and you are soon far from friendly port and perilously close to guarded Spanish territory. Your sloop seems to come alive as your crew feel the tension of battle coming closer. Land'[garden tool] is called from the nest, and you see the port of Havana emerge on the horizon. Several ships are visible in your sight. Nearest you is a Spanish sloop, 18 guns and a crew of 28. Easy prey. Slightly further away, another Spanish ship, this time a treasure galleon. 30 cannons and a crew of 52, tough prey. Away from land is an English brig, with 24 guns and a crew of 32. Medium. Note: You are at war with both these nations. Details of wars are in the top of the txt document. Also posted here: Anyway I'm afraid that's all for now: back later. @rocco yeh i know bro, I'm getting to you
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50 pages of whining and the game hasnt even started yet -mather dungeonal out
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Here is the text document with a brief summary of everything has happened to everyone so far. I will update it (presumably) as time goes by and leave a link in the OP. Alas Rocco! I did not notice earlier. I DID do your action, however for some reason I cannot fathom I managed to post it in a post ABOVE where you posted! No wonder you missed it! Here it is (and sorry for the delay in making you aware!) In other news: I am noting everything down in a txt file at the moment so that I can TRY to remember it all/use information/keep a standard, and after this has finished then I will continue with updates.
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fyi: Earth but yes, alas, I will continue tomorrow!
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In the hope you will see this if you are responding to this post: Alas friends, it has been a very exciting first go, and I will return tomorrow, but this will be my last post as I am starting to see myself making silly decisions as I tire!. I will respond to all posts up to this one (Archi/Ross, Nex and Dusty), but after that you will have to wait for tomorrow! As I mentioned in the OP, I will not use "sessions" so I will respond to your posts when I come online tomorrow if you leave one, and you can respond to my response whenever you are around. You can wait and see if you can catch me if you find it easier to play in sessions, and I will be online for a while at a time a lot of the time, but for those who don't mind - there is no need to wait for me to be online, or anyone else, before you post your action. I'm very grateful for all the support I've received and interested peoples: I hope I do not dissapoint you! Indeed it is, Nathan! Indeed it is! I am very impressed. Not just one haiku, but three! You manage to find 3,000 pesos hidden in the rigging. It's your lucky day! The sail is torn, but your seamanship is demonstrated clearly as you expertly tie the sail back together while hanging upside down from the mast. I mean, what? Madness! Madness. Your ship evades the storm, sailing it's way out on the western side. The Captain seems to be back to his old self, sending crew members scurrying about the decks, checking the rigging, the bilge, the hull. Miraculously, the ship appears to be fine! The captain charts a course for Cartagena, but as you head there the crows nest called out. A ship is spotted! Flying French Colours! Twice in a day, aren't we a lucky little sloop? This french ship is far more substanstial. It is a brig, two masted, 28 cannons and a crew of 56. Far outnumbering the tiny Acheron - but the crew is in good spirits. Already having defeated one pesky French ship, surviving a storm easily, and now another French ship is putting itself on the line. The captain orders the engage, and the Acheron sails onwards.. towards death? towards glory?... Sensible.. Mr Whitethroat.. very sensible.. yes.. absolutely.. right away sir... Are you replacing the two lost cannons as well? Or just replacing one? I will assume the first. So.. some money is split with the crew, but not very much! Alas, your ship now has 19 cannons, which demands much more respect than 18, so perhaps it is worth it. Oh my, yes, the Vulture is certainly a ship of spectacle now! Good choice, sir, good choice. The crew are delighted, even if their portion is small, and they send the rest of the week lying on the floor of a tavern being pissed on. Oh, pirates. Aren't they just wonderful? Do you want to explore town before you set sail again, or do you wish to return to the fray immediately? Indeed, Jen, indeed! Plants it is! Jack wasted no time in seeking out his target.. The first ship over the horizon.. A huge three masted, 40 gun ship named Virtuoso, fit with a crew of 63, a Spanish frigate sent to defend the port of Caracas from blockade. A ridiuclous target to engage against, even with equal guns and crew. But then Rockhammer is a ridiculous kind of guy, and in a way, piracy is a ridiculous kind of business. So that's what he did - Keletul raised sail, and gave chase to the Virtuoso. The Spaniards didn't really think about this too much, Keletul was a substantial ship but Virtuoso was strong, freshly built and ready for a fight. As soon as Keletul was in range, the front swivel cannons fired a small volley of four shots at the back of Virtuoso, superb! All four hit, and knocked a bit of paint of Virtuoso. Unfortutely, at such range the power of a swivel cannon is still rather pathetic. But the crew of Keletul remained undaunted: they were riding with the Rockhammer! Virtuoso was rather pissed off by this however, and dropped anchor on her port side, turning to offer broadside to Keletul. Ouch, an awkward sitaution. Rockhammer, while mad, was not stupid, and didn't dare return broadside to a ship with 8 more cannons per side than his own. Instead, Keletul turned to starboard and tried to maintain a course to come up behind Virtuoso, while staying out of view of her broadsides. It was a good plan, but ultimately a failed one... Just as Keletul was about to get out of the cone of Virtuoso, the Spanish ship opened fire.. 20 cannons puncturing the air, and Keletul's back end was hit by 8 of them. Splinters flying everywhere, and two crewmen fall to the floor wounded. Your judgement is called into action! Crewmate 1 has been wounded in his thigh, and looks ok, but you have no way of telling how big the wound is without looking closer. Crewmate 2 has been wounded in the chest, and is bleeding heavily. You cannot be sure if he will survive even if you do treat him. You must pick which crewmate to treat - only one! -, and then which herb to use to treat them: Red, Green or Yellow. Alas.. the herbs.. it is random chance if you pick the right one! But the odds are in your favour. Good luck. Ah Flint, an interesting decision. The two men at the bar barely bat an eyelid as you slink away, but the woman eyes you carefully. Just as she opens her mouth to speak to you, a man enters and sits down next to her. They lock eyes, and she seems to be feeling awkward at the man's presence. He is dressed in a black jacket with blue pantaloons and black felt boots. He has short, cropped black hair and you feel as though you would recognise him the moment you saw him. "Elizabeth... Do you have the document?", he ventures, in an accent distinctly Dutch (oh my, isn't this cliche.) The woman nods, and reaches under the table and pulls out a rolled up strip of vellum, bound with a wax seal, and hands it to the man. She doesn't speak, and nor does she blink. He breaks the seal, and examines the vellum for a moment. You look over from the table, keeping your eyes low, and notice a rather large, red X. (!). The man nods, shakes Elizabeth's hand and gets up to leave. You grunt, in a bartender kind of way, "thanks for coming but not buying anything you lousy bugger". The girl laughs, which is odd, as she seemed to be kind of cold. You smile at her, and she studies you carefully, before nodding to herself and getting up to leave. You sigh again, customers these days! You begin to ponder what the document was, and what the X could mean? Do you consult with Jacques? Do you chase the man? Do you speak to someone else in the bar? Do you enlist the help of someone else who you 'know'? The meeting of Bart and Rod An interesting meeting indeed... consisting of much flogging.. and much money grabbing. Two shady characters with different morals, but both perhaps after the same thing: the shiny gold stuff. Now that Rod has permission to set up his market, one wonders what he will do there? As the sole merchantman, he has everything in his favour to turn Saint Kitts into a glorious trading hub, protected by the might of the British navy.. [note: I still have no idea how to work this so you will have to let me sleep on it BUT I WILL come up with something! if you have any ideas too then shoot but until then let us plot and imagine our soon to be riches] Mr Valois, welcome to Moe's You enter the tavern and look around, there are bar fights, ugly large breasted women, pigs, and rum everywhere. You grin, Tortuga - never change. You walk through the tavern to the bar, where you order a grog, and look around closer. You see a pair of nasty looking ruffians with a cutlass each and one ear between the two of them and approach them. "Say, lads, you be willing to do a bit of work fo' me?. Your question is innocent enough, but they soon guess what you are after. After you explain exactly what you want, they look at you curiously. Then they say no. Then you get mad. Their cowardlyness is almost as bad as Lefevre's! You draw your blade, an inscribed sabre that has been with you since you joined the navy. A battle occurs, 2 on 1, but you are a battle hardened midshipman of the French navy! They are no match for you! They immediatley throw themselves at you, intending on using brute strength to pin you to the floor, but despite the crush you manage to dodge out of the way and the 'ruffians' manage to land on the floor themselves. Obviously drunk, you can't help but feel a twinge of pity for them as you slice two fingers from each right hand, just like the old days. You conclude that there is nobody on this lump of rock other than you willing to do what is needed for France, so you march off to Lefevre's house. You succeed in provoking a duel (if you must know, you described his mother as l'escargot), and you grin with glee. You can already feel Lemarchal's plans becoming that much closer to reality, and you know it is because of you. The duel is tomorrow, to the death.
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suddenly: EVERYONE ok guys I will work as fast as I can Ahoy barkeep, Flinty, some rum eh? You observe your bar while you wash the glasses, it's glorious. The Rum 'n' Raisin. A mammoth skull (or at least, that's what the guy said it was..) hanging above the doorway, bloodstains on most of the tables. A true bar. There are four people here at the moment. One, sitting alone in the corner, wears a white jacket with dark grey pantaloons. He speaks of experience, has a scar down his cheek and a tricorne. You suspect he's part of a navy, but you can't be sure. He looks like he has a story to tell. Two sit at the bar, drinking grog together and talking nonsense about the good old days. They're wearing typical attire, a striped vest, ragged tan trousers and clogs. You sense there is something dirty about them when they're sober: but so long as they're paying! The last again sits alone, near the door. She seems to be waiting for someone. Typical, you say to yourself. She wears a feathered hat, a green top and long black trousers. She has impressiv black shoes, as well, broadcasting class. But who is she? Who do you talk to? Do you want to find out anything imparticular? Oh, welcome, come in Mr?.. Whitethroat? Splendid You enter a shop with a sign reading "Digby's Shipayrd" hanging from a rickety sign above the door. A common enough building, it's wooden with two windows in the front, both barred. It doesn't give you great hope, but for you as a smalltime privateer, it's about as good as it gets. Digby himself isn't much more impressive. At least he has a peg leg! He uses lots of ridiculous phrases, and you struggle to understand him, but eventually you manage to find out that to upgrade past 18 cannons costs 15k per cannon up to 24 cannons. You can upgrade your hull for a massive 25k, (effect unknown!). You can also buy a new boat, a brig, with 32 guns, for 350,000. (Non-military make! Bit dodgy! C'mon Digby!). When you upgrade your ship like this, you have to recruit new crew members. Your crew are happy in the knowledge that you are being fair with them, and will be content for you to spend all the booty on upgrading the ship, if you choose to do so. Ahoy there.. Rumdoughednut, WELCOME ABOARD! Avast ye! You be a crew member upon a 24 gun brig with 52 crew members called Keletul. Your captain is known as Jack Rockhammer, a man feared for wielding a huge hammer in battle. Often attacking targets far stronger than himself, Jack's crew have a low life expectancy. Something like three months. But don't let that daunt you! He's been at it for at least seven. You have two choices for job upon his ship: Navigator! Steer the bote. Chart the course, decide where to lurk, who to target, and when to go broadside and when to run! Botanist. What on earth? A pirate botanist? You are the medicine man. Or woman, if you would prefer! The crew adores you for your remedies, though you are regarded as a witch doctor by many of those who don't know you. You have the opportunity to spread rumours of your powers in the crews which find themselves victims of the Keletul, and build your own reputation, big enough to rival any pirate.. perhaps to rival Jack one day. We'll see! Ah yes, hello there Damascus, please.. be seated You are seated in a room, opposite a smartly dressed man known as Quintin Toxificus, discussing a new business deal. As an ambassador for your ship "Terracorpus", it is your job to choose the deals for your crew as merchants to undertake. Your ship has just 8 guns, and it's crew numbers 18 people. Small time merchants with big time ambitions. Quintin is annoying you. His deal, on paper, is very good. You can buy 7,000 pesos worth of silver at the Spanish port Portobello, and sail it to Europe, for a profit of at least 13,000 pesos. But he is ANNOYING! And he probably has at least 1,000 pesos worth on him... You twitch. Do you try out those pistols? Or do you persist, and make the deal? Oh yes, it is impossible not to respect the tache, Monsieur Valois.. Tortuga is in it's decline. With the death of Henry Morgan, it's usefulness has severely dropped. Your superior, Vice-Amiral Lemarchal, wishes to solve this, but he has to prove to the French command back in Paris that his vision is possible. And what is his vision? Complete French control of the Caribbean seas. Sure, let the Spanish, and the English and the Dutch have their colonies - but by god they'll pay us to use 'em! His second, Contre-Amiral Lefevre, however, is against this. A bit of a coward, he wants to let the foreign powers be and return to France for a healthy retirement. Tension is high in the French camp, and you must pick your side. If you choose to side with Lemarchal, you should consider how best to get rid of Lefevre, for his patheticness is surely the biggest obstacle to French dominance of the Caribbean. And vice versa, clearly.
