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a_bert

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Everything posted by a_bert

  1. [hide=provisional colonies][/hide] If anyone can tell me where to find the spray paint on Paint.net or Paint in Win 7 I would be eternally grateful
  2. No, you can't. Why can't you play Spork? There are plenty of countries left; we can always make more anyway; and you have enough time for sure! C'mon man!
  3. Armies will replenish SOME at the end of the round, but it's not like two armies will continually clash for 20 years because neither forced a 'surrender'. Can you make maps when you talk about colonisation guys, please?
  4. You own and thanks; sorry for the mix up
  5. Directly below the islands? No, Mather took that one - sorry!
  6. The one on the East coast? That one is free. An ability man!
  7. I'm not 'providing' tech trees: Obviously you have your basic ones, military, navy, etc, but if you come up with your own (reasonable) ideas then as I said earlier, I will be fairly lenient. No Giant Death Robots. Thank you for that, Sid MEIER! Sure, Retech, as long as you mean the 'pointed' purple. I admit that name is bad. Pick an ability too. - thanks Icu
  8. Alas no: Your base provinces are worthless (obviously, if they're taken, they give 2m, but you get what I mean!). Forgive me for not making this clear: Starting budget is 10m
  9. I plan to be pretty lenient, similar to Retech's leniency in Ye Olde, but that's not a guarantee. PM me if you think there is even the slightest chance I might think it's a bit dodgy (or someone is going to cry over it)
  10. Thank for the kind words all! You guys should make the effort to play :) It'll be fun, you only have to really post once every 4 days until you get embroiled in war, and that only takes 15 minutes a day - but it's your choice - sad to see you go though! Sure thing Mather, I hope it pans out as you plan! Archi will be playing, though I'm not sure how much he's going to post, certainly I would doubt as much as he used to.
  11. [hide=Map][/hide] A Colonial Hegemony. Expand your empire through conquest, colonisation, technology or trade. Start date: 1620~ Forgive my lack of historical accuracy geogoraphy wise, and technology wise - if you want you can call it an alternative timeline, set on earth Areas shaded in dark green are uninhabitable Every province is worth 2 million ducats Budget is reset every 4 days Budget rolls over. If you have any issues, say. [hide=Your economy] Works on a basis of PCT Base 10 million P = provinces = 2 million each C = commerce, one time pay offs. You cannot increase your 'budget' this way, only your treasury T = technology, researching the economy tree will increase your budget [/hide] [hide=Colonisation] It costs 3 million to colonise a province The Colony can be 'declared' complete by the player at any point, at which point it becomes part of your empire If you declare completion after 1 year, the chance the colony will be successful is 50%. It may fail for 50% and you lose your money. After 2 years, the chance is 60%. After 3 years, the chance is 70% After 4 years, the chance is 80% After 5 years, there is 100% success rate. You gain the 'worth' of the province at the next budget reset, not immediately. You can spend an extra 500k to gain an extra 10% chance of survival. Colonies can be invaded and destroyed. Attacker gains no benefit. [/hide] [hide=Commerce] Commerce is a black hole. You can trade with Europe. There are 4 trade goods. Tobacco, Sugar, Banana and Rum Every reset, these goods are randomly assigned a % profit. It can range from 100% profit (double your money) to 100% loss (lose everything) You will receive your profit on the day of the reset, the reset after you invested. The most you can invest is 5 million per budget. [/hide] [hide=Technology] Tech will not advance 'far' beyond the time Every tech 'tree' will start at level 1 and increase upwards incrementally. Level 1 will require 10 million ducats, level 2 20 million, level 3 30 million, and so on. Level X technology will also require you to have prior technology which adds up to X. For example, to produce a level 3 tech, you would require either three level 1's, or a level 1 and a level 2. (1+2=3!) Furthermore, you cannot research a level of a technology you do not already have the previous level in. E.g. Level 3 guns requires level 2. You cannot use a tech to advance to another tech in this way more than once. This means you will have to build a 'tech' pyramid. [/hide] [hide=Conquest] Taking over a province will not give you the addition to your budget until the next reset You may enslave the population, at the risk of a potential revolt, to give you 500k cash bonus. [/hide] [hide=Military] Combat occurs similarly to in the past few hegemonies. Armies can only move one province per year Armies of more than 50,000 in a tile suffer from attrition of between 1% and 5%. Armies should be balanced. 1 Mortar Cannon may cost the same as 2000 enslaved natives, but will not be able to stop the rush. Armies will be announced in the thread if you don't do it yourself Maps will be required unless you want to take some risks that I know what you mean! Generals cost 100k and will be randomly assigned a modifier. If you wish to 'ambush' a tile, you must do so prior to an enemy unit being moved to that tile. If two opposing armies are in the same province, they are locked, and are forced into open battle. Spies can be sent to 'survey' a province, costing a blind bid. If the opposing player pays more than your bid, your spy is unsuccessful. If he doesn't, your spy is successful. Both parties always lose their money. - Infantry Enslaved Native Warriors - 500 each Enslaved Native Archers - 800 each Longbowmen - 1000 each Colonial Militia - 1200 each Musketmen - 1500 each Marines - 2000 each Elite Riflemen - 3000 each - Cavalry Horse Archers - 800 each Native Cavalry - 1000 each European cavalry - 2000 each Musket cavalry - 2500 each - Cannons Basic cannon - 500,000 Heavy cannon - 750,000 Mortar cannon - 1,000,000 - Ships Sloop (no land bombard capabilities), can transport 3000 troops - 500,000 Brigs, (can land bombard), 1,250,000 Galleon (no land bombard capabilities), transports 10,000 troops - 1,500,000 Frigate, (can land bombard), 1,500,000 Ship of the Line (can land bombard), 2,000,000 Flagship (only one may be purchased, extremely strong), 5,000,000 [/hide] [hide=Unique(ish!) abilities] You may pick 1 ability Multiple nations may have the same ability - Vastness - budget bonus of 1 milllion for every 10 provinces you control. Intellectuals - 10% Research boost Genocide - Upon conquering (not colonising) a province, enslave the population with no chance of revolt, and receive 1 million instead of 500k. Natives - Armies can travel 2 provinces per round Warmongerers - -10% Land forces costs Expansionism - 15% Less cost to colonisation Trading post - 5% Commerce boost Materialism - -15% Navy cost Uniformity - No revolts Closeness - Every Colony that has two bordering provinces bordering it costs 50% less, but every colony with just one bordering province costs 50% more Outstretched - Every colony that has only one bordering province costs 50% less, but every colony with two bordering provinces costs 50% more [/hide] [hide=Nations] Dark Blue - France - Nex, Closeness - Every Colony that has two bordering provinces bordering it costs 50% less, but every colony with just one bordering province costs 50% more Budget: 18 million Vibrant Red - England - Dusty, Expansionism - 15% Less cost to colonisation Budget: 14.1 million Blood Red - Puritania - Grim, Genocide - Upon conquering (not colonising) a province, enslave the population with no chance of revolt, and receive 1 million instead of 500k. Budget: 10 million Dark Brown - Russia - Paul, Outstretched - Every colony that has only one bordering province costs 50% less, but every colony with two bordering provinces costs 50% more Budget: 14 million Aqua Blue - Iroqois Spork Fluorescent Green - Aztecs - Icu, Closeness - Every Colony that has two bordering provinces bordering it costs 50% less, but every colony with just one bordering province costs 50% more Budget: 14 million Golden Yellow - Spain - Retech, Closeness - Every Colony that has two bordering provinces bordering it costs 50% less, but every colony with just one bordering province costs 50% more Budget: 16 million Soft Green - Jamaican Empire - Ross, Materialism - -15% Navy cost Budget: 12 million Ripe Peach - The Island Coalition - Archi, Materialism - -15% Navy cost Budget: 10m Horrific Purple - Portugal - Mather, Intellectuals - 10% Research boost Budget: 16 million Mauve Purple - Brazilian Colonies - Wisp Hot pink - Southern Incas - Rocco, Natives - Armies can travel 2 provinces per round [/hide] [hide=Notes] [*]Do not let your feelings towards me dictate whether or not you decide to play this. This will be fun. It will be Hegemony. [*]I will not just 'abandon' this after a week. Promise. [*]You can trust me to be impartial, just incase you didn't. [*]The game ends when there is nobody left playing. Even if this means one bro sticking it out for months just to piss me off. [/hide] Game begins now, pick a country and go!
  12. i don't suppose you could include a tl;dr of all those gameplay ruleset things that is easier for my brain to compute
  13. Florence get rid of milan if you must also Edinburgh
  14. make sure you show him the italics or he might not get it! no; mods burning out is what brings activity down. dusty getting tired, rocco already is stunned at the workload you get shunted with, every succesful game this happens in the end, other than Archi's cause the guy is a machine
  15. cause rping doesnt have [cabbage] on hegemony all we need is a dedicated mod who lasts like archi or dusty or even retech was for a while it's a shame nobody ever started to play doom's one properly as doom would have been pretty good oh luke take me now
  16. lolwhat i am embarrassed by every attempt made outside the tavern to invite people in, but there we go without archi tavern will never be the same
  17. This is new?.. I don't know if it is related to this, but a friend of mine at 6th Form got a letter of damages in the post about a week ago demanding £500 as compensation for a porn film he downloaded illegally. He has no plans to pay it though, as the loophole in the law requires them to prove it was him who downloaded it, and it could have been someone spoofing his IP address. He says it was worth it, though.
  18. id liek to play that game retech but i would like for some places to actually be proper wasteland and there's no/very little benefit for actually controlling that area
  19. oh god yes; new world hegemony PLEASE YES also dibs on britain
  20. christ you are a fool if you would get over your pathetic prejudice for a moment and think about what i am posting this would not happen
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