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DarkDude

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Posts posted by DarkDude

  1. Bored so went through my Photobucket account and decided to post some screenshots here, I'm sure I've posted most of them before at some point but considering they're from the past 7/8 years or so (not many classic pics unfortunately, they're hosted elsewhere on a site that now doesn't work).

     

    First ever level 3 clue, two saradomin items :D

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    Soloing KBD and getting a med. This is the day that Snelms came out hence why I'm wearing one :P

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    My first dragon drop, got it off Fire giants at ~50 ranged :D. Wrong picture, another solo med from KBD. Too lazy to go back and get the proper picture from my first med :P

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    My solo KBD setup + loot from trip

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    Some stake wins (I used to stake a lot, along with PKing), some big names and wins in here.

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    Staking and things had given me enough money for a Green party hat, this drop paid for a 2nd hat (which I eventually upgraded to a red)

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    My stats after just getting 90 ranged.

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    400 Skill total in classic - "Carpentry" skill pictured.

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    Ranger Boots PK, was just doing a clue and stumbled across this guy.

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    Dragon legs drop the day metals came out - I sold this to another Tip.Iter (whose name escapes me) for a purple party hat + about 1.5m in other stuff (Purples were worth about 8M at the time iirc)

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    My bank at it's max value, all rune sets and stuff from pking or clues

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    PKed full Karils the week barrows came out (which is why it isn't degraded, they did add that in until a week after)

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    Veracs Helm PK, which was also the only item I'd had myself from barrows. At the time they were pretty much the cheapest barrows item <_<

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    The day farming came out

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    Funny story behind this drop, I'd just borrowed money off a friend to get a whip and jokingly said "I'll get a shield half drop to pay you back". About 20 minute into my slayer task this happened

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    After an update that changed KBD mechanics (in Jagex's attempts to stop people being able to solo range it with a bow and no shield) it was very bugged. I got Mod Mark to come and check it out

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    Gladz at the time were well renowned within the clan world as people who prayed a lot, hence this picture

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    My first whip PK, apparently this guys friend got on his account and didn't know what he was doing.

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    99 Ranged, my first 99. Unfortunately I don't have the full picture as I failed with saving pictures but this is the actual 99 level up message from me.

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    Probably my best two PKs in terms of value, the second of which contains one of the images used for the Tip.It stat sigs :)

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    Abyssal Demon head with <85 slayer. I'd sent a message to Jagex shortly before this asking if I need 85 base for the drop, they told me yes. This was back when they used fansites purely for information and had an actual ticketing system.

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    I guess I needed law runes

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    99 hits - spot the error

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    99 Attack

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    Mod Mark saying that I was used as an example when Quest Capes came out, one of many updates I had some influence towards over the years.

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    First person to 30 summoning

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    NPC in Gnomecopters named after me

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    A tankard I got at RuneFest last year as going as a VIP as a representative of Tip.It, I should probably take a better picture of it at some point.

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    I have a whole bunch more but those are some of the most important ones to me got pictures of hundreds of rare drops and clues and lots of other things too.

  2. Switched to Zerg from Protoss recently (might have already mentioned it).

     

    I hate ZvT. Just played two ladder games. The first one he went quick hellions which I completely blocked and then continued to drone up. Quickly went to 4 bases against his two and manage to slow down his 3rd and killed a lot of workers with banelings.

     

    Being unable to get in his base though due to tanks and a lot of turrets means any sort of harrasment was doomed to failure so I sit back, get more bases, macro up. Then he pushes out with about 10+ thors, kills my muta ball instantly and his tanks make short work of my remaining ground army. Was unable to produce fast enough as by this point he was camped in the middle of three of my bases thus making gathering units impossible. So I'm screwed and nothing I can do while he continues to build more thors and kill me. Honestly have no idea what to do against mass thor as zerg, wouldn't have had enough gas for mass ultras by that point plus they'd have taken too long to come out (Was actually teching to broods at this time too, but couldn't get enough out to help.

     

    Second game the terran put on pretty much constant attacks throughout, managed to hold off his initial push and had to do pretty much nothing but make zerglings/banes for the first 15 minutes of the game to hold off his constant aggression with little time to drone up. Managed to sneak a gold though which is probably what won me the game, if I'd stayed 2 base vs his 1 base I'd have lost. Then it took about another 15 minutes to kill off the terran, at which point I had expanded all over the map pretty much but went on far much longer than it should have. Any attempt to attack his natural ended up losing again due to tanks on the high ground + turrets stopping any sort of air. Just managed to overwhelm him in the end as I stopped one of his pushes and counter attacked but a 200/200 zerg army was down to 80/200 after stopping his 140/200 army, ridiculous.

     

    Although I'm not using infesters, so I guess I'm doing something wrong :P.

     

    Oh well, just got to keep practising. Enjoying zerg much more than protoss and just have to keep figuring out what to do.

  3. People seem to think that an authenticator would solve all problems. While it would greatly decrease the number of people getting phished and keylogged for their account compromised and that'd be great. You have to also consider what would happen if you lost the key? You'd need some way to recover your account and that way would most likely be identical to the system that's in place now for account recovery as there's not many better methods of account recovery out there in my opinion. 99% of companies use email recovery which is as secure as your email, although it seems Jagex are switching more and more towards that method of recovery. I know Blizzard ask you for things such as CD-keys for recovery but that'd be impossible for Jagex to do. So yeah, they'd either have to come up with an entirely new method or continue with the system they have even if they did introduce an authenticator.

  4. Got 91 thieving yesterday which means easy 95 effigies.

    Got 81 agility just now, which means Level 91 effigies.

     

    I had 10 level 91 agility effigies and about 8 95 thieving ones, so just got a whole bunch of xp from effigies alone.

     

    250k thieving xp (95 thieving now doable), 150k herblore, 200k or so runecrafting, 200kish fletching, 150k agility, 210k smithing, 100k fishing, 200k cooking

     

    Got to 82 runecrafting from the lamps (the 200k runecrafting) and 100k off 83 now which I could get as I have a few summoning effigies but will save those and get a friend to assist for runecrafting xp as I don't need summoning.

     

    Down to 50 effigies banked now, so slowly getting down. Will hopefully get 83 agility this weekend, 91 smithing (100k off, which will make 95 effigies easier) and maybe get to 94 cooking (93 but have about 8k monkfish banked). and whatever else. But 83 agility is my main focus at the moment, then maybe 93 thieving actually for 97 thieving effigies.

     

    Down to 1.1x multiplier but still at 8 hours or so, spent about an hour of that doing things for boosts (collecting spices mainly) but at this point the extra bonus isn't worth worrying about and just wanting to get the effigies done before skilling more.

  5. YouTube hasn't always been a google product, hence why you have a YouTube username. When google bought YouTube of course they're going to want to implement their systems to it and link it to their accounts for a large variety of reasons (security is just one). I really don't understand what's so hard about logging in with your google account as opposed to your Youtube account? Absolutely nothing.

     

    Wishing that they got hacked and millions if not billions wroth of damage gets done just because of something so petty is immature, there's no other way to describe it.

  6. You're complaining that Google are making you use a google account for a google product? Might as well complain that Jagex make you use one of their accounts for logging into RuneScape. Combining my YouTube account with my gmail was no hassle at all and I had no problems with it and prefer it actually, so honestly don't get what you're complaining about.

     

    Also, Daily Motion has terrible quality and YouTube is infinitely better, and that's just the video itself ignoring other features.

     

    If you're seriously wishing that people commit crimes just because you're annoyed at something is very immature and ignorant. Security issues are nothing to joke about especially on the scale the Playstation Network was done.

  7. Prayer flashing lives. Prayer points are only debited if the prayer has been active for more than 1 tick.

    So, nothing new to me anyway ;)

     

    I figured it was still technically possible although I imagine quite a bit harder now as it'll be less time it can be active for without draining, then again that's balanced out by it not dropping a whole point at once but increments instead

    Prayer flashing has always relied on you activating your prayer for only one tick. Any more than that and it drains, even under the old mechanic.

     

    Fair enough, never really did it that often before so don't have a whole lot of experience with it but definitely seems like I'm dropping more points now then I ever did before, but as I said didn't do it a lot before so probably just me messing up :P

  8. Prayer flashing lives. Prayer points are only debited if the prayer has been active for more than 1 tick.

    So, nothing new to me anyway ;)

     

    I figured it was still technically possible although I imagine quite a bit harder now as it'll be less time it can be active for without draining, then again that's balanced out by it not dropping a whole point at once but increments instead

  9. 06-Sept-2011 - New High-Level Prayer Potion

     

    High-level herbalists can now create prayer renewal potions. These concoctions restore a sizeable sum of prayer points over the course of five minutes; great for when your prayer points are looking low, but there’s not an altar in sight.

     

    Of course, you’ll still have your super prayer potions for when you need an instant boost in the heat of battle, but the prayer renewal potion restores roughly 25% more prayer points than the super prayer potion does and is tradable, making it a cost-effective, widely obtainable way to cater for your prayer needs in the field.

     

    Brewing a prayer renewal potion requires the following:

     

    Level 94 Herblore

     

    A fellstalk herb, which can be grown by level 94 farmers.

     

    A morchella mushroom, which can be grown by level 74 farmers.

     

     

    The seeds and spores for fellstalk herbs and morchella mushrooms can be obtained from evil trees; Miscellania kingdom management; traded with other players; or can be found as drops from werewolves, mutated zygomites, ogre chieftains and high-level Slayer targets, among others.

     

    Mod Mark

     

    In other news...

     

    We’ve also completed some technical changes to the Prayer skill, with the most prominent being to prayer points, multiplying your displayed total by 10 to match the format used by life points. While the Prayer tweaking will have no direct impact upon gameplay, it allows us to release more interesting and varied Prayer updates in the future, including the prayer potion we have released today! As an example of future updates, the upcoming Penance aura will restore prayer points based on damage taken, which would have been very difficult to implement if prayer and life points had still been displayed in different formats.

     

    For those who use the RuneScape game bar, we’ve added an array of options through which it can be customised. Read the news post on the homepage to find out more.

     

    Patch Notes

    The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

     

    Graphical

     

     

    Stacks of 1, 2 or 3 Dungeoneering and Herblore seeds have been made larger to make clicking on them easier.

    The legs of male players wearing Darkmeyer gear no longer stretch when performing certain emotes.

    Baby raccoons have had their walk animation updated.

    The floor of Movario's base no longer flickers.

    The farming patches near Port Phasmatys no longer use different textures when empty or weeded.

    Flower and tree patches in Falador Park no longer have clipping issues.

    The Wilderness signs near the Wilderness wall no longer flicker.

    A missing tile in the Elemental Workshop has been added.

    Some tree icons on upper levels of houses and the Wizard's Tower have been removed.

    Strykewyrm mounds have been recoloured to make them more visible.

     

     

     

    Quests & Tasks

     

     

    The Meiyerditch Agility shortcut near the initial sighting of Vanescula has had the XP reduced to 5xp, in-line with the other obstacles in the area.

    Taking elite black knight armour has been altered slightly to ensure players gain one set, but no more, for free.

    A typo has been fixed in the Elemental Workshop IV quest journal.

    A Lumbridge task no longer states that a player can cast confuse on a dummy.

     

     

     

    Minigames & Distractions

     

     

    The interface for claiming hybrid gear will now reopen once if accidently closed, such as by a familiar respawning.

    The Stealing Creation rewards interface has a new ‘Recharge’ button.

    The ouroboros pouch from Temple Trekking now works correctly with While Guthix Sleeps.

    The shortcut reward from Temple Trekking no longer requires free inventory space to toggle.

    The master runecrafting gear in the rewards interface now has the correct mouseover information.

    Magic pyre logs no longer have a vyrewatch placed automatically on them.

    Some bushes in the southern part of Mort Myre has been trimmed back to allow players to access the destination of their elite treasure trail.

     

     

     

    Miscellaneous

     

     

    Calquat kegs now use the new Make-X system.

    Turgall at the Dorgesh-kaan Agility course now has a right-click ‘Help’ option, with reduced chat. He also will no longer delay whilst playing animations, allowing players to talk to him quicker.

    The Dorgesh-Kaan boiler and console now have left-click ‘Repair’ options.

    It is now possible to right-click on messages sent by a player in the lobby.

    Baby dragons now eat more kinds of meat.

    The ‘purchase gravestone’ interface now states the time that each grave can last.

    Dragon full helm drops are now tracked in the Adventurer's Log.

    Reporting a player in the lobby no longer sends the name into the chat window.

    The ‘Remote Farm’ spell now lists the two vine herb patches more clearly.

    The barbarian potions now have consistent names.

    It is no longer possible to place a group gatestone onto a table.

    The prospect option on rocks in the Haunted Mine have been removed.

    Killing Dagannoth kings now states that the player killed a Dagannoth king (rather than Rex, Prime and Supreme) in the Adventurer's log to prevent filling the log.

    Some loud drains have been quietened in the Carnillean house basement.

    Some old-style dripping sounds have been removed in the Lighthouse dungeon.

    The Raptor no longer tries to steal players' targets when fighting in single-combat areas.

    The vampyres east of Burgh de Rott can now count toward Slayer tasks.

  10. so what happens if stuff discussed in that interview still are not released after the 2 years is up... you get to spill the beans on future updates without possibility of legal action being taken on you?

     

    Correct. Someone there recorded the interview although has been unable to release it for obvious reasons so maybe he'll be able to release that too then, would be interesting to see. A lot of things have changed between now and then though and it's amazing to see how much difference a year has made to the game overall and for the most part for the negative, I couldn't actually believe it's only been a year since I went to Jagex and how different the game was back then. Hopefully this time next year we can all be here discussing an interview with a player who's been praised by Jagex for something positive about how great the last year has been, although that's probably wishing for too much.

  11. Shame no one really had any questions to ask when we went to visit, except for that one fansite guy with pages filled with questions ;)!

     

    LOL DarkDude. :-w

     

     

     

    Great interview. :]

     

    Everyone else pretty much sat there asking nothing during the multiple chances we got to talk about stuff, there were a few people who asked some questions but most of them said nothing so I thought I'd use the chance :P.

     

    Just a shame the interviews and stuff were all NDA'd, some interesting stuff came out of those conversations. Another 2 years until the NDA is lifted though! :thumbsup:

  12. Fletch Blisterwood Weapons (Staff and Polearm - 70 Fletching Required for each)

     

    Missing the stakes due to them not being in the fletching guide in game when I wrote that post.

     

    Also, if you're going to copy my post and edit it slightly (http://forum.tip.it/topic/300951-31-aug-2011-the-branches-of-darkmeyer/page__view__findpost__p__5003260) for use in a guide then credit would be appreciated and also fact checking would be great too.

  13. Stakes at a disadvantage? Do you know how much damage these things do because of the knife speed? If it weren't for the fact that the other two weapons also deal crazy high amounts, I'd be saying the stakes were overpowered. This is definitely a cheap way to train ranged.

     

    Plus, the alerter works with it, so you don't need tons of them...which of course you would have anyway because chopping the blisterwood tree is faster than magics, and it regenerates fairly quickly and is independent of all other choppers. When the thing stops to regenerate you can spend that time carving stakes (they really need a craft-all on that, the amount of clicks is a little annoying).

     

    Anyway, notes about the game's walkthrough:

     

     

    Getting to the lookout point can be done slightly faster by just running around to the north of meiyerditch and turning back towards the south in a big ol upside down U path. Course, if you don't like spending that much run energy, you can always go their way.

     

    LOVE the detailed maps.

     

    When you're jumping through the lower district getting clothing, there's an empty house to the north that makes the run to the next house shorter instead of one long run to the east house. DO NOT CLOSE THE DOORS BECAUSE THERE ARE OTHER PLAYERS ALSO DOING THE RUN, and the vyres don't really follow you well enough to get through the door half the time, if they even manage to detect you at all. Hell, there's this one juvinate in one of the houses that doesn't even notice you.

     

    I didn't even know you could taunt her with the Gadderhammer....details like this would have surely gone unnoticed had they not made their own walkthrough. I think we could all benefit from behind the scenes info like that more often, seeing as it is in the best interests of the developers to make sure all of their features were at some point made use of rather than never being known.

     

    Gee, NOW they tell us about turning the camera away? They also don't even say it outright.

     

     

    When making the stakes you can click on the arrows in the top right corner of the interface to make multiple so you don't have to use a knife on the log each time.

  14. ROTM is the only real content this month then but should be good by the sounds of it.

     

    New Prayer potion won't make a huge difference but could be nice depending.

    XP weekend is alright but no content.

    Classic re-opening doesn't have an impact on me at all.

    ROTM sounds awesome and I already have all the requirements so that's good too.

    Loyalty Rewards sound interesting, especially those last few auras, will be interesting to see exactly what they're about, but again very little "content" with this update.

  15. Did the quest last night and managed to survive the shadow attacks by just eating a ton.

     

    Running and looking away doesn't stop the damage Sy. Apparently by the RSOF you also need to turn the camera away from him too.

     

    lol wat, thats blatently RSOF unreliable nonsensical babble. Camera view would never effect combat.

    Plus the sheer number of good reliable questers on this thread who have beat him and avoided damage from the shadow attack by just running away kinda proves otherwise; especially since standard combat tactic is to keep the camera on the foe.

    I certainly kept my camera pointed at Vanstrom for the entire fight all 3 times and no shadow attack damage.

     

    Yeah.

     

    joo_jagex.png

     

    Jmods often post nonsense that turns out to be incorrect tbf and thats certainly not a jmod name known for reliable info.

    But like I said I never turned the camera off Vanstrom and I avoided all shadow damage.

     

    It's the mod who made the quest... she'd know more than anyone else.

  16. Can anyone confirm / deny using barrows items on some sort of well to dye them red? Saw on RSOF, may or may not be true

     

    Wasn't mentioned in the rewards so I very much doubt it's true. And that'd be one of the bigger things that would have been advertised surely.

     

    Plus when he posted that it'd have been impossible for someone to have done the quest.

  17. For the first time, we're releasing a walkthrough for today's quest. This will be available the day after the release at the bottom of the quest page.

     

    Their main focus (alongside clans) is fansites, yet they seem to be doing everything possible to kill them at the moment!

     

    Brining everything in house.. Lets see the detail of the guide before we jump the gun, but yeah not nice move..

    It is possible they'll wait for a fansite to release the guide and copy that?

     

    Seeing as that'd be plagiarism, no.

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